Player Matchup

Mulan
Mulan
Buddaz
Mulan
Level 126
God Stats
8W - 2L
1,613 SR
Queue Stats
53W - 42L
1,508 Elo+
Solo
Ra
Ra
CrazyValca08
Ra
Level 109
God Stats
8W - 2L
1,761 SR
Queue Stats
21W - 36L
1,457 Elo+
Party 2
Danzaburou
Danzaburou
Nertu
Danzaburou
Level 146
God Stats
3W - 0L
1,512 SR
Queue Stats
51W - 35L
1,601 Elo+
Solo
Fenrir
Fenrir
RelaxWolf
Fenrir
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 6L
1,259 Elo+
Party 2
Ymir
Ymir
Themultifaker95
Ymir
Level 123
God Stats
9W - 14L
1,411 SR
Queue Stats
187W - 191L
1,475 Elo+
Solo
Team Averages
Level 117
1,559 SR
1,460 Elo+

VS

Team Averages
Level 108
1,419 SR
1,566 Elo+
Chaac
Chaac
 
Chaac
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Alusard
Bacchus
Level 67
God Stats
2W - 1L
1,342 SR
Queue Stats
2W - 2L
1,455 Elo+
Solo
Pele
Pele
HughMungis94
Pele
Level 108
God Stats
8W - 25L
1,248 SR
Queue Stats
514W - 499L
1,587 Elo+
Solo
Ra
Ra
ZINOU
Ra
Level 117
God Stats
11W - 8L
1,498 SR
Queue Stats
143W - 127L
1,585 Elo+
Party 1
Hou Yi
Hou Yi
redwan1414
Hou Yi
Level 121
God Stats
0W - 1L
1,510 SR
Queue Stats
7W - 9L
1,706 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Buddaz
Mulan
20
7 / 2 / 5
12,287
614
18,552
13,625
11,010
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

16
1 / 2 / 7
10,106
505
4,179
8,254
2,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Nertu
Danzaburou
17
5 / 4 / 8
10,634
532
11,345
11,857
3,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
RelaxWolf
Fenrir
17
8 / 2 / 5
10,858
543
8,504
11,900
5,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
2 / 3 / 9
9,241
462
5,259
18,176
19,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
1 / 5 / 1
9,498
475
5,802
18,044
10,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bacchus
Alusard
Bacchus
14
2 / 1 / 4
8,537
427
3,920
8,497
7,937
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
6 / 6 / 6
10,938
547
16,209
16,936
6,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ra
17
2 / 3 / 6
10,424
521
7,671
9,916
3,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
redwan1414
Hou Yi
12
2 / 8 / 1
8,247
412
6,886
14,962
4,154
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
31
23
Kills
13
13
Deaths
23
34
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
5
1
0.3
L
Bacchus
Alusard
Bacchus
2
1
4
4
W
Mulan
Buddaz
Mulan
7
2
5
4.75
W
1
2
7
2.25
L
6
6
6
1.5
W
Danzaburou
Nertu
Danzaburou
5
4
8
2.25
W
Fenrir
RelaxWolf
Fenrir
8
2
5
5.25
W
2
3
9
2.17
L
Ra
2
3
6
1.67
L
Hou Yi
redwan1414
Hou Yi
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,839
Damage
40,488
63,812
Taken
68,355
42,177
Mitigated
32,362
19,755
Healing
16,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,802
49
0
5,567
18,044
10,332
351
805
17,225
3,442
59,406
L
Bacchus
Alusard
Bacchus
3,920
521
0
250
8,497
7,937
760
1,384
7,075
20,126
0
W
Mulan
Buddaz
Mulan
18,552
2,053
0
3,428
13,625
11,010
1,084
1,225
11,844
0
89,272
W
4,179
363
910
3,667
8,254
2,677
1,035
2,055
5,940
60,992
0
L
16,209
6,071
0
4,321
16,936
6,152
198
1,839
14,951
0
74,131
W
Danzaburou
Nertu
Danzaburou
11,345
6,575
0
3,500
11,857
3,630
799
1,585
10,220
0
75,757
W
Fenrir
RelaxWolf
Fenrir
8,504
1,725
0
2,851
11,900
5,814
1,565
2,497
9,255
0
62,813
W
5,259
864
0
5,399
18,176
19,046
199
4,124
13,833
39,284
0
L
Ra
7,671
657
325
3,975
9,916
3,787
712
2,215
7,593
75,936
0
L
Hou Yi
redwan1414
Hou Yi
6,886
2,035
0
1,830
14,962
4,154
260
2,889
12,073
0
47,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,126
Gold Earned
47,644
568
Minions Killed
515
0
Camps Cleared
0
1,872,875
Distance Traveled
1,783,751
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,498
475
135
7
0
364,238
6
L
Bacchus
8,537
427
27
1
0
368,318
4
W
Mulan
12,287
614
161
8
0
338,659
1
W
Ra
10,106
505
139
7
0
409,243
6
L
Pele
10,938
547
121
6
0
367,878
4
W
Danzaburou
10,634
532
117
6
0
357,424
3
W
Fenrir
10,858
543
92
5
0
432,162
0
W
Ymir
9,241
462
59
3
0
335,387
6
L
Ra
10,424
521
154
8
0
344,940
4
L
Hou Yi
8,247
412
78
4
0
338,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role