Player Matchup

Bellona
Bellona
Silver I
Connerjay
Bellona
Silver I
Level 128
God Stats
11W - 13L
1,610 SR
Queue Stats
13W - 16L
1,698 MMR
Solo
Ravana
Ravana
Silver I
TuskedEagle
Ravana
Silver I
Level 123
God Stats
2W - 11L
1,493 SR
Queue Stats
223W - 244L
1,174 MMR
Solo
Vulcan
Vulcan
Silver II
fuscaopreto22
Vulcan
Silver II
Level 144
God Stats
31W - 27L
1,558 SR
Queue Stats
351W - 382L
1,169 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,553 SR
1,347 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 107
1,558 SR
1,380 MMR
Chaac
Chaac
Silver I
 
Chaac
Silver I
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Bronze III
BraedonB1
Sol
Bronze III
Level 68
God Stats
1W - 1L
1,575 SR
Queue Stats
8W - 11L
1,158 MMR
Solo
Susano
Susano
Bronze III
ExodialWalker
Susano
Bronze III
Level 104
God Stats
4W - 0L
1,599 SR
Queue Stats
7W - 1L
1,481 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Connerjay
Bellona
10
1 / 4 / 1
7,141
649
7,347
9,707
7,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ravana
9
1 / 7 / 1
6,871
625
4,211
8,450
2,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 6 / 0
6,307
573
4,052
8,774
2,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Morgan Le FayGilgameshPersephoneGeb

VS

Bans
JormungandrTiamatMedusaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
6 / 0 / 9
8,845
804
4,567
9,483
5,423
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 0 / 11
8,387
762
6,862
5,745
1,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
9 / 2 / 3
8,799
800
11,976
8,475
3,545
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
40
2
Kills
17
17
Deaths
2
2
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
0
9
10.5
W
2
0
11
7.5
L
Bellona
Connerjay
Bellona
1
4
1
0.38
W
9
2
3
5.25
L
Ravana
1
7
1
0.21
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,610
Damage
23,405
26,931
Taken
23,703
12,578
Mitigated
10,961
2,892
Healing
9,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,567
660
0
5,927
9,483
5,423
669
2,052
7,066
0
23,114
W
6,862
2,231
0
3,195
5,745
1,993
1,176
1,182
4,419
30,350
2,955
L
Bellona
Connerjay
Bellona
7,347
1,495
0
1,264
9,707
7,778
0
2,803
6,904
0
15,208
W
11,976
2,632
0
748
8,475
3,545
128
1,227
6,718
0
31,177
L
Ravana
4,211
785
0
666
8,450
2,625
0
2,183
6,267
0
7,726
L
4,052
2,021
0
962
8,774
2,175
0
1,738
7,036
21,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,319
Gold Earned
26,031
80
Minions Killed
154
2
Camps Cleared
9
476,182
Distance Traveled
647,361
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,845
804
51
5
0
221,324
0
W
Sol
8,387
762
64
6
7
211,533
4
L
Bellona
7,141
649
21
2
0
157,107
0
W
Susano
8,799
800
39
4
2
214,504
3
L
Ravana
6,871
625
14
1
1
164,245
4
L
Vulcan
6,307
573
45
4
1
154,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role