Player Matchup

Ah Muzen Cab
Ah Muzen Cab
JoseMSer
Ah Muzen Cab
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 62L
1,529 Elo+
Party 2
Sol
Sol
Kalinko
Sol
Level 136
God Stats
5W - 2L
1,849 SR
Queue Stats
157W - 191L
1,356 Elo+
Solo
Sun Wukong
Sun Wukong
juanmagoru
Sun Wukong
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,353 Elo+
Party 2
Team Averages
Level 89
1,616 SR
1,413 Elo+

VS

Team Averages
Level 88
1,550 SR
1,490 Elo+
Tiamat
Tiamat
GSsix
Tiamat
Level 157
God Stats
5W - 9L
1,428 SR
Queue Stats
776W - 586L
1,635 Elo+
Party 1
Bacchus
Bacchus
Misericordiou
Bacchus
Level 59
God Stats
23W - 24L
1,722 SR
Queue Stats
290W - 423L
1,355 Elo+
Solo
Nike
Nike
QuestionMxrk
Nike
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
99W - 96L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
JoseMSer
Ah Muzen Cab
17
8 / 2 / 12
13,097
819
22,122
14,256
5,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
17
10 / 4 / 8
12,549
784
18,469
15,478
5,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
juanmagoru
Sun Wukong
14
3 / 3 / 8
10,812
676
6,649
12,300
8,359
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
GSsix
Tiamat
15
6 / 6 / 1
11,727
733
13,844
17,100
10,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
13
2 / 9 / 3
10,541
659
13,279
22,851
34,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

13
1 / 6 / 5
9,683
605
7,761
15,925
14,919
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
18
21
Kills
9
9
Deaths
21
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tiamat
GSsix
Tiamat
6
6
1
1.08
W
Ah Muzen Cab
JoseMSer
Ah Muzen Cab
8
2
12
7
W
Sol
10
4
8
3.5
L
Bacchus
2
9
3
0.39
L
1
6
5
0.58
W
Sun Wukong
juanmagoru
Sun Wukong
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,240
Damage
34,884
42,034
Taken
55,876
19,136
Mitigated
60,374
16,792
Healing
6,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
GSsix
Tiamat
13,844
589
0
2,460
17,100
10,876
0
3,722
13,378
43,717
0
W
Ah Muzen Cab
JoseMSer
Ah Muzen Cab
22,122
12,449
0
7,790
14,256
5,192
184
10,985
3,271
0
61,217
W
Sol
18,469
4,699
0
6,400
15,478
5,585
2,749
9,714
5,764
65,923
0
L
Bacchus
13,279
1,308
0
3,104
22,851
34,579
0
9,103
13,748
33,527
0
L
7,761
0
0
924
15,925
14,919
0
6,380
9,545
4,336
26,215
W
Sun Wukong
juanmagoru
Sun Wukong
6,649
1,231
0
2,602
12,300
8,359
287
8,057
4,243
0
14,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,458
Gold Earned
31,951
194
Minions Killed
187
7
Camps Cleared
8
925,511
Distance Traveled
809,181
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,727
733
95
6
3
291,015
4
W
Ah Muzen Cab
13,097
819
81
5
2
329,827
4
W
Sol
12,549
784
90
6
4
300,238
5
L
Bacchus
10,541
659
42
3
1
250,114
4
L
Nike
9,683
605
50
3
4
268,052
5
W
Sun Wukong
10,812
676
23
1
1
295,446
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role