Player Matchup

Nemesis
Nemesis
Alusard
Nemesis
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 34L
1,304 Elo+
Solo
Danzaburou
Danzaburou
ComradSalmon
Danzaburou
Level 66
God Stats
3W - 8L
1,348 SR
Queue Stats
221W - 255L
1,288 Elo+
Solo
King Arthur
King Arthur
Rubium
King Arthur
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,178 Elo+
Solo
Hercules
Hercules
ScarletGlove613
Hercules
Level 117
God Stats
3W - 2L
1,590 SR
Queue Stats
159W - 161L
1,368 Elo+
Solo
Izanami
Izanami
Swedishhoe
Izanami
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
58W - 83L
1,409 Elo+
Solo
Team Averages
Level 74
1,488 SR
1,309 Elo+

VS

Team Averages
Level 90
1,489 SR
1,385 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
ToonArmyNUFC420
Nemesis
Level 34
God Stats
5W - 4L
1,571 SR
Queue Stats
193W - 228L
1,301 Elo+
Solo
Nu Wa
Nu Wa
electromousexd
Nu Wa
Level 75
God Stats
14W - 10L
1,493 SR
Queue Stats
368W - 374L
1,373 Elo+
Solo
Hera
Hera
jammel888
Hera
Level 160
God Stats
5W - 4L
1,382 SR
Queue Stats
495W - 503L
1,443 Elo+
Solo
Ares
Ares
superalex62
Ares
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 38L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Alusard
Nemesis
14
3 / 5 / 3
7,670
697
5,427
10,593
4,163
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
ComradSalmon
Danzaburou
16
3 / 5 / 5
8,459
769
8,921
15,359
5,716
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Rubium
King Arthur
13
4 / 8 / 2
8,134
739
6,001
12,717
5,573
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hercules
13
1 / 4 / 6
7,881
716
6,031
23,301
12,075
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Swedishhoe
Izanami
14
0 / 5 / 6
7,045
640
6,993
12,702
4,069
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
4 / 1 / 16
9,473
861
11,476
8,983
4,687
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 4 / 15
9,487
862
10,521
14,000
6,949
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
6 / 2 / 13
9,696
881
19,429
8,587
3,940
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hera
17
5 / 2 / 15
10,077
916
13,930
7,676
3,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
6 / 2 / 16
10,627
966
12,860
15,531
20,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
102
11
Kills
27
27
Deaths
11
22
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
4
1
16
12
L
Nemesis
Alusard
Nemesis
3
5
3
0.9
L
Danzaburou
ComradSalmon
Danzaburou
3
5
5
1.1
L
King Arthur
Rubium
King Arthur
4
8
2
0.63
L
Hercules
1
4
6
1
L
Izanami
Swedishhoe
Izanami
0
5
6
0.6
W
6
4
15
3.38
W
6
2
13
6.25
W
Hera
5
2
15
6.25
W
6
2
16
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,373
Damage
68,216
74,672
Taken
54,777
31,596
Mitigated
40,106
29,595
Healing
16,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
11,476
2,550
1,135
3,136
8,983
4,687
0
0
8,983
0
20,478
L
Nemesis
Alusard
Nemesis
5,427
1,785
1,107
1,767
10,593
4,163
0
6,109
4,484
0
11,803
L
Danzaburou
ComradSalmon
Danzaburou
8,921
2,296
1,574
5,804
15,359
5,716
0
10,200
5,159
0
26,471
L
King Arthur
Rubium
King Arthur
6,001
1,808
585
678
12,717
5,573
0
7,159
5,558
0
9,689
L
Hercules
6,031
1,075
2,478
9,574
23,301
12,075
0
14,291
9,010
0
16,400
L
Izanami
Swedishhoe
Izanami
6,993
3,969
1,512
4,516
12,702
4,069
0
8,460
4,242
0
27,849
W
10,521
4,445
91
3,009
14,000
6,949
1,260
0
14,000
0
16,286
W
19,429
5,706
1,438
2,020
8,587
3,940
1,552
0
8,587
38,666
0
W
Hera
13,930
2,123
922
1,499
7,676
3,793
331
0
7,676
35,643
0
W
12,860
797
437
2,953
15,531
20,737
411
0
15,531
16,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,189
Gold Earned
49,360
124
Minions Killed
133
0
Camps Cleared
0
961,638
Distance Traveled
1,121,357
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,473
861
16
1
0
223,665
0
L
Nemesis
7,670
697
16
1
0
228,942
1
L
Danzaburou
8,459
769
30
3
0
185,012
0
L
King Arthur
8,134
739
5
0
0
180,378
0
L
Hercules
7,881
716
23
2
0
189,158
1
L
Izanami
7,045
640
50
5
0
178,148
2
W
Nemesis
9,487
862
20
2
0
245,077
0
W
Nu Wa
9,696
881
35
3
0
197,281
0
W
Hera
10,077
916
52
5
0
219,839
0
W
Ares
10,627
966
10
1
0
235,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role