Player Matchup

Set
Set
Gold IV
 
Set
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold II
 
Izanami
Gold II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold III
Frrr0st99
Sobek
Gold III
Level 85
God Stats
4W - 4L
1,606 SR
Queue Stats
113W - 112L
1,471 MMR
Solo
Nu Wa
Nu Wa
Silver II
Jhazym1
Nu Wa
Silver II
Level 67
God Stats
7W - 12L
1,463 SR
Queue Stats
43W - 62L
1,120 MMR
Solo
Nike
Nike
Gold IV
Thicc_Stromboli
Nike
Gold IV
Level 145
God Stats
2W - 1L
1,647 SR
Queue Stats
38W - 37L
1,526 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,543 SR
1,424 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 150
1,496 SR
1,468 MMR
Hun Batz
Hun Batz
Gold IV
 
Hun Batz
Gold IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Gold III
ChazbeAlpha
Danzaburou
Gold III
Level 157
God Stats
16W - 17L
1,587 SR
Queue Stats
378W - 381L
1,450 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold V
I Markoh I
Morgan Le Fay
Gold V
Level 153
God Stats
0W - 1L
1,368 SR
Queue Stats
30W - 24L
1,670 MMR
Party 2
Bellona
Bellona
Silver I
Jonnybro5602
Bellona
Silver I
Level 129
God Stats
2W - 4L
1,627 SR
Queue Stats
29W - 24L
1,621 MMR
Party 2
Ullr
Ullr
Silver I
ShadyInTheShade
Ullr
Silver I
Level 159
God Stats
1W - 6L
1,397 SR
Queue Stats
256W - 264L
1,100 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
12
3 / 0 / 2
6,415
642
4,732
7,385
2,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
 
Izanami
9
2 / 1 / 2
5,628
563
2,571
5,253
1,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
Frrr0st99
Sobek
8
3 / 1 / 1
5,765
577
2,926
7,369
3,359
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nu Wa
Jhazym1
Nu Wa
8
1 / 2 / 6
5,355
536
4,491
5,362
1,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 1 / 0
6,153
615
2,587
7,164
3,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
PersephoneAthenaCharybdisGilgameshLoki

VS

Bans
GebHeraAresChernobogOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
2 / 3 / 1
5,466
547
3,003
7,588
2,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
ChazbeAlpha
Danzaburou
9
0 / 1 / 0
4,918
492
2,421
3,549
866
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
I Markoh I
Morgan Le Fay
8
2 / 4 / 1
5,130
513
5,723
5,800
1,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
Jonnybro5602
Bellona
9
1 / 1 / 1
5,595
560
4,952
6,336
4,124
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

5
0 / 1 / 0
3,970
397
1,278
4,663
1,023
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
10
Kills
5
5
Deaths
10
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
3
0
2
4
W
Izanami
 
Izanami
2
1
2
3
L
Hun Batz
 
Hun Batz
2
3
1
0.83
L
Danzaburou
ChazbeAlpha
Danzaburou
0
1
0
0
W
Sobek
Frrr0st99
Sobek
3
1
1
3.5
L
Morgan Le Fay
I Markoh I
Morgan Le Fay
2
4
1
0.63
W
Nu Wa
Jhazym1
Nu Wa
1
2
6
2
L
Bellona
Jonnybro5602
Bellona
1
1
1
1.5
L
0
1
0
0
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,307
Damage
17,377
32,533
Taken
27,936
11,219
Mitigated
9,636
12,943
Healing
6,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
4,732
1,926
0
3,907
7,385
2,308
0
1,208
6,177
0
42,060
W
Izanami
 
Izanami
2,571
1,433
0
1,716
5,253
1,195
0
562
4,691
0
27,628
L
Hun Batz
 
Hun Batz
3,003
670
0
2,224
7,588
2,015
0
1,382
6,154
0
25,168
L
Danzaburou
ChazbeAlpha
Danzaburou
2,421
1,440
0
755
3,549
866
0
290
3,129
0
22,956
W
Sobek
Frrr0st99
Sobek
2,926
380
815
2,310
7,369
3,359
0
1,531
5,838
15,666
0
L
Morgan Le Fay
I Markoh I
Morgan Le Fay
5,723
533
0
916
5,800
1,608
0
2,644
3,016
26,045
0
W
Nu Wa
Jhazym1
Nu Wa
4,491
1,466
0
1,000
5,362
1,263
538
2,422
2,940
18,523
0
L
Bellona
Jonnybro5602
Bellona
4,952
1,276
0
1,745
6,336
4,124
0
869
5,363
0
27,595
L
1,278
435
0
1,123
4,663
1,023
0
1,877
2,710
0
13,105
W
2,587
568
0
3,195
7,164
3,094
440
0
7,164
0
36,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,316
Gold Earned
25,079
303
Minions Killed
219
0
Camps Cleared
0
972,351
Distance Traveled
901,099
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,415
642
91
9
0
218,812
1
W
Izanami
5,628
563
60
6
0
157,476
5
L
Hun Batz
5,466
547
53
5
0
197,769
2
L
Danzaburou
4,918
492
48
5
0
180,982
4
W
Sobek
5,765
577
31
3
0
205,503
3
L
Morgan Le Fay
5,130
513
41
4
0
188,737
1
W
Nu Wa
5,355
536
37
4
0
194,778
4
L
Bellona
5,595
560
58
6
0
208,977
2
L
Ullr
3,970
397
19
2
0
124,634
0
W
Nike
6,153
615
84
8
0
195,782
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role