Player Matchup

Janus
Janus
BMRfreakyy
Janus
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 37L
1,577 Elo+
Solo
Cabrakan
Cabrakan
Grimreaper12635
Cabrakan
Level 127
God Stats
7W - 7L
1,462 SR
Queue Stats
446W - 537L
1,398 Elo+
Party 1
Cthulhu
Cthulhu
ObeliskTor
Cthulhu
Level 15
God Stats
2W - 6L
1,286 SR
Queue Stats
5W - 9L
1,517 Elo+
Party 1
Skadi
Skadi
Prime bim3573
Skadi
Level 24
God Stats
1W - 3L
1,596 SR
Queue Stats
6W - 20L
1,267 Elo+
Party 1
Thanatos
Thanatos
jegajam
Thanatos
Level 28
God Stats
1W - 3L
1,401 SR
Queue Stats
111W - 83L
1,603 Elo+
Solo
Team Averages
Level 44
1,449 SR
1,472 Elo+

VS

Team Averages
Level 30
1,556 SR
1,507 Elo+
Ymir
Ymir
LinThiA5861
Ymir
Level 10
God Stats
1W - 4L
1,689 SR
Queue Stats
4W - 9L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
MrAsianPapi
Nu Wa
Level 84
God Stats
5W - 0L
1,565 SR
Queue Stats
28W - 35L
1,449 Elo+
Party 2
Nox
Nox
distortedsoul8m
Nox
Level 17
God Stats
28W - 16L
1,721 SR
Queue Stats
68W - 45L
1,649 Elo+
Solo
Ravana
Ravana
kcidregginekili
Ravana
Level 25
God Stats
2W - 2L
1,456 SR
Queue Stats
47W - 30L
1,663 Elo+
Solo
Charybdis
Charybdis
llDreamsII
Charybdis
Level 14
God Stats
5W - 4L
1,349 SR
Queue Stats
48W - 62L
1,274 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
3 / 6 / 1
8,831
519
7,014
11,713
2,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
11
5 / 5 / 3
7,600
447
6,834
16,897
17,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
ObeliskTor
Cthulhu
13
0 / 4 / 1
7,849
462
3,639
11,659
6,648
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
3 / 6 / 5
7,550
444
5,981
12,089
3,558
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thanatos
jegajam
Thanatos
7
2 / 1 / 1
6,145
361
1,196
5,231
1,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 8
7,335
431
3,340
9,613
9,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
6 / 2 / 2
9,106
536
11,395
7,385
2,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
8 / 1 / 7
10,929
643
10,650
7,495
3,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

18
6 / 3 / 4
10,394
611
11,532
7,946
3,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
llDreamsII
Charybdis
13
2 / 5 / 7
8,168
480
4,215
9,899
3,407
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
50
13
Kills
22
22
Deaths
13
11
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Janus
3
6
1
0.58
L
Cabrakan
5
5
3
1.3
W
0
2
8
2
W
6
2
2
3.5
L
Cthulhu
ObeliskTor
Cthulhu
0
4
1
0.13
L
3
6
5
0.92
W
8
1
7
11.5
L
Thanatos
jegajam
Thanatos
2
1
1
2.5
W
6
3
4
2.67
W
Charybdis
llDreamsII
Charybdis
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,664
Damage
41,132
57,589
Taken
42,338
32,495
Mitigated
22,090
10,698
Healing
6,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
7,014
516
0
2,273
11,713
2,930
31
4,869
6,844
61,498
0
L
Cabrakan
6,834
1,145
0
1,971
16,897
17,615
0
8,407
8,490
22,726
0
W
3,340
207
0
667
9,613
9,322
139
3,591
5,971
15,057
0
W
11,395
2,048
325
1,407
7,385
2,290
1,383
3,980
3,031
53,890
0
L
Cthulhu
ObeliskTor
Cthulhu
3,639
514
0
3,064
11,659
6,648
0
3,730
7,929
40,298
0
L
5,981
2,121
133
84
12,089
3,558
200
5,312
6,777
0
38,697
W
10,650
871
0
650
7,495
3,205
1,049
3,341
4,066
71,265
0
L
Thanatos
jegajam
Thanatos
1,196
338
0
3,173
5,231
1,744
0
3,067
2,164
0
17,200
W
11,532
3,966
0
2,651
7,946
3,866
0
2,437
5,218
0
86,806
W
Charybdis
llDreamsII
Charybdis
4,215
2,516
0
1,152
9,899
3,407
2,207
3,278
6,565
0
40,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,975
Gold Earned
45,932
344
Minions Killed
447
0
Camps Cleared
0
1,243,844
Distance Traveled
1,605,581
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,831
519
125
7
0
305,231
3
L
Cabrakan
7,600
447
33
2
0
281,232
2
W
Ymir
7,335
431
17
1
0
331,141
0
W
Nu Wa
9,106
536
91
5
0
264,598
2
L
Cthulhu
7,849
462
78
5
0
261,968
0
L
Skadi
7,550
444
63
4
0
248,643
0
W
Nox
10,929
643
137
8
0
341,799
5
L
Thanatos
6,145
361
45
3
0
146,770
0
W
Ravana
10,394
611
129
8
0
363,608
6
W
Charybdis
8,168
480
73
4
0
304,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role