Player Matchup

Achilles
Achilles
 
Achilles
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ratatoskr
Ratatoskr
Dracossac
Ratatoskr
Level 142
God Stats
0W - 2L
1,525 SR
Queue Stats
94W - 84L
1,530 Elo+
Party 2
Mercury
Mercury
JWelch
Mercury
Level 160
God Stats
0W - 2L
1,743 SR
Queue Stats
373W - 268L
1,677 Elo+
Party 1
Charybdis
Charybdis
Kyroteck
Charybdis
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 66L
1,628 Elo+
Party 2
Chang'e
Chang'e
Pinken
Chang'e
Level 160
God Stats
12W - 16L
1,387 SR
Queue Stats
1,118W - 1,001L
1,646 Elo+
Party 1
Team Averages
Level 147
1,531 SR
1,596 Elo+

VS

Team Averages
Level 124
1,576 SR
1,593 Elo+
Achilles
Achilles
Alpha31415
Achilles
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 21L
1,608 Elo+
Solo
Sylvanus
Sylvanus
BrianCodex
Sylvanus
Level 160
God Stats
2W - 1L
1,684 SR
Queue Stats
71W - 40L
1,732 Elo+
Solo
Chronos
Chronos
Bucknasty181
Chronos
Level 129
God Stats
1W - 1L
1,700 SR
Queue Stats
43W - 46L
1,494 Elo+
Solo
Cabrakan
Cabrakan
kogaMK
Cabrakan
Level 156
God Stats
2W - 1L
1,382 SR
Queue Stats
139W - 123L
1,589 Elo+
Solo
Anubis
Anubis
xXscorpionXx3
Anubis
Level 30
God Stats
2W - 1L
1,615 SR
Queue Stats
95W - 79L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
20
7 / 4 / 8
12,343
823
16,150
22,953
36,915
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ratatoskr
Dracossac
Ratatoskr
16
1 / 7 / 11
10,283
686
10,884
25,108
20,512
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mercury
JWelch
Mercury
15
3 / 6 / 9
9,825
655
11,226
15,342
12,860
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charybdis
Kyroteck
Charybdis
17
3 / 5 / 9
10,883
726
18,275
12,124
4,858
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
Pinken
Chang'e
18
1 / 3 / 11
10,439
696
12,769
12,649
8,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Alpha31415
Achilles
20
13 / 4 / 10
12,930
862
21,448
17,770
23,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
BrianCodex
Sylvanus
19
3 / 2 / 13
11,867
791
10,583
18,135
24,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chronos
Bucknasty181
Chronos
19
6 / 3 / 14
11,620
775
17,554
14,582
8,103
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cabrakan
kogaMK
Cabrakan
15
0 / 5 / 18
9,753
650
9,128
24,769
34,037
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
3 / 2 / 17
10,938
729
16,901
14,064
9,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
97
15
Kills
25
25
Deaths
16
48
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
7
4
8
2.75
W
Achilles
Alpha31415
Achilles
13
4
10
4.5
W
Sylvanus
BrianCodex
Sylvanus
3
2
13
4.75
W
Chronos
Bucknasty181
Chronos
6
3
14
4.33
L
Ratatoskr
Dracossac
Ratatoskr
1
7
11
0.93
L
Mercury
JWelch
Mercury
3
6
9
1.25
L
Charybdis
Kyroteck
Charybdis
3
5
9
1.5
L
Chang'e
Pinken
Chang'e
1
3
11
2.17
W
Cabrakan
kogaMK
Cabrakan
0
5
18
1.8
W
3
2
17
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,304
Damage
75,614
88,176
Taken
89,320
83,265
Mitigated
99,645
35,633
Healing
49,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
16,150
3,938
3,322
5,295
22,953
36,915
925
12,921
9,298
0
27,927
W
Achilles
Alpha31415
Achilles
21,448
4,462
371
5,181
17,770
23,051
1,130
3,622
14,148
0
33,657
W
Sylvanus
BrianCodex
Sylvanus
10,583
830
17,084
10,155
18,135
24,781
334
2,456
15,679
17,125
0
W
Chronos
Bucknasty181
Chronos
17,554
7,320
655
1,548
14,582
8,103
2,496
1,068
13,514
43,629
0
L
Ratatoskr
Dracossac
Ratatoskr
10,884
1,489
838
5,383
25,108
20,512
481
16,150
8,244
1,479
19,421
L
Mercury
JWelch
Mercury
11,226
3,968
1,225
1,347
15,342
12,860
991
8,739
6,084
0
20,021
L
Charybdis
Kyroteck
Charybdis
18,275
6,808
0
859
12,124
4,858
2,066
7,128
4,577
0
40,031
L
Chang'e
Pinken
Chang'e
12,769
1,580
11,588
5,776
12,649
8,120
693
7,645
4,459
28,149
0
W
Cabrakan
kogaMK
Cabrakan
9,128
1,036
1,787
5,954
24,769
34,037
384
4,916
19,853
17,361
0
W
16,901
1,348
2,965
3,405
14,064
9,673
810
1,794
12,270
48,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,773
Gold Earned
57,108
171
Minions Killed
172
0
Camps Cleared
0
1,365,501
Distance Traveled
1,235,590
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
12,343
823
24
2
0
276,464
2
W
Achilles
12,930
862
24
2
0
276,609
0
W
Sylvanus
11,867
791
15
1
0
265,778
0
W
Chronos
11,620
775
56
4
0
269,719
4
L
Ratatoskr
10,283
686
23
2
0
279,479
1
L
Mercury
9,825
655
16
1
0
280,141
1
L
Charybdis
10,883
726
63
4
0
247,199
1
L
Chang'e
10,439
696
45
3
0
282,218
0
W
Cabrakan
9,753
650
16
1
0
198,809
2
W
Anubis
10,938
729
61
4
0
224,675
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role