Player Matchup

Da Ji
Da Ji
Keanu_Chungus_
Da Ji
Level 12
God Stats
1W - 2L
1,481 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Tiamat
Tiamat
Raithirn
Tiamat
Level 29
God Stats
2W - 3L
1,314 SR
Queue Stats
21W - 24L
1,412 Elo+
Solo
Susano
Susano
adept_whey2
Susano
Level 5
God Stats
2W - 0L
1,758 SR
Queue Stats
8W - 8L
1,356 Elo+
Solo
Hou Yi
Hou Yi
canguro_24
Hou Yi
Level 27
God Stats
3W - 0L
1,355 SR
Queue Stats
19W - 7L
1,495 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
rural_king30
Morgan Le Fay
Level 29
God Stats
6W - 14L
1,251 SR
Queue Stats
139W - 187L
1,386 Elo+
Solo
Team Averages
Level 20
1,432 SR
1,430 Elo+

VS

Team Averages
Level 21
1,493 SR
1,281 Elo+
Zeus
Zeus
 
Zeus
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
HillarySwaank
Kali
Level 4
God Stats
0W - 1L
1,412 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thanatos
Thanatos
atimusthedark
Thanatos
Level 11
God Stats
0W - 2L
1,336 SR
Queue Stats
0W - 4L
1,152 Elo+
Party 1
Bellona
Bellona
juanca_rdzrdz
Bellona
Level 8
God Stats
0W - 3L
1,422 SR
Queue Stats
1W - 4L
1,056 Elo+
Solo
Artio
Artio
muffinonastick80
Artio
Level 24
God Stats
1W - 7L
1,795 SR
Queue Stats
121W - 152L
1,198 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 2 / 2
7,146
510
2,253
6,736
2,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
Raithirn
Tiamat
13
1 / 1 / 2
7,838
560
3,616
6,049
2,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Susano
12
1 / 0 / 3
7,442
532
2,087
6,618
2,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
canguro_24
Hou Yi
12
4 / 1 / 0
7,665
548
3,960
4,752
1,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morgan Le Fay
rural_king30
Morgan Le Fay
11
0 / 2 / 3
6,532
467
3,842
5,640
1,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
6 / 1 / 0
7,835
560
8,214
7,092
2,175
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 5 / 2
5,410
386
1,392
6,359
2,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
atimusthedark
Thanatos
8
0 / 3 / 0
5,267
376
1,345
8,010
2,156
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
11
0 / 0 / 1
6,275
448
689
4,860
2,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

5
0 / 3 / 1
4,744
339
1,241
6,898
2,562
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
12
Kills
6
6
Deaths
12
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
6
1
0
6
L
0
5
2
0.2
W
6
2
2
3.5
W
Tiamat
Raithirn
Tiamat
1
1
2
2
W
Susano
1
0
3
2.5
L
Thanatos
atimusthedark
Thanatos
0
3
0
0
W
Hou Yi
canguro_24
Hou Yi
4
1
0
4
L
Bellona
0
0
1
0.5
L
0
3
1
0.17
W
Morgan Le Fay
rural_king30
Morgan Le Fay
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,758
Damage
12,881
29,795
Taken
33,219
11,023
Mitigated
11,860
7,262
Healing
8,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
8,214
815
0
1,626
7,092
2,175
0
3,966
2,944
47,229
0
L
1,392
446
0
340
6,359
2,539
124
869
5,490
0
13,106
W
2,253
761
0
1,399
6,736
2,913
589
1,211
5,525
0
25,381
W
Tiamat
Raithirn
Tiamat
3,616
166
0
1,983
6,049
2,609
992
3,249
2,800
49,165
0
W
Susano
2,087
449
0
1,305
6,618
2,060
227
1,739
4,879
0
27,809
L
Thanatos
atimusthedark
Thanatos
1,345
325
0
4,022
8,010
2,156
0
1,142
6,806
0
24,604
W
Hou Yi
canguro_24
Hou Yi
3,960
1,412
102
1,879
4,752
1,626
1,209
1,266
3,486
0
33,067
L
Bellona
689
270
0
1,557
4,860
2,428
198
430
4,430
0
23,631
L
1,241
365
0
1,206
6,898
2,562
0
807
6,091
13,134
0
W
Morgan Le Fay
rural_king30
Morgan Le Fay
3,842
628
0
594
5,640
1,815
972
1,990
3,650
30,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,623
Gold Earned
29,531
329
Minions Killed
260
0
Camps Cleared
0
1,325,845
Distance Traveled
1,208,026
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,835
560
104
7
0
249,644
1
L
Kali
5,410
386
24
2
0
291,778
2
W
Da Ji
7,146
510
40
3
0
280,772
2
W
Tiamat
7,838
560
107
8
0
263,720
0
W
Susano
7,442
532
43
3
0
287,511
0
L
Thanatos
5,267
376
52
4
0
274,513
0
W
Hou Yi
7,665
548
84
6
0
244,890
4
L
Bellona
6,275
448
60
4
0
218,986
0
L
Artio
4,744
339
20
1
0
173,105
0
W
Morgan Le Fay
6,532
467
55
4
0
248,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role