Player Matchup

Danzaburou
Danzaburou
A1_Sauce_GoD-
Danzaburou
Level 138
God Stats
13W - 9L
1,564 SR
Queue Stats
734W - 793L
1,525 Elo+
Solo
Sol
Sol
Check4Traps
Sol
Level 41
God Stats
5W - 4L
1,657 SR
Queue Stats
67W - 54L
1,498 Elo+
Party 2
Tyr
Tyr
xDaddyTunax
Tyr
Level 24
God Stats
0W - 1L
1,537 SR
Queue Stats
39W - 22L
1,591 Elo+
Party 2
Team Averages
Level 68
1,586 SR
1,538 Elo+

VS

Team Averages
Level 48
1,765 SR
1,683 Elo+
Baron Samedi
Baron Samedi
Mothubus
Baron Samedi
Level 83
God Stats
3W - 2L
1,539 SR
Queue Stats
94W - 95L
1,469 Elo+
Solo
Athena
Athena
UnivalveRacer73
Athena
Level 36
God Stats
2W - 0L
1,926 SR
Queue Stats
89W - 19L
1,878 Elo+
Party 1
Thor
Thor
maniikin
Thor
Level 26
God Stats
6W - 3L
1,831 SR
Queue Stats
167W - 78L
1,703 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
A1_Sauce_GoD-
Danzaburou
9
1 / 4 / 2
6,176
618
5,676
7,778
4,367
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
2 / 5 / 1
6,300
630
8,188
7,681
2,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
0 / 5 / 3
5,740
574
2,399
10,342
5,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Mothubus
Baron Samedi
11
2 / 2 / 8
6,987
699
5,422
5,457
2,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 1 / 11
8,004
800
5,942
11,292
8,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
13
10 / 0 / 4
8,466
847
9,540
5,262
3,122
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
3
Kills
14
14
Deaths
3
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
A1_Sauce_GoD-
Danzaburou
1
4
2
0.5
L
2
5
1
0.5
W
Baron Samedi
Mothubus
Baron Samedi
2
2
8
3
W
2
1
11
7.5
W
Thor
10
0
4
12
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,263
Damage
20,904
25,801
Taken
22,011
11,656
Mitigated
14,194
5,323
Healing
6,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
A1_Sauce_GoD-
Danzaburou
5,676
2,685
0
2,546
7,778
4,367
0
3,574
4,204
0
19,668
L
8,188
2,532
0
1,361
7,681
2,197
0
3,278
4,403
24,964
0
W
Baron Samedi
Mothubus
Baron Samedi
5,422
328
1,027
1,052
5,457
2,439
382
1,932
3,525
15,964
0
W
5,942
1,676
0
3,381
11,292
8,633
248
4,523
6,769
15,331
0
W
Thor
9,540
1,686
0
1,236
5,262
3,122
960
2,120
3,142
0
32,309
L
2,399
591
0
1,416
10,342
5,092
0
4,668
5,674
0
3,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,216
Gold Earned
23,457
81
Minions Killed
106
2
Camps Cleared
7
464,095
Distance Traveled
574,215
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,176
618
34
3
0
140,997
2
L
Sol
6,300
630
42
4
2
162,281
4
W
Baron Samedi
6,987
699
26
3
1
173,870
3
W
Athena
8,004
800
14
1
0
205,676
1
W
Thor
8,466
847
66
7
6
194,669
0
L
Tyr
5,740
574
5
1
0
160,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role