Player Matchup

Cabrakan
Cabrakan
Albiert
Cabrakan
Level 59
God Stats
29W - 37L
1,459 SR
Queue Stats
165W - 195L
1,442 Elo+
Solo
Geb
Geb
ImFSeven
Geb
Level 120
God Stats
4W - 2L
1,682 SR
Queue Stats
242W - 268L
1,424 Elo+
Solo
Danzaburou
Danzaburou
Mashago
Danzaburou
Level 122
God Stats
2W - 1L
1,716 SR
Queue Stats
14W - 15L
1,426 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Quinnster
Morgan Le Fay
Level 115
God Stats
1W - 4L
1,521 SR
Queue Stats
32W - 38L
1,415 Elo+
Solo
Horus
Horus
UnsecuredOven
Horus
Level 80
God Stats
74W - 92L
1,435 SR
Queue Stats
492W - 567L
1,444 Elo+
Solo
Team Averages
Level 99
1,563 SR
1,430 Elo+

VS

Team Averages
Level 78
1,386 SR
1,439 Elo+
Ymir
Ymir
Dieggro95
Ymir
Level 108
God Stats
10W - 7L
1,470 SR
Queue Stats
32W - 23L
1,536 Elo+
Party 1
Nox
Nox
GeeVibes
Nox
Level 68
God Stats
1W - 3L
1,377 SR
Queue Stats
370W - 457L
1,397 Elo+
Solo
Ao Kuang
Ao Kuang
Lord Indol
Ao Kuang
Level 69
God Stats
0W - 1L
1,383 SR
Queue Stats
6W - 12L
1,401 Elo+
Party 1
Hou Yi
Hou Yi
Nafereth
Hou Yi
Level 57
God Stats
2W - 3L
1,472 SR
Queue Stats
6W - 10L
1,432 Elo+
Party 1
Artio
Artio
Psylent_Echo
Artio
Level 87
God Stats
0W - 1L
1,227 SR
Queue Stats
6W - 11L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Albiert
Cabrakan
18
8 / 2 / 12
11,941
498
20,585
20,046
17,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
11 / 3 / 14
13,042
543
19,048
15,403
11,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Danzaburou
Mashago
Danzaburou
18
8 / 5 / 10
12,298
512
17,573
18,788
8,515
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
Quinnster
Morgan Le Fay
20
7 / 2 / 18
13,493
562
18,820
17,467
8,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
8 / 1 / 19
12,960
540
17,429
15,094
12,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
3 / 8 / 6
9,881
412
7,975
26,460
25,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
1 / 7 / 2
11,293
471
7,083
19,323
6,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
Lord Indol
Ao Kuang
16
7 / 10 / 2
10,974
457
10,005
22,588
7,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hou Yi
Nafereth
Hou Yi
14
2 / 9 / 7
9,198
383
9,896
17,657
5,182
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
0 / 8 / 3
8,684
362
7,442
25,942
20,413
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
33
42
Kills
13
13
Deaths
42
73
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
Albiert
Cabrakan
8
2
12
7
L
Ymir
3
8
6
0.75
L
1
7
2
0.29
W
11
3
14
6
L
Ao Kuang
Lord Indol
Ao Kuang
7
10
2
0.8
W
Danzaburou
Mashago
Danzaburou
8
5
10
2.6
L
Hou Yi
Nafereth
Hou Yi
2
9
7
0.61
L
0
8
3
0.19
W
Morgan Le Fay
Quinnster
Morgan Le Fay
7
2
18
8
W
8
1
19
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,455
Damage
42,401
86,798
Taken
111,970
58,703
Mitigated
65,561
38,984
Healing
22,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
Albiert
Cabrakan
20,585
1,897
0
8,313
20,046
17,728
411
7,060
12,986
65,438
0
L
Ymir
7,975
1,572
1,056
4,991
26,460
25,794
0
15,766
9,997
22,027
0
L
7,083
259
73
3,139
19,323
6,777
0
7,702
11,038
100,723
0
W
19,048
3,917
0
4,276
15,403
11,247
846
6,489
8,584
79,225
0
L
Ao Kuang
Lord Indol
Ao Kuang
10,005
2,299
0
4,449
22,588
7,395
0
10,413
11,953
48,862
9,435
W
Danzaburou
Mashago
Danzaburou
17,573
4,307
0
5,801
18,788
8,515
3,343
6,131
12,657
0
83,828
L
Hou Yi
Nafereth
Hou Yi
9,896
4,999
0
1,232
17,657
5,182
160
9,863
7,268
0
46,902
L
7,442
383
775
6,615
25,942
20,413
87
12,243
13,261
39,063
0
W
Morgan Le Fay
Quinnster
Morgan Le Fay
18,820
1,320
351
5,793
17,467
8,615
1,316
6,012
11,455
109,227
0
W
17,429
7,621
6,139
8,311
15,094
12,598
2,982
6,293
8,801
0
71,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,734
Gold Earned
50,030
598
Minions Killed
455
0
Camps Cleared
0
2,317,989
Distance Traveled
2,052,341
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
11,941
498
74
3
0
431,065
5
L
Ymir
9,881
412
30
1
0
405,586
4
L
Nox
11,293
471
177
7
0
417,348
5
W
Geb
13,042
543
111
5
0
468,371
0
L
Ao Kuang
10,974
457
90
4
0
391,383
0
W
Danzaburou
12,298
512
112
5
0
462,313
6
L
Hou Yi
9,198
383
96
4
0
398,123
1
L
Artio
8,684
362
62
3
0
439,901
3
W
Morgan Le Fay
13,493
562
190
8
0
476,831
0
W
Horus
12,960
540
111
5
0
479,409
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role