Player Matchup

Da Ji
Da Ji
Angrybober
Da Ji
Level 23
God Stats
12W - 14L
1,594 SR
Queue Stats
206W - 232L
1,481 Elo+
Solo
Olorun
Olorun
AzurzYTB
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,242 Elo+
Party 2
Ymir
Ymir
RomaniShow
Ymir
Level 52
God Stats
1W - 1L
1,326 SR
Queue Stats
3W - 3L
1,484 Elo+
Party 2
Gilgamesh
Gilgamesh
djordji
Gilgamesh
Level 24
God Stats
0W - 1L
1,482 SR
Queue Stats
5W - 13L
1,188 Elo+
Solo
Izanami
Izanami
prins001w1
Izanami
Level 21
God Stats
1W - 3L
1,500 SR
Queue Stats
22W - 25L
1,363 Elo+
Solo
Team Averages
Level 25
1,480 SR
1,351 Elo+

VS

Team Averages
Level 24
1,317 SR
1,329 Elo+
Fenrir
Fenrir
FERVII
Fenrir
Level 28
God Stats
9W - 7L
1,410 SR
Queue Stats
85W - 94L
1,379 Elo+
Solo
Baron Samedi
Baron Samedi
Gr33nSmile
Baron Samedi
Level 28
God Stats
12W - 12L
1,404 SR
Queue Stats
84W - 92L
1,370 Elo+
Party 1
Anubis
Anubis
MsGameKitten
Anubis
Level 26
God Stats
3W - 4L
1,242 SR
Queue Stats
171W - 199L
1,320 Elo+
Party 1
Ares
Ares
ShadowMo0oN
Ares
Level 28
God Stats
2W - 5L
1,181 SR
Queue Stats
97W - 127L
1,359 Elo+
Solo
Izanami
Izanami
Shardine
Izanami
Level 11
God Stats
4W - 5L
1,348 SR
Queue Stats
7W - 15L
1,218 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
12
4 / 9 / 1
8,538
407
2,664
19,165
8,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
AzurzYTB
Olorun
13
2 / 12 / 4
9,112
434
5,935
18,973
6,088
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

13
0 / 10 / 7
8,316
396
11,766
24,995
17,158
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
djordji
Gilgamesh
14
6 / 15 / 1
10,127
482
11,165
27,244
18,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
prins001w1
Izanami
15
3 / 11 / 2
10,713
510
10,801
20,928
6,369
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FERVII
Fenrir
20
9 / 2 / 7
13,274
632
13,165
14,133
8,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
Gr33nSmile
Baron Samedi
16
9 / 4 / 15
12,095
576
18,902
21,335
10,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anubis
17
10 / 3 / 17
12,115
577
23,135
20,185
11,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

16
8 / 3 / 20
12,473
594
9,163
21,756
25,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
Shardine
Izanami
17
15 / 3 / 13
12,447
593
20,690
14,754
5,978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
123
15
Kills
51
57
Deaths
15
15
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Da Ji
4
9
1
0.5
L
Olorun
AzurzYTB
Olorun
2
12
4
0.33
W
Fenrir
FERVII
Fenrir
9
2
7
6.25
W
Baron Samedi
Gr33nSmile
Baron Samedi
9
4
15
4.13
W
Anubis
10
3
17
6.17
L
0
10
7
0.35
W
8
3
20
6
W
Izanami
Shardine
Izanami
15
3
13
7.17
L
Gilgamesh
djordji
Gilgamesh
6
15
1
0.43
L
Izanami
prins001w1
Izanami
3
11
2
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,331
Damage
85,055
111,305
Taken
92,163
57,216
Mitigated
60,745
12,454
Healing
41,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
2,664
315
0
3,402
19,165
8,673
0
2,268
16,897
0
38,485
L
Olorun
AzurzYTB
Olorun
5,935
3,026
295
1,514
18,973
6,088
0
10,799
8,174
25,351
0
W
Fenrir
FERVII
Fenrir
13,165
2,297
0
4,016
14,133
8,217
4,206
644
12,376
45
94,950
W
Baron Samedi
Gr33nSmile
Baron Samedi
18,902
2,959
4,427
11,985
21,335
10,258
1,894
4,729
16,606
67,235
0
W
Anubis
23,135
2,399
990
8,480
20,185
11,226
2,217
5,992
14,193
81,647
0
L
11,766
639
777
1,795
24,995
17,158
0
14,595
10,400
36,182
0
W
9,163
1,136
0
5,609
21,756
25,066
1,098
6,120
15,636
22,296
0
W
Izanami
Shardine
Izanami
20,690
15,054
0
6,171
14,754
5,978
2,048
2,925
11,829
0
75,399
L
Gilgamesh
djordji
Gilgamesh
11,165
3,053
0
2,160
27,244
18,928
0
16,818
10,426
0
31,656
L
Izanami
prins001w1
Izanami
10,801
7,226
0
2,511
20,928
6,369
1,214
6,765
14,163
0
61,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,806
Gold Earned
62,404
317
Minions Killed
456
0
Camps Cleared
0
1,511,676
Distance Traveled
1,898,544
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,538
407
89
4
0
310,239
0
L
Olorun
9,112
434
41
2
0
276,398
4
W
Fenrir
13,274
632
148
7
0
412,626
0
W
Baron Samedi
12,095
576
86
4
0
357,630
2
W
Anubis
12,115
577
105
5
0
347,053
4
L
Ymir
8,316
396
32
2
0
313,683
1
W
Ares
12,473
594
26
1
0
412,266
7
W
Izanami
12,447
593
91
4
0
368,969
0
L
Gilgamesh
10,127
482
35
2
0
302,268
0
L
Izanami
10,713
510
120
6
0
309,088
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role