Player Matchup

Sobek
Sobek
BrightSparrow777
Sobek
Level 17
God Stats
28W - 26L
1,639 SR
Queue Stats
93W - 111L
1,556 Elo+
Solo
Cu Chulainn
Cu Chulainn
ThisGameIsBadASF
Cu Chulainn
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 62L
1,438 Elo+
Solo
Thoth
Thoth
azter04
Thoth
Level 29
God Stats
2W - 3L
1,722 SR
Queue Stats
78W - 73L
1,488 Elo+
Solo
Sol
Sol
praduhgee
Sol
Level 29
God Stats
26W - 28L
1,483 SR
Queue Stats
125W - 137L
1,435 Elo+
Solo
Kali
Kali
安吉莉莉凯
Kali
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,356 Elo+
Solo
Team Averages
Level 20
1,569 SR
1,455 Elo+

VS

Team Averages
Level 17
1,460 SR
1,456 Elo+
Gilgamesh
Gilgamesh
Bojorn
Gilgamesh
Level 13
God Stats
2W - 5L
1,125 SR
Queue Stats
8W - 7L
1,575 Elo+
Solo
Ullr
Ullr
REMINDttv
Ullr
Level 17
God Stats
1W - 2L
1,443 SR
Queue Stats
2W - 2L
1,265 Elo+
Solo
Kali
Kali
Stryker2175
Kali
Level 23
God Stats
23W - 31L
1,480 SR
Queue Stats
131W - 159L
1,388 Elo+
Solo
Kumbhakarna
Kumbhakarna
iiZZaaNN
Kumbhakarna
Level 26
God Stats
36W - 19L
1,640 SR
Queue Stats
60W - 47L
1,495 Elo+
Solo
Cthulhu
Cthulhu
mdb02
Cthulhu
Level 6
God Stats
3W - 3L
1,611 SR
Queue Stats
4W - 3L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 5
8,839
465
6,501
16,006
16,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cu Chulainn
ThisGameIsBadASF
Cu Chulainn
5
0 / 2 / 0
6,003
316
1,319
2,882
691
Thoth
azter04
Thoth
16
4 / 3 / 3
9,554
503
12,099
12,305
4,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
3 / 3 / 6
8,692
457
16,687
14,413
5,070
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 5 / 3
7,847
413
5,594
13,419
6,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bojorn
Gilgamesh
16
3 / 3 / 1
9,786
515
6,154
15,068
10,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ullr
13
5 / 2 / 0
8,616
453
7,163
9,276
3,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 2 / 4
9,268
488
6,814
13,740
6,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Kumbhakarna
iiZZaaNN
Kumbhakarna
13
1 / 2 / 7
8,606
453
5,846
17,352
15,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
mdb02
Cthulhu
15
3 / 3 / 3
9,806
516
10,701
18,888
9,508
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
29
12
Kills
14
15
Deaths
12
17
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Bojorn
Gilgamesh
3
3
1
1.17
L
4
2
5
3.25
W
Ullr
5
2
0
2.5
W
2
2
4
2
L
Cu Chulainn
ThisGameIsBadASF
Cu Chulainn
0
2
0
0
L
Thoth
azter04
Thoth
4
3
3
1.83
W
Kumbhakarna
iiZZaaNN
Kumbhakarna
1
2
7
2.25
W
Cthulhu
mdb02
Cthulhu
3
3
3
1.5
L
3
3
6
2
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,200
Damage
36,678
59,025
Taken
74,324
32,473
Mitigated
45,549
18,144
Healing
18,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Bojorn
Gilgamesh
6,154
1,348
0
4,773
15,068
10,946
1,527
5,567
9,501
11,503
41,279
L
6,501
821
0
4,029
16,006
16,067
0
3,679
12,178
21,878
0
W
Ullr
7,163
4,331
0
2,696
9,276
3,339
173
5,774
3,502
0
45,009
W
6,814
3,188
0
3,777
13,740
6,622
923
4,406
9,334
0
60,132
L
Cu Chulainn
ThisGameIsBadASF
Cu Chulainn
1,319
437
0
441
2,882
691
0
0
2,729
0
8,922
L
Thoth
azter04
Thoth
12,099
884
0
2,640
12,305
4,564
564
6,638
5,620
60,214
0
W
Kumbhakarna
iiZZaaNN
Kumbhakarna
5,846
845
0
1,794
17,352
15,134
0
12,446
4,906
27,347
0
W
Cthulhu
mdb02
Cthulhu
10,701
368
266
5,355
18,888
9,508
629
7,326
11,562
58,887
0
L
16,687
8,255
0
7,691
14,413
5,070
876
4,267
10,049
57,530
0
L
5,594
1,841
0
3,343
13,419
6,081
0
2,983
10,200
0
49,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,935
Gold Earned
46,082
304
Minions Killed
442
0
Camps Cleared
0
1,416,944
Distance Traveled
1,804,850
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,786
515
106
6
0
325,315
4
L
Sobek
8,839
465
27
1
0
344,748
6
W
Ullr
8,616
453
97
5
0
344,377
0
W
Kali
9,268
488
91
5
0
409,905
0
L
Cu Chulainn
6,003
316
22
1
0
77,459
2
L
Thoth
9,554
503
100
5
0
343,504
0
W
Kumbhakarna
8,606
453
34
2
0
362,068
3
W
Cthulhu
9,806
516
114
6
0
363,185
3
L
Sol
8,692
457
74
4
0
290,472
0
L
Kali
7,847
413
81
4
0
360,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role