Player Matchup

Izanami
Izanami
NordNomadic
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 116L
1,468 Elo+
Party 1
Nu Wa
Nu Wa
Zumba11
Nu Wa
Level 29
God Stats
45W - 40L
1,572 SR
Queue Stats
93W - 101L
1,539 Elo+
Solo
Cthulhu
Cthulhu
mdb02
Cthulhu
Level 7
God Stats
3W - 3L
1,714 SR
Queue Stats
4W - 3L
1,675 Elo+
Solo
Cliodhna
Cliodhna
swaggtarantula
Cliodhna
Level 26
God Stats
4W - 4L
1,500 SR
Queue Stats
77W - 72L
1,470 Elo+
Party 1
Ao Kuang
Ao Kuang
反倒是罚款两千
Ao Kuang
Level 25
God Stats
7W - 3L
1,634 SR
Queue Stats
72W - 84L
1,488 Elo+
Solo
Team Averages
Level 23
1,584 SR
1,528 Elo+

VS

Team Averages
Level 20
1,492 SR
1,522 Elo+
Loki
Loki
BiggusChaddicus
Loki
Level 6
God Stats
10W - 2L
1,913 SR
Queue Stats
18W - 4L
1,912 Elo+
Solo
Cupid
Cupid
IlIIMachinellII
Cupid
Level 28
God Stats
13W - 17L
1,486 SR
Queue Stats
121W - 126L
1,462 Elo+
Solo
Zeus
Zeus
ODENSPROTIGY
Zeus
Level 26
God Stats
4W - 12L
1,088 SR
Queue Stats
57W - 63L
1,360 Elo+
Solo
Sol
Sol
praduhgee
Sol
Level 29
God Stats
26W - 28L
1,472 SR
Queue Stats
125W - 137L
1,449 Elo+
Solo
Medusa
Medusa
spartiatess
Medusa
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
NordNomadic
Izanami
14
7 / 2 / 3
8,660
541
5,921
8,755
2,854
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
Zumba11
Nu Wa
12
1 / 8 / 1
7,350
459
8,747
12,569
3,149
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cthulhu
mdb02
Cthulhu
10
1 / 10 / 4
6,852
428
7,490
23,426
8,003
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cliodhna
11
2 / 6 / 4
7,169
448
5,927
11,064
6,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
5 / 8 / 1
7,825
489
10,326
14,450
6,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
17 / 0 / 5
10,981
686
23,518
13,979
5,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
10 / 0 / 2
10,742
671
15,512
11,248
4,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

13
3 / 4 / 10
8,622
539
7,553
11,100
3,973
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 6 / 3
7,994
500
4,711
11,077
3,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Medusa
11
2 / 6 / 3
7,297
456
6,099
10,758
3,131
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
57
16
Kills
34
34
Deaths
16
13
Assists
23
Player
Kills
Deaths
Assists
KDA
W
17
0
5
19.5
W
10
0
2
11
L
Izanami
NordNomadic
Izanami
7
2
3
4.25
W
3
4
10
2
L
Nu Wa
Zumba11
Nu Wa
1
8
1
0.19
L
Cthulhu
mdb02
Cthulhu
1
10
4
0.3
W
2
6
3
0.58
W
Medusa
2
6
3
0.58
L
Cliodhna
2
6
4
0.67
L
5
8
1
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,411
Damage
57,393
70,264
Taken
58,162
26,310
Mitigated
20,286
11,420
Healing
23,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,518
7,676
0
4,598
13,979
5,351
0
6,336
7,643
0
85,170
W
15,512
10,698
0
8,995
11,248
4,279
2,869
5,764
5,484
0
80,951
L
Izanami
NordNomadic
Izanami
5,921
3,096
0
2,448
8,755
2,854
0
1,555
7,200
0
46,484
W
7,553
2,080
0
4,716
11,100
3,973
144
8,534
2,566
38,733
0
L
Nu Wa
Zumba11
Nu Wa
8,747
1,661
0
1,508
12,569
3,149
186
1,016
11,553
40,314
0
L
Cthulhu
mdb02
Cthulhu
7,490
961
0
2,744
23,426
8,003
0
5,666
17,760
23,243
0
W
4,711
1,924
0
2,944
11,077
3,552
1,510
2,793
8,284
43,196
5,730
W
Medusa
6,099
2,416
46
2,371
10,758
3,131
339
2,002
8,756
0
34,847
L
Cliodhna
5,927
544
202
1,227
11,064
6,001
0
1,634
9,430
0
29,837
L
10,326
3,088
0
3,291
14,450
6,303
0
2,027
12,423
40,108
7,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,856
Gold Earned
45,636
318
Minions Killed
482
0
Camps Cleared
0
1,477,700
Distance Traveled
1,537,690
8
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,981
686
123
8
0
371,513
5
W
Cupid
10,742
671
143
9
0
275,355
4
L
Izanami
8,660
541
96
6
0
318,909
3
W
Zeus
8,622
539
84
5
0
281,202
10
L
Nu Wa
7,350
459
70
4
0
265,858
1
L
Cthulhu
6,852
428
38
2
0
305,676
1
W
Sol
7,994
500
85
5
0
307,011
0
W
Medusa
7,297
456
47
3
0
302,609
2
L
Cliodhna
7,169
448
43
3
0
307,496
2
L
Ao Kuang
7,825
489
71
4
0
279,761
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role