Player Matchup

Gilgamesh
Gilgamesh
Aristostiel
Gilgamesh
Level 17
God Stats
9W - 18L
1,357 SR
Queue Stats
24W - 36L
1,168 Elo+
Solo
Merlin
Merlin
MerlinSupportGod
Merlin
Level 8
God Stats
4W - 10L
1,181 SR
Queue Stats
6W - 14L
1,210 Elo+
Solo
Loki
Loki
Partyzant000
Loki
Level 18
God Stats
9W - 11L
1,506 SR
Queue Stats
24W - 25L
1,306 Elo+
Solo
Heimdallr
Heimdallr
lucaswijn
Heimdallr
Level 17
God Stats
1W - 3L
1,140 SR
Queue Stats
20W - 28L
1,117 Elo+
Solo
Agni
Agni
subrayador
Agni
Level 17
God Stats
2W - 0L
1,471 SR
Queue Stats
3W - 2L
1,333 Elo+
Solo
Team Averages
Level 15
1,331 SR
1,226 Elo+

VS

Team Averages
Level 24
1,401 SR
1,331 Elo+
Ymir
Ymir
Arnelias
Ymir
Level 5
God Stats
1W - 1L
1,713 SR
Queue Stats
21W - 42L
1,435 Elo+
Party 1
Cerberus
Cerberus
Kagekao123
Cerberus
Level 31
God Stats
2W - 6L
1,164 SR
Queue Stats
202W - 254L
1,380 Elo+
Party 1
Merlin
Merlin
Sn0oX
Merlin
Level 26
God Stats
15W - 4L
1,500 SR
Queue Stats
34W - 23L
1,316 Elo+
Solo
Ne Zha
Ne Zha
alexander5years
Ne Zha
Level 27
God Stats
0W - 5L
1,249 SR
Queue Stats
18W - 34L
1,265 Elo+
Solo
Ullr
Ullr
qul0ut
Ullr
Level 29
God Stats
64W - 85L
1,377 SR
Queue Stats
217W - 267L
1,256 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Aristostiel
Gilgamesh
9
2 / 3 / 2
5,933
539
4,891
8,593
4,512
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
4 / 0 / 2
6,434
585
5,264
5,917
1,417
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
6 / 1 / 3
6,790
617
2,795
5,977
2,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
lucaswijn
Heimdallr
9
2 / 2 / 5
5,706
519
2,456
6,166
1,742
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
8 / 1 / 2
7,588
690
6,429
5,601
1,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
0 / 4 / 0
4,822
438
863
5,095
3,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
Kagekao123
Cerberus
9
2 / 3 / 4
5,810
528
2,911
9,271
5,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
Sn0oX
Merlin
9
2 / 6 / 0
5,660
515
3,024
5,022
1,086
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
2 / 7 / 1
5,238
476
2,799
7,557
2,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
qul0ut
Ullr
7
1 / 3 / 0
4,662
424
3,694
5,982
1,567
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
22
Kills
7
7
Deaths
23
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Aristostiel
Gilgamesh
2
3
2
1
L
Ymir
0
4
0
0
L
Cerberus
Kagekao123
Cerberus
2
3
4
1.33
W
4
0
2
5
W
6
1
3
7.5
L
Merlin
Sn0oX
Merlin
2
6
0
0.33
L
2
7
1
0.36
W
Heimdallr
lucaswijn
Heimdallr
2
2
5
2.25
L
Ullr
qul0ut
Ullr
1
3
0
0.33
W
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,835
Damage
13,291
32,254
Taken
32,927
11,539
Mitigated
13,256
6,856
Healing
4,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Aristostiel
Gilgamesh
4,891
1,310
0
318
8,593
4,512
36
3,105
5,488
0
19,110
L
Ymir
863
275
0
300
5,095
3,015
0
2,119
2,976
10,212
0
L
Cerberus
Kagekao123
Cerberus
2,911
378
0
3,411
9,271
5,233
0
1,550
7,658
16,817
0
W
5,264
425
488
1,312
5,917
1,417
140
440
5,477
26,448
0
W
2,795
724
0
836
5,977
2,174
30
419
5,558
0
35,988
L
Merlin
Sn0oX
Merlin
3,024
34
0
376
5,022
1,086
62
2,306
2,532
21,767
0
L
2,799
1,030
0
604
7,557
2,355
0
2,776
4,645
0
18,086
W
Heimdallr
lucaswijn
Heimdallr
2,456
652
346
1,503
6,166
1,742
246
506
5,660
0
19,696
L
Ullr
qul0ut
Ullr
3,694
1,142
0
0
5,982
1,567
0
2,559
3,423
0
21,843
W
6,429
557
0
2,053
5,601
1,694
811
2,328
3,273
40,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,451
Gold Earned
26,192
272
Minions Killed
175
0
Camps Cleared
0
1,024,328
Distance Traveled
1,003,572
1
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,933
539
39
4
0
198,075
1
L
Ymir
4,822
438
18
2
0
179,289
2
L
Cerberus
5,810
528
47
4
0
211,247
3
W
Merlin
6,434
585
45
4
0
201,707
0
W
Loki
6,790
617
62
6
0
226,780
0
L
Merlin
5,660
515
37
3
0
195,215
4
L
Ne Zha
5,238
476
39
4
0
209,107
6
W
Heimdallr
5,706
519
44
4
0
198,059
0
L
Ullr
4,662
424
34
3
0
208,714
0
W
Agni
7,588
690
82
7
0
199,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role