Player Matchup

Anubis
Anubis
Armaluni
Anubis
Level 25
God Stats
8W - 6L
1,571 SR
Queue Stats
17W - 17L
1,314 Elo+
Party 1
Medusa
Medusa
LordRiuu
Medusa
Level 5
God Stats
2W - 2L
1,369 SR
Queue Stats
4W - 5L
1,224 Elo+
Party 1
Bakasura
Bakasura
PotatoBattery
Bakasura
Level 19
God Stats
4W - 7L
1,398 SR
Queue Stats
16W - 18L
1,402 Elo+
Solo
Cthulhu
Cthulhu
SBhmlS
Cthulhu
Level 24
God Stats
39W - 42L
1,451 SR
Queue Stats
50W - 62L
1,412 Elo+
Solo
Ymir
Ymir
kendonagasaki
Ymir
Level 4
God Stats
3W - 3L
1,468 SR
Queue Stats
11W - 21L
1,141 Elo+
Solo
Team Averages
Level 15
1,452 SR
1,298 Elo+

VS

Team Averages
Level 24
1,490 SR
1,438 Elo+
Merlin
Merlin
Ank291
Merlin
Level 28
God Stats
8W - 9L
1,567 SR
Queue Stats
158W - 146L
1,517 Elo+
Solo
Pele
Pele
Icywonder
Pele
Level 14
God Stats
0W - 2L
1,314 SR
Queue Stats
0W - 3L
1,130 Elo+
Solo
Artemis
Artemis
Riki_Freaky
Artemis
Level 26
God Stats
5W - 6L
1,395 SR
Queue Stats
66W - 83L
1,386 Elo+
Solo
Hera
Hera
Sparklezdoesmcx
Hera
Level 30
God Stats
2W - 3L
1,662 SR
Queue Stats
40W - 33L
1,665 Elo+
Solo
Yemoja
Yemoja
TVBib_Almighty
Yemoja
Level 24
God Stats
74W - 72L
1,510 SR
Queue Stats
87W - 86L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Armaluni
Anubis
20
5 / 3 / 8
14,082
1,083
18,672
15,116
7,908
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
LordRiuu
Medusa
20
3 / 3 / 9
12,966
997
14,449
14,492
5,964
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
PotatoBattery
Bakasura
19
8 / 2 / 5
13,413
1,032
11,598
16,858
7,015
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
SBhmlS
Cthulhu
19
1 / 2 / 11
11,992
922
8,929
15,870
18,293
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

16
0 / 1 / 0
9,730
748
0
830
334
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

151

VS

Team 2 Tickets

139

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ank291
Merlin
19
2 / 2 / 4
12,280
945
8,809
6,209
2,284
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pele
18
2 / 5 / 9
13,241
1,019
8,113
16,078
6,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Artemis
Riki_Freaky
Artemis
19
3 / 6 / 5
12,088
930
14,740
14,519
4,768
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
3 / 1 / 8
12,449
958
18,792
5,447
1,613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
1 / 3 / 5
11,843
911
5,550
14,505
10,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
42
17
Kills
11
11
Deaths
17
33
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Merlin
Ank291
Merlin
2
2
4
2
W
Anubis
Armaluni
Anubis
5
3
8
3
L
Pele
2
5
9
1.3
W
Medusa
LordRiuu
Medusa
3
3
9
2.5
W
Bakasura
PotatoBattery
Bakasura
8
2
5
5.25
L
Artemis
Riki_Freaky
Artemis
3
6
5
0.92
W
Cthulhu
SBhmlS
Cthulhu
1
2
11
3.25
L
3
1
8
7
L
1
3
5
1.17
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,648
Damage
56,004
63,166
Taken
56,758
39,514
Mitigated
24,992
9,174
Healing
6,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Ank291
Merlin
8,809
518
158
607
6,209
2,284
0
2,926
3,283
50,743
0
W
Anubis
Armaluni
Anubis
18,672
510
481
3,920
15,116
7,908
0
8,763
6,353
73,732
0
L
Pele
8,113
1,342
0
1,657
16,078
6,286
0
6,197
9,328
0
23,754
W
Medusa
LordRiuu
Medusa
14,449
7,631
482
262
14,492
5,964
0
7,885
6,607
0
51,118
W
Bakasura
PotatoBattery
Bakasura
11,598
8,780
0
2,078
16,858
7,015
0
9,443
7,415
0
23,127
L
Artemis
Riki_Freaky
Artemis
14,740
4,384
0
859
14,519
4,768
0
9,766
4,408
0
29,089
W
Cthulhu
SBhmlS
Cthulhu
8,929
234
763
1,188
15,870
18,293
0
6,928
8,942
17,461
0
L
18,792
3,683
0
0
5,447
1,613
0
4,192
1,255
43,171
0
L
5,550
656
1,742
1,505
14,505
10,041
0
4,520
9,351
21,688
0
W
0
0
0
0
830
334
0
132
698
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,183
Gold Earned
61,901
263
Minions Killed
262
8
Camps Cleared
6
1,036,459
Distance Traveled
1,197,114
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,280
945
94
7
3
249,986
0
W
Anubis
14,082
1,083
123
9
0
253,346
1
L
Pele
13,241
1,019
29
2
1
276,977
0
W
Medusa
12,966
997
75
6
1
232,688
0
W
Bakasura
13,413
1,032
52
4
7
294,655
0
L
Artemis
12,088
930
39
3
1
215,072
1
W
Cthulhu
11,992
922
13
1
0
245,181
3
L
Hera
12,449
958
74
6
1
288,333
5
L
Yemoja
11,843
911
26
2
0
166,746
0
W
Ymir
9,730
748
0
0
0
10,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role