Player Matchup

He Bo
He Bo
 
He Bo
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
PresumptuousP
Ravana
Level 139
God Stats
5W - 15L
1,166 SR
Queue Stats
512W - 497L
1,443 Elo+
Solo
King Arthur
King Arthur
Serzik
King Arthur
Level 129
God Stats
1W - 1L
1,507 SR
Queue Stats
52W - 37L
1,548 Elo+
Party 1
Zeus
Zeus
SevenPointOh
Zeus
Level 125
God Stats
5W - 2L
1,522 SR
Queue Stats
189W - 208L
1,448 Elo+
Solo
Nox
Nox
satoren
Nox
Level 145
God Stats
1W - 1L
1,742 SR
Queue Stats
101W - 91L
1,536 Elo+
Solo
Team Averages
Level 131
1,487 SR
1,495 Elo+

VS

Team Averages
Level 121
1,546 SR
1,497 Elo+
Nox
Nox
Fejj
Nox
Level 154
God Stats
5W - 3L
1,554 SR
Queue Stats
147W - 146L
1,537 Elo+
Solo
Tyr
Tyr
MadReveler617
Tyr
Level 99
God Stats
2W - 1L
1,500 SR
Queue Stats
189W - 224L
1,432 Elo+
Solo
Kumbhakarna
Kumbhakarna
ScoobyTuesday
Kumbhakarna
Level 65
God Stats
14W - 8L
1,564 SR
Queue Stats
505W - 504L
1,554 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Vallliiiddd
Ah Muzen Cab
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 49L
1,525 Elo+
Solo
Hera
Hera
lopive55
Hera
Level 144
God Stats
3W - 5L
1,613 SR
Queue Stats
102W - 113L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
17
4 / 3 / 14
9,601
800
9,394
12,835
4,805
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
5 / 7 / 10
9,113
759
11,574
13,713
9,037
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Serzik
King Arthur
17
6 / 6 / 15
10,074
840
15,795
19,991
20,334
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
5 / 6 / 12
9,884
824
19,218
14,335
5,127
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nox
16
3 / 3 / 16
9,282
774
9,668
10,110
4,061
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Fejj
Nox
18
8 / 6 / 13
11,063
922
15,877
11,089
5,594
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 6 / 12
9,851
821
7,081
21,889
21,275
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Kumbhakarna
ScoobyTuesday
Kumbhakarna
18
6 / 3 / 14
11,274
940
8,334
20,317
22,546
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Muzen Cab
Vallliiiddd
Ah Muzen Cab
18
6 / 4 / 13
10,771
898
14,716
15,497
7,621
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hera
16
1 / 4 / 12
9,375
781
16,342
10,376
4,668
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
89
23
Kills
25
25
Deaths
23
67
Assists
64
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
4
3
14
3.67
W
Nox
Fejj
Nox
8
6
13
2.42
W
4
6
12
1.67
L
5
7
10
1.43
W
Kumbhakarna
ScoobyTuesday
Kumbhakarna
6
3
14
4.33
L
King Arthur
Serzik
King Arthur
6
6
15
2.25
L
5
6
12
1.83
W
Ah Muzen Cab
Vallliiiddd
Ah Muzen Cab
6
4
13
3.13
W
Hera
1
4
12
1.75
L
Nox
3
3
16
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,649
Damage
62,350
70,984
Taken
79,168
43,364
Mitigated
61,704
16,329
Healing
23,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
9,394
901
1,513
1,903
12,835
4,805
661
7,724
5,111
21,625
0
W
Nox
Fejj
Nox
15,877
481
410
475
11,089
5,594
530
5,967
5,122
26,916
0
W
7,081
843
1,379
6,442
21,889
21,275
256
7,668
14,221
0
10,829
L
11,574
2,754
1,726
1,246
13,713
9,037
378
7,347
6,366
0
18,256
W
Kumbhakarna
ScoobyTuesday
Kumbhakarna
8,334
892
2,815
3,791
20,317
22,546
172
11,575
8,742
20,885
0
L
King Arthur
Serzik
King Arthur
15,795
1,277
1,706
1,797
19,991
20,334
33
10,262
9,729
0
27,841
L
19,218
2,256
916
2,777
14,335
5,127
47
8,055
6,280
38,250
0
W
Ah Muzen Cab
Vallliiiddd
Ah Muzen Cab
14,716
3,798
1,305
4,560
15,497
7,621
3,885
7,307
8,190
0
36,303
W
Hera
16,342
2,635
951
1,839
10,376
4,668
412
5,763
4,613
27,538
0
L
Nox
9,668
2,340
1,438
1,307
10,110
4,061
180
7,165
2,945
21,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,954
Gold Earned
52,334
148
Minions Killed
118
0
Camps Cleared
0
1,077,736
Distance Traveled
1,159,796
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,601
800
32
3
0
234,764
0
W
Nox
11,063
922
26
2
0
219,280
1
W
Tyr
9,851
821
5
0
0
238,380
3
L
Ravana
9,113
759
15
1
0
211,957
0
W
Kumbhakarna
11,274
940
10
1
0
245,245
2
L
King Arthur
10,074
840
21
2
0
228,223
0
L
Zeus
9,884
824
36
3
0
197,738
1
W
Ah Muzen Cab
10,771
898
39
3
0
225,238
1
W
Hera
9,375
781
38
3
0
231,653
1
L
Nox
9,282
774
44
4
0
205,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role