Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
K1ngL3gendz420
Chaac
Level 154
God Stats
19W - 10L
1,581 SR
Queue Stats
135W - 128L
1,469 Elo+
Solo
Fenrir
Fenrir
Kevinspartan
Fenrir
Level 119
God Stats
18W - 19L
1,483 SR
Queue Stats
310W - 281L
1,513 Elo+
Solo
Sylvanus
Sylvanus
Wobbuffet pb
Sylvanus
Level 47
God Stats
8W - 6L
1,596 SR
Queue Stats
33W - 30L
1,514 Elo+
Solo
Tsukuyomi
Tsukuyomi
guu30
Tsukuyomi
Level 105
God Stats
2W - 4L
1,796 SR
Queue Stats
79W - 111L
1,416 Elo+
Solo
Team Averages
Level 112
1,591 SR
1,482 Elo+

VS

Team Averages
Level 95
1,525 SR
1,415 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
 
Janus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Ghosttedd
Izanami
Level 27
God Stats
9W - 18L
1,435 SR
Queue Stats
21W - 33L
1,321 Elo+
Party 1
Artio
Artio
HQxDK
Artio
Level 127
God Stats
12W - 7L
1,692 SR
Queue Stats
288W - 238L
1,500 Elo+
Party 2
Odin
Odin
p4tientz3r0
Odin
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,252 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
0 / 0 / 2
5,787
579
1,404
4,183
1,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
6 / 0 / 6
7,047
705
7,522
10,449
6,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Fenrir
10
3 / 1 / 5
6,156
616
2,635
5,171
1,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Wobbuffet pb
Sylvanus
10
4 / 0 / 4
5,916
592
5,698
6,235
4,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
guu30
Tsukuyomi
10
2 / 0 / 1
5,945
595
3,961
4,911
1,469
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
10
1 / 5 / 0
5,582
558
4,344
8,410
2,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
 
Janus
9
0 / 5 / 1
5,213
521
5,149
6,310
1,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Ghosttedd
Izanami
8
0 / 2 / 0
4,883
488
1,118
3,837
792
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artio
HQxDK
Artio
7
0 / 2 / 0
4,659
466
2,311
7,371
4,066
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 1 / 0
5,298
530
1,569
6,369
3,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
2
15
Kills
1
1
Deaths
15
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
0
0
2
1
L
Cliodhna
 
Cliodhna
1
5
0
0.2
L
Janus
 
Janus
0
5
1
0.1
L
Izanami
Ghosttedd
Izanami
0
2
0
0
L
Artio
HQxDK
Artio
0
2
0
0
W
6
0
6
9
W
Fenrir
3
1
5
5.5
W
Sylvanus
Wobbuffet pb
Sylvanus
4
0
4
6
W
Tsukuyomi
guu30
Tsukuyomi
2
0
1
2.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,220
Damage
14,491
30,949
Taken
32,297
14,941
Mitigated
12,023
15,704
Healing
8,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
1,404
899
165
2,211
4,183
1,118
0
745
3,438
0
33,281
L
Cliodhna
 
Cliodhna
4,344
971
0
2,171
8,410
2,512
0
578
7,581
0
30,548
L
Janus
 
Janus
5,149
634
46
1,267
6,310
1,285
0
696
5,242
29,456
0
L
Izanami
Ghosttedd
Izanami
1,118
818
0
653
3,837
792
0
949
2,888
0
22,930
L
Artio
HQxDK
Artio
2,311
295
1,084
2,146
7,371
4,066
0
2,783
4,498
7,388
0
W
7,522
669
0
6,375
10,449
6,128
482
3,658
6,477
0
37,348
W
Fenrir
2,635
827
0
2,592
5,171
1,998
0
791
4,324
0
24,915
W
Sylvanus
Wobbuffet pb
Sylvanus
5,698
2,042
547
2,707
6,235
4,228
617
2,065
4,086
23,132
6,434
W
Tsukuyomi
guu30
Tsukuyomi
3,961
725
0
1,107
4,911
1,469
985
0
4,505
0
24,185
L
1,569
235
0
1,497
6,369
3,368
0
0
6,369
0
16,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,851
Gold Earned
25,635
283
Minions Killed
247
0
Camps Cleared
0
1,039,600
Distance Traveled
1,005,056
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
5,787
579
65
7
0
175,678
4
L
Cliodhna
5,582
558
73
7
0
209,660
0
L
Janus
5,213
521
57
6
0
183,487
4
L
Izanami
4,883
488
57
6
0
209,916
1
L
Artio
4,659
466
15
2
0
209,389
4
W
Chaac
7,047
705
70
7
0
217,505
1
W
Fenrir
6,156
616
48
5
0
226,568
1
W
Sylvanus
5,916
592
52
5
0
188,730
1
W
Tsukuyomi
5,945
595
48
5
0
231,119
1
L
Odin
5,298
530
45
5
0
192,604
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role