Player Matchup

Fenrir
Fenrir
ChillBastion
Fenrir
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 8L
1,762 Elo+
Party 1
Neith
Neith
Lordreturned
Neith
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,290 Elo+
Solo
Ra
Ra
Tryggd
Ra
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,550 Elo+
Party 1
Team Averages
Level 35
1,500 SR
1,534 Elo+

VS

Team Averages
Level 29
1,390 SR
1,214 Elo+
Hades
Hades
HooliganGotHeat
Hades
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 19L
1,207 Elo+
Party 2
Medusa
Medusa
OpTic_M3rCk
Medusa
Level 65
God Stats
5W - 9L
1,354 SR
Queue Stats
61W - 91L
1,218 Elo+
Party 2
Thor
Thor
king65908068
Thor
Level 8
God Stats
11W - 23L
1,315 SR
Queue Stats
28W - 54L
1,216 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
9 / 2 / 8
10,237
787
12,814
12,456
10,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
4 / 1 / 14
9,781
752
6,574
5,593
1,974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ra
14
7 / 1 / 11
10,206
785
8,912
7,613
2,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 10 / 3
7,948
611
4,635
12,214
8,267
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Medusa
13
3 / 3 / 0
9,272
713
6,184
10,582
3,686
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 7 / 1
8,085
622
3,199
11,195
3,392
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
8
20
Kills
4
4
Deaths
20
33
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
9
2
8
6.5
L
0
10
3
0.15
W
4
1
14
11
L
Medusa
3
3
0
1
W
Ra
7
1
11
12.5
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,300
Damage
14,018
25,662
Taken
33,991
15,256
Mitigated
15,345
10,361
Healing
1,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
12,814
4,117
0
2,764
12,456
10,403
946
2,325
8,130
0
27,521
L
4,635
402
406
419
12,214
8,267
66
3,159
8,608
11,168
0
W
6,574
2,294
586
2,272
5,593
1,974
1,204
691
4,902
0
34,202
L
Medusa
6,184
2,122
235
566
10,582
3,686
270
3,231
6,877
0
37,818
W
Ra
8,912
919
1,643
3,096
7,613
2,879
605
2,274
5,339
40,417
0
L
3,199
989
37
137
11,195
3,392
0
2,345
8,273
0
16,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,224
Gold Earned
25,305
142
Minions Killed
105
9
Camps Cleared
2
708,704
Distance Traveled
666,622
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,237
787
26
2
3
245,245
1
L
Hades
7,948
611
16
1
1
195,310
2
W
Neith
9,781
752
42
3
1
227,091
2
L
Medusa
9,272
713
62
5
1
252,914
2
W
Ra
10,206
785
74
6
5
236,368
1
L
Thor
8,085
622
27
2
0
218,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role