Player Matchup

Bellona
Bellona
CerealHen122
Bellona
Level 18
God Stats
2W - 4L
1,396 SR
Queue Stats
13W - 15L
1,491 Elo+
Party 2
Neith
Neith
Rouximaximystère
Neith
Level 8
God Stats
1W - 1L
1,229 SR
Queue Stats
2W - 5L
1,264 Elo+
Party 2
Horus
Horus
TeckDrakon
Horus
Level 20
God Stats
3W - 3L
1,398 SR
Queue Stats
28W - 31L
1,310 Elo+
Party 1
Bakasura
Bakasura
etyries
Bakasura
Level 14
God Stats
2W - 0L
1,657 SR
Queue Stats
16W - 12L
1,444 Elo+
Party 1
Nox
Nox
mayonesakill
Nox
Level 17
God Stats
4W - 3L
1,603 SR
Queue Stats
13W - 13L
1,393 Elo+
Party 1
Team Averages
Level 15
1,457 SR
1,381 Elo+

VS

Team Averages
Level 11
1,460 SR
1,338 Elo+
Ullr
Ullr
FERVII
Ullr
Level 28
God Stats
26W - 32L
1,377 SR
Queue Stats
85W - 94L
1,367 Elo+
Solo
Osiris
Osiris
MSIV
Osiris
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,197 Elo+
Solo
Nu Wa
Nu Wa
fiemem
Nu Wa
Level 12
God Stats
4W - 5L
1,290 SR
Queue Stats
82W - 81L
1,345 Elo+
Solo
Cthulhu
Cthulhu
lattle11
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,360 Elo+
Solo
Cliodhna
Cliodhna
蚊子必须死
Cliodhna
Level 6
God Stats
5W - 3L
1,631 SR
Queue Stats
6W - 4L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CerealHen122
Bellona
13
3 / 1 / 4
7,471
575
5,178
7,633
5,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 6 / 1
5,947
457
3,679
7,396
1,740
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Horus
11
0 / 0 / 5
6,838
526
1,078
4,412
1,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
etyries
Bakasura
13
6 / 0 / 4
7,939
611
6,622
9,691
3,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
5 / 2 / 7
7,619
586
5,442
5,505
1,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
FERVII
Ullr
13
3 / 3 / 0
7,840
603
4,686
7,881
2,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
MSIV
Osiris
8
0 / 3 / 0
5,398
415
1,700
5,825
3,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nu Wa
fiemem
Nu Wa
10
0 / 3 / 1
6,396
492
5,708
4,348
1,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
lattle11
Cthulhu
8
0 / 4 / 7
6,001
462
3,533
9,937
5,431
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
13
6 / 2 / 0
7,623
586
6,507
7,995
2,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
15
Kills
9
9
Deaths
15
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bellona
CerealHen122
Bellona
3
1
4
5
L
Ullr
FERVII
Ullr
3
3
0
1
L
Osiris
MSIV
Osiris
0
3
0
0
W
1
6
1
0.25
W
Horus
0
0
5
2.5
W
Bakasura
etyries
Bakasura
6
0
4
8
L
Nu Wa
fiemem
Nu Wa
0
3
1
0.17
L
Cthulhu
lattle11
Cthulhu
0
4
7
0.88
W
5
2
7
4.25
L
Cliodhna
6
2
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,999
Damage
22,134
34,637
Taken
35,986
15,066
Mitigated
15,608
12,602
Healing
6,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
CerealHen122
Bellona
5,178
519
0
3,639
7,633
5,954
476
1,670
5,963
0
42,505
L
Ullr
FERVII
Ullr
4,686
1,670
0
2,093
7,881
2,622
1,010
505
7,266
0
48,183
L
Osiris
MSIV
Osiris
1,700
722
0
267
5,825
3,508
130
51
5,774
0
16,314
W
3,679
1,909
0
323
7,396
1,740
216
2,047
5,349
0
27,839
W
Horus
1,078
318
400
1,969
4,412
1,974
206
1,302
3,110
0
14,317
W
Bakasura
etyries
Bakasura
6,622
4,958
0
5,602
9,691
3,773
0
2,110
7,581
0
39,818
L
Nu Wa
fiemem
Nu Wa
5,708
1,372
0
0
4,348
1,200
605
1,637
2,577
37,566
0
L
Cthulhu
lattle11
Cthulhu
3,533
253
122
565
9,937
5,431
0
2,105
7,832
12,826
0
W
5,442
432
0
669
5,505
1,625
0
2,112
3,393
37,840
0
L
Cliodhna
6,507
99
0
3,059
7,995
2,847
0
1,144
6,781
0
38,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,814
Gold Earned
33,258
351
Minions Killed
301
0
Camps Cleared
0
1,365,829
Distance Traveled
1,168,899
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,471
575
89
7
0
285,486
0
L
Ullr
7,840
603
103
8
0
248,489
2
L
Osiris
5,398
415
27
2
0
195,121
1
W
Neith
5,947
457
64
5
0
226,377
0
W
Horus
6,838
526
33
3
0
274,808
1
W
Bakasura
7,939
611
86
7
0
315,296
2
L
Nu Wa
6,396
492
66
5
0
218,682
3
L
Cthulhu
6,001
462
19
1
0
223,139
4
W
Nox
7,619
586
79
6
0
263,862
1
L
Cliodhna
7,623
586
86
7
0
283,468
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role