Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
EDUX400
Osiris
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,764 Elo+
Solo
Yemoja
Yemoja
TAVS69
Yemoja
Level 17
God Stats
4W - 4L
1,479 SR
Queue Stats
4W - 5L
1,381 Elo+
Solo
Izanami
Izanami
iiZZaaNN
Izanami
Level 27
God Stats
14W - 19L
1,457 SR
Queue Stats
60W - 47L
1,493 Elo+
Solo
Team Averages
Level 17
1,487 SR
1,528 Elo+

VS

Team Averages
Level 24
1,585 SR
1,474 Elo+
Susano
Susano
 
Susano
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
JelloKello
Cthulhu
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,270 Elo+
Solo
Ullr
Ullr
JustGirthy
Ullr
Level 24
God Stats
1W - 1L
1,727 SR
Queue Stats
45W - 49L
1,518 Elo+
Solo
Bellona
Bellona
PelleGrus
Bellona
Level 22
God Stats
6W - 4L
1,520 SR
Queue Stats
42W - 33L
1,473 Elo+
Solo
Cliodhna
Cliodhna
RunltDownMid
Cliodhna
Level 28
God Stats
9W - 3L
1,680 SR
Queue Stats
110W - 80L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
4 / 5 / 0
7,313
457
2,511
9,877
2,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
 
Kukulkan
12
1 / 4 / 1
7,290
456
2,331
5,152
1,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Osiris
EDUX400
Osiris
10
1 / 7 / 2
6,734
421
3,437
13,124
10,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
TAVS69
Yemoja
11
3 / 5 / 4
7,214
451
4,456
12,508
10,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
iiZZaaNN
Izanami
11
4 / 5 / 3
6,983
436
7,491
12,913
2,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
16
4 / 1 / 7
9,482
593
10,259
9,329
3,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
JelloKello
Cthulhu
11
1 / 7 / 2
7,157
447
3,237
9,690
8,281
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

11
0 / 4 / 6
7,062
441
4,990
8,836
2,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
PelleGrus
Bellona
13
4 / 3 / 1
8,626
539
5,299
8,652
8,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cliodhna
RunltDownMid
Cliodhna
20
16 / 0 / 4
11,960
748
17,230
7,616
3,165
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
45
13
Kills
25
26
Deaths
15
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
4
5
0
0.8
L
Kukulkan
 
Kukulkan
1
4
1
0.38
W
Susano
 
Susano
4
1
7
7.5
L
Osiris
EDUX400
Osiris
1
7
2
0.29
W
Cthulhu
JelloKello
Cthulhu
1
7
2
0.29
W
0
4
6
0.75
W
Bellona
PelleGrus
Bellona
4
3
1
1.5
W
Cliodhna
RunltDownMid
Cliodhna
16
0
4
18
L
Yemoja
TAVS69
Yemoja
3
5
4
1
L
Izanami
iiZZaaNN
Izanami
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,226
Damage
41,015
53,574
Taken
44,123
28,506
Mitigated
25,589
12,745
Healing
10,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
2,511
1,081
0
7,181
9,877
2,695
0
177
9,700
0
31,847
L
Kukulkan
 
Kukulkan
2,331
313
0
0
5,152
1,475
0
155
4,997
35,621
0
W
Susano
 
Susano
10,259
1,687
0
4,164
9,329
3,217
681
1,130
8,199
0
67,455
L
Osiris
EDUX400
Osiris
3,437
1,273
0
1,182
13,124
10,974
0
897
12,227
0
27,941
W
Cthulhu
JelloKello
Cthulhu
3,237
134
166
0
9,690
8,281
885
2,667
6,985
19,082
0
W
4,990
734
0
1,745
8,836
2,564
1,559
1,095
7,701
0
27,330
W
Bellona
PelleGrus
Bellona
5,299
836
0
986
8,652
8,362
667
939
7,655
9,926
23,741
W
Cliodhna
RunltDownMid
Cliodhna
17,230
3,580
0
3,641
7,616
3,165
0
724
6,796
0
107,814
L
Yemoja
TAVS69
Yemoja
4,456
861
671
832
12,508
10,425
0
1,022
11,486
21,575
0
L
Izanami
iiZZaaNN
Izanami
7,491
5,748
0
2,879
12,913
2,937
299
1,957
10,956
0
35,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,534
Gold Earned
44,287
315
Minions Killed
430
0
Camps Cleared
0
1,336,933
Distance Traveled
1,625,272
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,313
457
77
5
0
217,247
2
L
Kukulkan
7,290
456
85
5
0
290,366
2
W
Susano
9,482
593
111
7
0
388,509
5
L
Osiris
6,734
421
55
3
0
295,205
0
W
Cthulhu
7,157
447
35
2
0
280,085
2
W
Ullr
7,062
441
42
3
0
270,658
5
W
Bellona
8,626
539
80
5
0
310,689
2
W
Cliodhna
11,960
748
162
10
0
375,331
2
L
Yemoja
7,214
451
37
2
0
293,729
1
L
Izanami
6,983
436
61
4
0
240,386
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role