Player Matchup

Ymir
Ymir
KAPUSMC9
Ymir
Level 16
God Stats
0W - 2L
1,137 SR
Queue Stats
16W - 21L
1,045 Elo+
Solo
Neith
Neith
KStephens515
Neith
Level 12
God Stats
27W - 56L
1,229 SR
Queue Stats
28W - 59L
1,126 Elo+
Solo
Izanami
Izanami
TeaUwU_H1
Izanami
Level 12
God Stats
1W - 7L
1,229 SR
Queue Stats
128W - 187L
1,179 Elo+
Solo
Team Averages
Level 13
1,199 SR
1,117 Elo+

VS

Team Averages
Level 47
1,480 SR
1,516 Elo+
Ra
Ra
Play Noble
Ra
Level 14
God Stats
10W - 14L
1,357 SR
Queue Stats
10W - 15L
1,225 Elo+
Solo
Kali
Kali
Streliziaa_Apus
Kali
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 17L
1,724 Elo+
Party 1
Kuzenbo
Kuzenbo
Vhynnz-
Kuzenbo
Level 100
God Stats
43W - 37L
1,582 SR
Queue Stats
533W - 437L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
0 / 7 / 2
7,068
544
4,155
16,098
12,931
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
2 / 5 / 3
8,581
660
6,141
9,954
3,366
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Izanami
TeaUwU_H1
Izanami
11
1 / 9 / 2
7,955
612
9,239
12,515
4,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 7
9,252
712
5,945
6,520
2,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
11 / 3 / 6
11,357
874
19,421
16,244
7,400
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Kuzenbo
Vhynnz-
Kuzenbo
14
8 / 0 / 9
10,798
831
7,596
8,992
11,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
3
Kills
21
21
Deaths
5
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
7
2
0.14
L
2
5
3
0.7
W
2
2
7
2.75
W
11
3
6
4.67
L
Izanami
TeaUwU_H1
Izanami
1
9
2
0.22
W
Kuzenbo
Vhynnz-
Kuzenbo
8
0
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,535
Damage
32,962
38,567
Taken
31,756
20,340
Mitigated
21,296
4,797
Healing
12,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
4,155
1,549
59
1,985
16,098
12,931
0
5,768
9,978
12,494
0
L
6,141
2,516
0
1,130
9,954
3,366
0
3,991
5,747
0
28,891
W
5,945
400
576
251
6,520
2,341
1,613
682
5,838
30,426
0
W
19,421
10,332
0
8,727
16,244
7,400
0
1,814
14,430
0
52,610
L
Izanami
TeaUwU_H1
Izanami
9,239
6,378
0
1,623
12,515
4,043
72
3,695
8,738
0
24,700
W
Kuzenbo
Vhynnz-
Kuzenbo
7,596
2,884
0
2,661
8,992
11,555
333
2,244
6,748
15,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,604
Gold Earned
31,407
109
Minions Killed
140
5
Camps Cleared
7
568,294
Distance Traveled
763,403
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,068
544
17
1
0
178,986
0
L
Neith
8,581
660
53
4
2
192,576
0
W
Ra
9,252
712
77
6
2
261,693
0
W
Kali
11,357
874
54
4
5
254,074
0
L
Izanami
7,955
612
39
3
3
196,732
6
W
Kuzenbo
10,798
831
9
1
0
247,636
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role