Player Matchup

Tiamat
Tiamat
KingCarlGustaf
Tiamat
Level 65
God Stats
2W - 3L
1,729 SR
Queue Stats
159W - 199L
1,402 Elo+
Solo
Neith
Neith
kamunist86
Neith
Level 14
God Stats
0W - 3L
1,387 SR
Queue Stats
1W - 6L
1,193 Elo+
Solo
Ganesha
Ganesha
switek77
Ganesha
Level 47
God Stats
17W - 7L
1,715 SR
Queue Stats
318W - 366L
1,442 Elo+
Solo
Team Averages
Level 42
1,610 SR
1,346 Elo+

VS

Team Averages
Level 74
1,510 SR
1,511 Elo+
Hera
Hera
Mashago
Hera
Level 122
God Stats
35W - 25L
1,596 SR
Queue Stats
392W - 362L
1,641 Elo+
Party 1
Neith
Neith
PumpkinPunky
Neith
Level 16
God Stats
5W - 9L
1,307 SR
Queue Stats
5W - 9L
1,262 Elo+
Solo
Ares
Ares
UncleIroh8
Ares
Level 83
God Stats
27W - 16L
1,628 SR
Queue Stats
404W - 307L
1,632 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 1
7,068
707
5,156
8,317
4,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
9
1 / 9 / 1
6,616
662
3,519
9,285
3,570
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ganesha
switek77
Ganesha
10
0 / 2 / 3
7,123
712
5,906
11,231
10,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Mashago
Hera
12
5 / 2 / 10
8,165
817
10,069
6,957
2,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
6 / 1 / 6
8,181
818
5,966
4,942
1,773
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
4 / 0 / 11
8,808
881
7,576
12,167
9,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
3
Kills
15
15
Deaths
3
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
Hera
Mashago
Hera
5
2
10
5
W
6
1
6
9
W
4
0
11
9.5
L
Neith
1
9
1
0.17
L
Ganesha
switek77
Ganesha
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,581
Damage
23,611
28,833
Taken
24,066
17,947
Mitigated
13,978
7,153
Healing
9,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,156
231
0
2,522
8,317
4,340
0
5,150
2,960
20,975
0
W
Hera
Mashago
Hera
10,069
2,076
0
1,957
6,957
2,558
935
2,632
4,183
34,482
0
W
5,966
2,179
615
2,002
4,942
1,773
823
3,577
1,141
0
26,214
W
7,576
276
0
4,936
12,167
9,647
502
5,095
6,698
16,167
0
L
Neith
3,519
2,342
124
942
9,285
3,570
301
6,177
2,886
0
6,662
L
Ganesha
switek77
Ganesha
5,906
378
0
3,565
11,231
10,037
0
5,729
5,190
20,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,807
Gold Earned
25,154
79
Minions Killed
115
1
Camps Cleared
8
524,323
Distance Traveled
583,594
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,068
707
59
6
1
188,879
3
W
Hera
8,165
817
58
6
3
191,172
5
W
Neith
8,181
818
45
5
3
175,137
5
W
Ares
8,808
881
12
1
2
217,285
1
L
Neith
6,616
662
13
1
0
137,301
0
L
Ganesha
7,123
712
7
1
0
198,143
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role