Player Matchup

Merlin
Merlin
Drae Volganix
Merlin
Level 158
God Stats
13W - 23L
1,413 SR
Queue Stats
958W - 984L
1,460 Elo+
Solo
King Arthur
King Arthur
NSS Pilo
King Arthur
Level 147
God Stats
11W - 14L
1,352 SR
Queue Stats
361W - 364L
1,488 Elo+
Solo
Charybdis
Charybdis
Zallish
Charybdis
Level 157
God Stats
6W - 11L
1,556 SR
Queue Stats
57W - 46L
1,411 Elo+
Solo
Scylla
Scylla
iSpenceers
Scylla
Level 66
God Stats
11W - 15L
1,325 SR
Queue Stats
133W - 168L
1,394 Elo+
Solo
Cliodhna
Cliodhna
xxzzLegionxxzz
Cliodhna
Level 128
God Stats
0W - 3L
1,185 SR
Queue Stats
7W - 12L
1,612 Elo+
Solo
Team Averages
Level 131
1,366 SR
1,473 Elo+

VS

Team Averages
Level 102
1,511 SR
1,353 Elo+
King Arthur
King Arthur
 
King Arthur
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Dieggro95
Ymir
Level 108
God Stats
8W - 4L
1,483 SR
Queue Stats
22W - 12L
1,211 Elo+
Party 1
Chang'e
Chang'e
FaceofDeath-_-
Chang'e
Level 89
God Stats
2W - 1L
1,439 SR
Queue Stats
5W - 12L
1,172 Elo+
Solo
Artemis
Artemis
Pentacle Moon
Artemis
Level 72
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 17L
1,378 Elo+
Solo
Anhur
Anhur
lilage
Anhur
Level 120
God Stats
6W - 2L
1,634 SR
Queue Stats
107W - 93L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 4
7,388
672
6,787
4,258
1,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
NSS Pilo
King Arthur
12
0 / 4 / 3
6,594
599
4,141
11,301
9,838
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Charybdis
Zallish
Charybdis
14
2 / 5 / 4
7,649
695
9,061
7,726
2,295
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
iSpenceers
Scylla
13
2 / 3 / 1
7,434
676
6,231
8,436
2,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
14
2 / 6 / 4
7,706
701
7,809
8,591
4,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
11 / 0 / 5
11,117
1,011
14,582
11,544
10,389
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
15
3 / 1 / 11
9,620
875
4,246
11,123
11,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

13
1 / 2 / 6
7,588
690
2,465
8,189
2,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
13
1 / 4 / 8
7,703
700
6,018
8,883
3,558
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anhur
lilage
Anhur
15
4 / 0 / 7
9,140
831
7,056
5,409
2,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
57
7
Kills
20
20
Deaths
7
16
Assists
37
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
11
0
5
13.5
W
Ymir
3
1
11
8.5
L
1
2
4
1.5
W
1
2
6
2
L
King Arthur
NSS Pilo
King Arthur
0
4
3
0.38
W
Artemis
1
4
8
1.25
L
Charybdis
Zallish
Charybdis
2
5
4
0.8
L
Scylla
iSpenceers
Scylla
2
3
1
0.83
W
Anhur
lilage
Anhur
4
0
7
7.5
L
Cliodhna
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,029
Damage
34,367
40,312
Taken
45,148
20,382
Mitigated
31,462
4,454
Healing
14,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
14,582
1,605
0
1,589
11,544
10,389
114
1,531
9,811
7,482
35,919
W
Ymir
4,246
599
819
3,655
11,123
11,904
87
4,079
6,422
10,450
0
L
6,787
440
189
742
4,258
1,535
1
982
3,276
28,381
0
W
2,465
362
3,938
3,901
8,189
2,937
444
2,268
5,609
12,134
0
L
King Arthur
NSS Pilo
King Arthur
4,141
0
0
2,517
11,301
9,838
26
4,045
7,256
0
10,198
W
Artemis
6,018
2,126
0
637
8,883
3,558
1,747
3,108
5,352
0
21,170
L
Charybdis
Zallish
Charybdis
9,061
2,899
0
328
7,726
2,295
883
1,141
6,585
0
28,437
L
Scylla
iSpenceers
Scylla
6,231
148
0
345
8,436
2,499
0
1,864
6,572
17,435
0
W
Anhur
lilage
Anhur
7,056
2,799
0
285
5,409
2,674
342
930
4,315
0
25,483
L
Cliodhna
7,809
362
0
333
8,591
4,215
0
1,255
7,336
0
25,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,771
Gold Earned
45,168
214
Minions Killed
215
7
Camps Cleared
8
936,571
Distance Traveled
1,087,763
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,117
1,011
72
7
3
241,112
3
W
Ymir
9,620
875
11
1
2
225,152
0
L
Merlin
7,388
672
56
5
1
172,387
2
W
Chang'e
7,588
690
32
3
1
221,301
4
L
King Arthur
6,594
599
14
1
2
201,297
2
W
Artemis
7,703
700
37
3
0
191,904
0
L
Charybdis
7,649
695
59
5
1
172,615
1
L
Scylla
7,434
676
33
3
2
207,935
1
W
Anhur
9,140
831
63
6
2
208,294
0
L
Cliodhna
7,706
701
52
5
1
182,337
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role