Player Matchup

Discordia
Discordia
EagerFlame
Discordia
Level 155
God Stats
4W - 0L
1,436 SR
Queue Stats
88W - 63L
1,639 Elo+
Party 1
Fenrir
Fenrir
SarcasticCobra
Fenrir
Level 140
God Stats
3W - 0L
1,603 SR
Queue Stats
106W - 67L
1,723 Elo+
Party 1
Cerberus
Cerberus
z ragee xz
Cerberus
Level 16
God Stats
6W - 0L
1,927 SR
Queue Stats
19W - 13L
1,841 Elo+
Party 1
Team Averages
Level 104
1,655 SR
1,734 Elo+

VS

Team Averages
Level 16
1,546 SR
1,428 Elo+
Eset
Eset
Esculeps
Eset
Level 27
God Stats
11W - 12L
1,430 SR
Queue Stats
173W - 149L
1,402 Elo+
Solo
Osiris
Osiris
PaterHmwn
Osiris
Level 17
God Stats
0W - 1L
1,707 SR
Queue Stats
1W - 4L
1,382 Elo+
Party 2
Nemesis
Nemesis
SarrisophorosGR
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
EagerFlame
Discordia
13
8 / 3 / 11
9,532
794
14,237
5,897
2,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
10 / 4 / 11
9,515
793
13,515
9,722
6,970
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
z ragee xz
Cerberus
14
6 / 1 / 16
9,507
792
4,401
6,980
5,863
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
12
5 / 9 / 3
9,153
763
7,606
12,443
3,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Osiris
PaterHmwn
Osiris
11
3 / 2 / 0
7,746
646
3,165
9,594
9,716
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
0 / 13 / 7
7,641
637
3,006
13,838
3,997
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
18
24
Kills
8
8
Deaths
24
38
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Discordia
EagerFlame
Discordia
8
3
11
4.5
L
Eset
5
9
3
0.72
L
Osiris
PaterHmwn
Osiris
3
2
0
1.5
W
10
4
11
3.88
L
0
13
7
0.27
W
Cerberus
z ragee xz
Cerberus
6
1
16
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,153
Damage
13,777
22,599
Taken
35,875
15,066
Mitigated
17,712
5,010
Healing
3,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
EagerFlame
Discordia
14,237
1,357
0
811
5,897
2,233
550
2,970
2,609
28,919
0
L
Eset
7,606
226
261
1,343
12,443
3,999
0
7,574
4,577
22,596
0
L
Osiris
PaterHmwn
Osiris
3,165
984
0
1,102
9,594
9,716
0
4,455
4,846
0
13,598
W
13,515
3,711
0
1,541
9,722
6,970
539
2,340
7,206
3,007
25,879
L
3,006
1,337
0
899
13,838
3,997
0
7,086
6,356
0
7,284
W
Cerberus
z ragee xz
Cerberus
4,401
332
0
2,658
6,980
5,863
211
2,171
4,675
16,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,554
Gold Earned
24,540
100
Minions Killed
73
4
Camps Cleared
5
656,299
Distance Traveled
558,772
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,532
794
54
5
1
211,271
4
L
Eset
9,153
763
47
4
2
163,677
4
L
Osiris
7,746
646
18
2
1
211,038
1
W
Fenrir
9,515
793
26
2
3
214,603
2
L
Nemesis
7,641
637
8
1
2
184,057
0
W
Cerberus
9,507
792
20
2
0
230,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role