Player Matchup

Loki
Loki
Cristian24103
Loki
Level 27
God Stats
10W - 7L
1,452 SR
Queue Stats
109W - 100L
1,500 Elo+
Solo
Osiris
Osiris
Gennymorti
Osiris
Level 28
God Stats
1W - 0L
1,266 SR
Queue Stats
88W - 88L
1,543 Elo+
Solo
Tiamat
Tiamat
MāterDēMarī
Tiamat
Level 7
God Stats
2W - 2L
1,212 SR
Queue Stats
16W - 8L
1,589 Elo+
Solo
Hel
Hel
SirusMoon
Hel
Level 28
God Stats
13W - 5L
1,633 SR
Queue Stats
99W - 63L
1,529 Elo+
Solo
Rama
Rama
titipat06
Rama
Level 26
God Stats
8W - 3L
1,738 SR
Queue Stats
155W - 155L
1,504 Elo+
Solo
Team Averages
Level 23
1,460 SR
1,533 Elo+

VS

Team Averages
Level 25
1,539 SR
1,530 Elo+
Artio
Artio
AnanasDesBois
Artio
Level 29
God Stats
7W - 16L
1,500 SR
Queue Stats
177W - 166L
1,614 Elo+
Solo
Cu Chulainn
Cu Chulainn
Drokzing
Cu Chulainn
Level 29
God Stats
4W - 8L
1,350 SR
Queue Stats
87W - 98L
1,477 Elo+
Party 1
Hachiman
Hachiman
SlashyMcTrashy
Hachiman
Level 29
God Stats
8W - 3L
1,852 SR
Queue Stats
206W - 124L
1,580 Elo+
Solo
Zeus
Zeus
Vector1684
Zeus
Level 29
God Stats
1W - 7L
1,251 SR
Queue Stats
130W - 157L
1,456 Elo+
Party 1
Thanatos
Thanatos
YouTubeChemoney_
Thanatos
Level 7
God Stats
1W - 1L
1,743 SR
Queue Stats
21W - 18L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 2
7,059
706
4,739
6,439
1,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
Gennymorti
Osiris
10
3 / 4 / 4
6,208
621
6,708
8,550
5,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
2 / 0 / 1
6,833
683
4,876
4,678
2,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 2 / 1
6,533
653
5,529
5,476
1,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
10
3 / 3 / 3
6,177
618
3,766
5,890
992
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 6
5,613
561
2,751
8,068
6,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cu Chulainn
Drokzing
Cu Chulainn
10
1 / 2 / 0
5,687
569
2,483
5,656
2,990
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hachiman
11
5 / 2 / 1
6,478
648
6,290
7,649
1,889
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
1 / 8 / 2
5,249
525
4,758
8,740
2,465
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
3 / 3 / 2
5,781
578
2,469
6,237
2,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
22
17
Kills
11
11
Deaths
17
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
2
6
2
W
6
2
2
3.5
L
Cu Chulainn
Drokzing
Cu Chulainn
1
2
0
0.5
W
Osiris
Gennymorti
Osiris
3
4
4
1.25
W
2
0
1
2.5
W
3
2
1
1.75
L
Hachiman
5
2
1
2.75
L
1
8
2
0.25
L
3
3
2
1.33
W
Rama
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,618
Damage
18,751
31,033
Taken
36,350
12,260
Mitigated
16,156
12,106
Healing
11,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,751
528
763
2,973
8,068
6,572
0
1,818
6,210
12,151
0
W
4,739
2,236
0
2,856
6,439
1,672
0
1,080
5,359
0
38,415
L
Cu Chulainn
Drokzing
Cu Chulainn
2,483
294
0
145
5,656
2,990
102
3,247
2,409
873
24,984
W
Osiris
Gennymorti
Osiris
6,708
2,085
0
2,873
8,550
5,400
29
1,636
6,914
5,078
21,147
W
4,876
268
0
2,642
4,678
2,388
282
444
4,234
40,460
0
W
5,529
593
47
2,352
5,476
1,808
520
3,663
1,813
33,199
0
L
Hachiman
6,290
3,476
0
1,827
7,649
1,889
0
398
7,251
0
37,566
L
4,758
1,740
0
1,436
8,740
2,465
614
5,365
3,069
21,267
0
L
2,469
732
0
4,721
6,237
2,240
0
307
5,890
0
26,381
W
Rama
3,766
2,976
0
1,336
5,890
992
701
686
5,204
0
26,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,810
Gold Earned
28,808
328
Minions Killed
261
0
Camps Cleared
0
1,038,511
Distance Traveled
1,011,398
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,613
561
19
2
0
208,576
2
W
Loki
7,059
706
76
8
0
224,568
2
L
Cu Chulainn
5,687
569
66
7
0
226,461
0
W
Osiris
6,208
621
44
4
0
214,181
2
W
Tiamat
6,833
683
86
9
0
208,402
6
W
Hel
6,533
653
66
7
0
206,385
1
L
Hachiman
6,478
648
77
8
0
208,078
0
L
Zeus
5,249
525
43
4
0
149,102
0
L
Thanatos
5,781
578
56
6
0
219,181
3
W
Rama
6,177
618
56
6
0
184,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role