Player Matchup

Baron Samedi
Baron Samedi
KillovaTT
Baron Samedi
Level 17
God Stats
2W - 3L
1,698 SR
Queue Stats
7W - 5L
1,539 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Wizardking666
Morgan Le Fay
Level 60
God Stats
4W - 4L
1,402 SR
Queue Stats
17W - 20L
1,337 Elo+
Party 1
Chaac
Chaac
krestov
Chaac
Level 65
God Stats
1W - 1L
1,136 SR
Queue Stats
10W - 11L
1,443 Elo+
Party 1
Team Averages
Level 47
1,412 SR
1,439 Elo+

VS

Team Averages
Level 61
1,523 SR
1,427 Elo+
Skadi
Skadi
AiminAtEm
Skadi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,390 Elo+
Party 2
Ymir
Ymir
DropYourWall3t
Ymir
Level 86
God Stats
1W - 8L
1,576 SR
Queue Stats
46W - 46L
1,443 Elo+
Party 2
Kukulkan
Kukulkan
Gurdion
Kukulkan
Level 69
God Stats
58W - 61L
1,494 SR
Queue Stats
165W - 222L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KillovaTT
Baron Samedi
13
9 / 1 / 6
8,833
803
9,975
8,530
5,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
Wizardking666
Morgan Le Fay
12
6 / 0 / 9
8,560
778
10,705
7,176
3,154
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
krestov
Chaac
12
3 / 1 / 13
8,199
745
10,008
14,016
11,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
AiminAtEm
Skadi
10
1 / 6 / 0
6,812
619
3,903
8,761
3,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
0 / 8 / 1
6,633
603
4,903
19,449
14,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
Gurdion
Kukulkan
9
1 / 4 / 0
6,675
607
7,280
5,895
2,083
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
3
18
Kills
2
2
Deaths
18
28
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Skadi
AiminAtEm
Skadi
1
6
0
0.17
L
0
8
1
0.06
L
Kukulkan
Gurdion
Kukulkan
1
4
0
0.25
W
Baron Samedi
KillovaTT
Baron Samedi
9
1
6
12
W
Morgan Le Fay
Wizardking666
Morgan Le Fay
6
0
9
10.5
W
Chaac
krestov
Chaac
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,688
Damage
16,086
29,722
Taken
34,105
20,223
Mitigated
20,089
15,670
Healing
4,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
AiminAtEm
Skadi
3,903
1,489
0
707
8,761
3,466
0
4,671
3,748
0
13,354
L
4,903
765
705
2,463
19,449
14,540
0
13,217
5,768
12,724
0
L
Kukulkan
Gurdion
Kukulkan
7,280
195
0
640
5,895
2,083
0
2,946
2,619
23,978
0
W
Baron Samedi
KillovaTT
Baron Samedi
9,975
1,252
1,984
3,384
8,530
5,427
830
6,168
2,362
23,545
0
W
Morgan Le Fay
Wizardking666
Morgan Le Fay
10,705
1,677
721
2,394
7,176
3,154
886
2,806
4,370
31,255
0
W
Chaac
krestov
Chaac
10,008
1,400
646
6,541
14,016
11,642
264
3,209
10,807
0
19,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,592
Gold Earned
20,120
115
Minions Killed
71
2
Camps Cleared
3
627,044
Distance Traveled
490,062
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,812
619
14
1
2
157,474
1
L
Ymir
6,633
603
23
2
1
170,347
2
L
Kukulkan
6,675
607
34
3
0
162,241
2
W
Baron Samedi
8,833
803
45
4
1
194,505
3
W
Morgan Le Fay
8,560
778
52
5
1
209,267
0
W
Chaac
8,199
745
18
2
0
223,272
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role