Player Matchup

Ares
Ares
ALliances1995
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,631 Elo+
Party 2
Nemesis
Nemesis
DeusXAstr
Nemesis
Level 28
God Stats
1W - 2L
1,319 SR
Queue Stats
59W - 62L
1,497 Elo+
Solo
Neith
Neith
DiDazire
Neith
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
NOG4N4RK4M4N4
Jing Wei
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Anhur
Anhur
Zockerei360
Anhur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 30L
1,267 Elo+
Solo
Team Averages
Level 13
1,464 SR
1,479 Elo+

VS

Team Averages
Level 46
1,573 SR
1,383 Elo+
Thanatos
Thanatos
Arisefrog
Thanatos
Level 29
God Stats
15W - 6L
1,739 SR
Queue Stats
211W - 154L
1,497 Elo+
Party 1
Osiris
Osiris
CthulhianPriest
Osiris
Level 143
God Stats
11W - 7L
1,532 SR
Queue Stats
293W - 242L
1,485 Elo+
Party 1
Sol
Sol
IQnite
Sol
Level 23
God Stats
12W - 5L
1,591 SR
Queue Stats
34W - 35L
1,291 Elo+
Solo
Ymir
Ymir
Jackful
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,354 Elo+
Party 1
Ullr
Ullr
noris07
Ullr
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
85W - 141L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 5 / 2
4,564
507
2,146
7,077
4,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
DeusXAstr
Nemesis
9
2 / 5 / 0
5,210
579
3,073
6,635
1,533
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
DiDazire
Neith
7
2 / 3 / 0
4,517
502
3,689
3,927
1,125
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jing Wei
NOG4N4RK4M4N4
Jing Wei
8
0 / 6 / 1
4,393
488
1,199
6,128
1,417
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

1
0 / 0 / 0
3,224
358
0
90
4
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Arisefrog
Thanatos
10
4 / 1 / 6
5,975
664
4,163
6,100
1,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
3 / 2 / 4
6,203
689
2,751
4,765
3,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sol
IQnite
Sol
11
7 / 0 / 0
6,728
748
4,577
2,905
1,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
Jackful
Ymir
8
1 / 1 / 8
5,535
615
2,788
4,527
2,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ullr
noris07
Ullr
7
4 / 1 / 2
5,103
567
3,106
5,156
1,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
5
Kills
19
19
Deaths
5
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
Thanatos
Arisefrog
Thanatos
4
1
6
7
W
3
2
4
2.5
L
Nemesis
DeusXAstr
Nemesis
2
5
0
0.4
L
Neith
DiDazire
Neith
2
3
0
0.67
W
Sol
IQnite
Sol
7
0
0
7
W
Ymir
Jackful
Ymir
1
1
8
5
L
Jing Wei
NOG4N4RK4M4N4
Jing Wei
0
6
1
0.08
L
0
0
0
0
W
Ullr
noris07
Ullr
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,107
Damage
17,385
23,857
Taken
23,453
8,809
Mitigated
10,744
1,949
Healing
12,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,146
434
0
757
7,077
4,730
28
1,618
5,459
8,431
0
W
Thanatos
Arisefrog
Thanatos
4,163
1,647
0
6,109
6,100
1,774
222
181
5,919
0
29,996
W
2,751
1,002
0
1,073
4,765
3,653
0
0
4,765
0
35,657
L
Nemesis
DeusXAstr
Nemesis
3,073
1,068
0
300
6,635
1,533
475
769
5,866
0
22,194
L
Neith
DiDazire
Neith
3,689
1,722
0
551
3,927
1,125
353
984
2,943
0
19,942
W
Sol
IQnite
Sol
4,577
1,667
0
1,681
2,905
1,007
856
0
2,905
29,157
2,852
W
Ymir
Jackful
Ymir
2,788
1,090
0
1,907
4,527
2,836
60
880
3,647
7,414
0
L
Jing Wei
NOG4N4RK4M4N4
Jing Wei
1,199
537
0
341
6,128
1,417
0
3,501
2,627
0
12,036
L
0
0
0
0
90
4
0
0
90
0
38
W
Ullr
noris07
Ullr
3,106
1,635
0
1,942
5,156
1,474
286
1,085
4,071
0
16,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,908
Gold Earned
29,544
136
Minions Killed
250
0
Camps Cleared
0
660,678
Distance Traveled
911,109
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,564
507
11
1
0
149,001
0
W
Thanatos
5,975
664
63
7
0
208,392
3
W
Osiris
6,203
689
76
8
0
193,477
2
L
Nemesis
5,210
579
54
6
0
179,082
0
L
Neith
4,517
502
39
4
0
160,061
0
W
Sol
6,728
748
65
7
0
173,392
0
W
Ymir
5,535
615
16
2
0
174,350
1
L
Jing Wei
4,393
488
32
4
0
156,000
1
L
Anhur
3,224
358
0
0
0
16,534
0
W
Ullr
5,103
567
30
3
0
161,498
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role