Player Matchup

Nemesis
Nemesis
ChugtheNug
Nemesis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,595 Elo+
Party 3
Sol
Sol
Happy_Trogdor
Sol
Level 26
God Stats
49W - 61L
1,432 SR
Queue Stats
120W - 126L
1,449 Elo+
Solo
Heimdallr
Heimdallr
OOSpaghettios
Heimdallr
Level 21
God Stats
24W - 19L
1,591 SR
Queue Stats
48W - 45L
1,547 Elo+
Party 2
Serqet
Serqet
SaintPatrick459
Serqet
Level 8
God Stats
1W - 0L
1,748 SR
Queue Stats
6W - 0L
1,732 Elo+
Party 3
Geb
Geb
trymedaddy
Geb
Level 34
God Stats
2W - 5L
1,572 SR
Queue Stats
126W - 106L
1,597 Elo+
Party 2
Team Averages
Level 23
1,569 SR
1,584 Elo+

VS

Team Averages
Level 22
1,424 SR
1,330 Elo+
Cerberus
Cerberus
FenrirTheGrey1
Cerberus
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 29L
1,291 Elo+
Party 1
Neith
Neith
TheBeastFrom517
Neith
Level 9
God Stats
1W - 3L
1,067 SR
Queue Stats
3W - 8L
1,227 Elo+
Party 1
Sobek
Sobek
bananaman ffej
Sobek
Level 15
God Stats
15W - 18L
1,685 SR
Queue Stats
81W - 108L
1,267 Elo+
Party 1
Anubis
Anubis
kpootedestroyer
Anubis
Level 40
God Stats
17W - 35L
1,328 SR
Queue Stats
78W - 122L
1,355 Elo+
Party 1
Fenrir
Fenrir
筒隐の抖S猫
Fenrir
Level 29
God Stats
6W - 5L
1,541 SR
Queue Stats
74W - 79L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ChugtheNug
Nemesis
12
15 / 1 / 3
7,843
784
8,809
5,634
1,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
4 / 1 / 6
6,565
657
3,996
5,938
1,969
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heimdallr
OOSpaghettios
Heimdallr
10
5 / 1 / 7
6,123
612
5,953
4,187
1,662
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

12
4 / 0 / 0
6,840
684
2,076
4,546
1,528
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 0 / 11
5,351
535
2,933
5,612
2,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
5
1 / 6 / 1
4,389
439
1,228
6,762
3,496
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
0 / 3 / 1
4,196
420
2,244
3,763
883
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

5
0 / 7 / 1
4,033
403
1,360
9,064
3,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

7
0 / 7 / 1
4,653
465
2,088
7,425
2,856
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

8
1 / 5 / 1
4,947
495
3,687
7,921
3,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
7
28
Kills
2
3
Deaths
28
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nemesis
ChugtheNug
Nemesis
15
1
3
16.5
L
Cerberus
1
6
1
0.25
W
4
1
6
7
W
Heimdallr
OOSpaghettios
Heimdallr
5
1
7
8.5
W
4
0
0
4
L
0
3
1
0.17
L
0
7
1
0.07
L
0
7
1
0.07
W
0
0
11
5.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,767
Damage
10,607
25,917
Taken
34,935
9,568
Mitigated
14,333
6,966
Healing
4,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
ChugtheNug
Nemesis
8,809
4,440
0
1,087
5,634
1,633
0
1,213
4,421
0
36,750
L
Cerberus
1,228
150
0
333
6,762
3,496
0
909
5,853
4,335
0
W
3,996
1,168
0
2,410
5,938
1,969
1,731
1,290
4,648
27,049
0
W
Heimdallr
OOSpaghettios
Heimdallr
5,953
2,817
0
943
4,187
1,662
398
832
3,355
0
35,090
W
2,076
513
0
1,205
4,546
1,528
432
331
4,215
0
36,125
L
2,244
845
0
254
3,763
883
0
839
2,922
0
13,719
L
1,360
299
0
726
9,064
3,952
0
1,356
7,708
6,130
0
L
2,088
41
0
1,371
7,425
2,856
0
2,553
4,782
17,115
0
W
2,933
1,146
0
1,321
5,612
2,776
0
1,010
4,602
14,589
0
L
3,687
888
0
2,130
7,921
3,146
0
1,272
6,567
0
23,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,722
Gold Earned
22,218
303
Minions Killed
129
0
Camps Cleared
0
993,540
Distance Traveled
917,956
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,843
784
70
7
0
235,270
0
L
Cerberus
4,389
439
11
1
0
153,358
0
W
Sol
6,565
657
51
5
0
173,879
2
W
Heimdallr
6,123
612
69
7
0
184,238
1
W
Serqet
6,840
684
89
9
0
208,331
3
L
Neith
4,196
420
21
2
0
191,184
0
L
Sobek
4,033
403
11
1
0
205,507
0
L
Anubis
4,653
465
41
4
0
163,912
1
W
Geb
5,351
535
24
2
0
191,822
0
L
Fenrir
4,947
495
45
5
0
203,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role