Player Matchup

Sobek
Sobek
BrianCodex
Sobek
Level 160
God Stats
2W - 0L
1,633 SR
Queue Stats
71W - 40L
1,739 Elo+
Solo
Raijin
Raijin
Jokaku Enjo3785
Raijin
Level 160
God Stats
6W - 5L
1,508 SR
Queue Stats
524W - 531L
1,678 Elo+
Party 1
Horus
Horus
LL_rask
Horus
Level 148
God Stats
5W - 6L
1,429 SR
Queue Stats
915W - 959L
1,580 Elo+
Solo
Cabrakan
Cabrakan
Mando275
Cabrakan
Level 127
God Stats
2W - 2L
1,478 SR
Queue Stats
404W - 396L
1,672 Elo+
Party 1
Charybdis
Charybdis
SmithSmithin
Charybdis
Level 158
God Stats
2W - 4L
1,416 SR
Queue Stats
476W - 511L
1,533 Elo+
Solo
Team Averages
Level 151
1,493 SR
1,641 Elo+

VS

Team Averages
Level 134
1,482 SR
1,563 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Alpha31415
Ne Zha
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 21L
1,622 Elo+
Solo
Ra
Ra
ChristianG3
Ra
Level 149
God Stats
4W - 11L
1,287 SR
Queue Stats
664W - 636L
1,537 Elo+
Solo
Ymir
Ymir
Ginerol
Ymir
Level 153
God Stats
5W - 5L
1,574 SR
Queue Stats
352W - 344L
1,573 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TenshiVibraxus
Morgan Le Fay
Level 101
God Stats
4W - 4L
1,550 SR
Queue Stats
598W - 613L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
17
4 / 6 / 16
11,234
749
10,978
23,906
33,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
7 / 4 / 12
12,746
850
14,548
12,913
6,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
LL_rask
Horus
18
2 / 3 / 22
11,408
761
7,057
26,528
35,554
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cabrakan
Mando275
Cabrakan
18
6 / 6 / 14
11,095
740
11,670
20,975
35,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
SmithSmithin
Charybdis
20
7 / 3 / 15
12,253
817
24,143
15,714
8,851
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
17
5 / 4 / 10
10,835
722
23,452
13,912
5,981
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ne Zha
Alpha31415
Ne Zha
18
8 / 6 / 8
11,221
748
23,290
14,750
7,520
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
4 / 3 / 10
11,281
752
17,207
9,554
4,911
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Ginerol
Ymir
19
4 / 7 / 12
11,258
751
7,826
23,822
31,476
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
TenshiVibraxus
Morgan Le Fay
15
1 / 6 / 10
9,528
635
12,258
13,966
6,522
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
72
26
Kills
22
22
Deaths
26
79
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
5
4
10
2.5
L
Ne Zha
Alpha31415
Ne Zha
8
6
8
2
W
Sobek
4
6
16
2
L
4
3
10
3
L
Ymir
Ginerol
Ymir
4
7
12
1.43
W
7
4
12
3.25
W
Horus
LL_rask
Horus
2
3
22
4.33
W
Cabrakan
Mando275
Cabrakan
6
6
14
2.17
W
Charybdis
SmithSmithin
Charybdis
7
3
15
4.83
L
Morgan Le Fay
TenshiVibraxus
Morgan Le Fay
1
6
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,396
Damage
84,033
100,036
Taken
76,004
118,971
Mitigated
56,410
46,159
Healing
25,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
23,452
1,707
58
3,364
13,912
5,981
631
7,742
5,601
0
35,063
L
Ne Zha
Alpha31415
Ne Zha
23,290
7,261
591
2,203
14,750
7,520
480
6,109
8,464
0
35,767
W
Sobek
10,978
987
0
4,608
23,906
33,248
64
9,151
14,077
19,680
0
L
17,207
1,606
9,017
3,741
9,554
4,911
1,142
5,434
4,019
42,988
0
L
Ymir
Ginerol
Ymir
7,826
795
319
3,120
23,822
31,476
459
9,972
13,312
15,977
0
W
14,548
1,429
463
1,993
12,913
6,028
882
3,282
9,446
49,847
0
W
Horus
LL_rask
Horus
7,057
3,426
15,398
14,064
26,528
35,554
669
9,056
16,828
0
14,378
W
Cabrakan
Mando275
Cabrakan
11,670
727
615
2,432
20,975
35,290
132
9,322
11,058
16,905
0
W
Charybdis
SmithSmithin
Charybdis
24,143
11,508
2,832
3,754
15,714
8,851
3,701
4,221
11,336
0
51,762
L
Morgan Le Fay
TenshiVibraxus
Morgan Le Fay
12,258
974
718
2,240
13,966
6,522
1,567
6,339
7,412
22,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,736
Gold Earned
54,123
166
Minions Killed
159
0
Camps Cleared
0
1,237,426
Distance Traveled
1,221,225
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
10,835
722
18
1
0
252,958
0
L
Ne Zha
11,221
748
22
1
0
248,364
0
W
Sobek
11,234
749
12
1
0
244,274
0
L
Ra
11,281
752
74
5
0
279,402
3
L
Ymir
11,258
751
23
2
0
195,570
5
W
Raijin
12,746
850
66
4
0
226,325
0
W
Horus
11,408
761
5
0
0
300,125
3
W
Cabrakan
11,095
740
13
1
0
227,399
0
W
Charybdis
12,253
817
70
5
0
239,303
1
L
Morgan Le Fay
9,528
635
22
1
0
244,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role