Player Matchup

Tiamat
Tiamat
CalantheRiannon
Tiamat
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 63L
1,459 Elo+
Solo
Ullr
Ullr
FERVII
Ullr
Level 28
God Stats
26W - 32L
1,391 SR
Queue Stats
85W - 94L
1,377 Elo+
Solo
Bakasura
Bakasura
JakCzeMazy
Bakasura
Level 5
God Stats
5W - 7L
1,760 SR
Queue Stats
38W - 40L
1,411 Elo+
Solo
Cthulhu
Cthulhu
KengScale6
Cthulhu
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 8L
1,423 Elo+
Solo
Izanami
Izanami
xxFyLxx
Izanami
Level 17
God Stats
5W - 10L
1,500 SR
Queue Stats
74W - 105L
1,500 Elo+
Solo
Team Averages
Level 16
1,530 SR
1,434 Elo+

VS

Team Averages
Level 20
1,515 SR
1,420 Elo+
Artio
Artio
Anthranet
Artio
Level 28
God Stats
6W - 6L
1,489 SR
Queue Stats
80W - 79L
1,440 Elo+
Solo
Jing Wei
Jing Wei
Cybernatics
Jing Wei
Level 23
God Stats
1W - 1L
1,284 SR
Queue Stats
42W - 48L
1,365 Elo+
Solo
Merlin
Merlin
Filantrop121
Merlin
Level 16
God Stats
2W - 0L
1,735 SR
Queue Stats
18W - 14L
1,492 Elo+
Solo
Chronos
Chronos
Kiℓℓer
Chronos
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 29L
1,449 Elo+
Solo
Cliodhna
Cliodhna
蚊子必须死
Cliodhna
Level 6
God Stats
5W - 3L
1,569 SR
Queue Stats
6W - 4L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
3,404
567
1,333
3,734
1,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ullr
FERVII
Ullr
7
1 / 1 / 0
3,827
638
1,860
3,400
646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bakasura
JakCzeMazy
Bakasura
6
0 / 2 / 0
3,561
594
1,149
4,493
1,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
KengScale6
Cthulhu
2
0 / 1 / 0
2,854
476
637
1,353
471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
xxFyLxx
Izanami
5
0 / 4 / 0
3,294
549
702
2,738
698
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Anthranet
Artio
5
1 / 0 / 1
3,956
659
905
2,178
1,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
Cybernatics
Jing Wei
5
1 / 1 / 2
3,575
596
1,203
2,517
485
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Merlin
8
1 / 0 / 1
4,441
740
860
1,110
276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos
Kiℓℓer
Chronos
9
3 / 0 / 2
5,203
867
3,664
3,228
1,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cliodhna
7
4 / 0 / 3
4,432
739
3,695
2,991
789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
19
1
Kills
10
10
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Artio
Anthranet
Artio
1
0
1
1.5
L
0
2
0
0
W
Jing Wei
Cybernatics
Jing Wei
1
1
2
2
L
Ullr
FERVII
Ullr
1
1
0
1
W
Merlin
1
0
1
1.5
L
Bakasura
JakCzeMazy
Bakasura
0
2
0
0
L
Cthulhu
KengScale6
Cthulhu
0
1
0
0
W
Chronos
Kiℓℓer
Chronos
3
0
2
4
L
Izanami
xxFyLxx
Izanami
0
4
0
0
W
Cliodhna
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,681
Damage
10,327
15,718
Taken
12,024
4,739
Mitigated
3,840
4,262
Healing
6,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
Anthranet
Artio
905
33
280
1,024
2,178
1,173
264
198
1,944
5,475
0
L
1,333
289
0
1,254
3,734
1,260
0
1,024
2,710
8,462
0
W
Jing Wei
Cybernatics
Jing Wei
1,203
1,011
0
599
2,517
485
481
500
1,889
0
10,388
L
Ullr
FERVII
Ullr
1,860
343
0
842
3,400
646
0
444
2,956
0
14,950
W
Merlin
860
36
0
500
1,110
276
72
392
632
19,004
0
L
Bakasura
JakCzeMazy
Bakasura
1,149
951
0
1,807
4,493
1,664
0
1,552
2,941
0
9,423
L
Cthulhu
KengScale6
Cthulhu
637
34
91
268
1,353
471
0
297
1,056
2,356
0
W
Chronos
Kiℓℓer
Chronos
3,664
1,720
103
2,245
3,228
1,117
824
0
3,218
25,293
3,015
L
Izanami
xxFyLxx
Izanami
702
369
0
0
2,738
698
305
1,539
1,199
0
8,578
W
Cliodhna
3,695
638
0
1,450
2,991
789
0
554
2,351
0
15,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,940
Gold Earned
21,607
100
Minions Killed
153
0
Camps Cleared
0
474,442
Distance Traveled
605,705
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
3,956
659
7
1
0
119,590
1
L
Tiamat
3,404
567
17
3
0
116,562
0
W
Jing Wei
3,575
596
18
3
0
107,342
1
L
Ullr
3,827
638
26
4
0
117,211
0
W
Merlin
4,441
740
41
7
0
117,857
0
L
Bakasura
3,561
594
33
6
0
121,350
1
L
Cthulhu
2,854
476
4
1
0
32,879
0
W
Chronos
5,203
867
58
10
0
112,293
1
L
Izanami
3,294
549
20
3
0
86,440
0
W
Cliodhna
4,432
739
29
5
0
148,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role