Player Matchup

Cerberus
Cerberus
Masters
Dominantseal451
Cerberus
Masters
Level 140
God Stats
9W - 10L
1,628 SR
Queue Stats
144W - 125L
2,316 MMR
Solo
Rama
Rama
Diamond I
FischlSimpp
Rama
Diamond I
Level 149
God Stats
8W - 3L
1,668 SR
Queue Stats
127W - 101L
2,445 MMR
Solo
Agni
Agni
Diamond II
GRxTheFool
Agni
Diamond II
Level 156
God Stats
11W - 8L
1,734 SR
Queue Stats
155W - 133L
2,255 MMR
Solo
Nemesis
Nemesis
Masters
Iceyskillz
Nemesis
Masters
Level 137
God Stats
5W - 7L
1,625 SR
Queue Stats
306W - 292L
2,355 MMR
Solo
Achilles
Achilles
Diamond IV
LazyKitten98970
Achilles
Diamond IV
Level 121
God Stats
2W - 2L
1,605 SR
Queue Stats
64W - 45L
2,266 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 141
1,652 SR
2,328 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 146
1,635 SR
2,327 MMR
Camazotz
Camazotz
Diamond II
Ergo_Tokyo
Camazotz
Diamond II
Level 160
God Stats
15W - 14L
1,585 SR
Queue Stats
318W - 303L
2,405 MMR
Solo
Artemis
Artemis
Diamond IV
LoneWolfKing078
Artemis
Diamond IV
Level 160
God Stats
2W - 8L
1,624 SR
Queue Stats
270W - 262L
2,176 MMR
Solo
Apollo
Apollo
Masters
SoIoLvLing
Apollo
Masters
Level 108
God Stats
2W - 2L
1,675 SR
Queue Stats
258W - 238L
2,498 MMR
Solo
Bacchus
Bacchus
Masters
The Fallen Soap
Bacchus
Masters
Level 145
God Stats
13W - 7L
1,714 SR
Queue Stats
200W - 181L
2,158 MMR
Solo
Baron Samedi
Baron Samedi
Diamond II
itzauko
Baron Samedi
Diamond II
Level 158
God Stats
2W - 4L
1,576 SR
Queue Stats
157W - 149L
2,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
1 / 2 / 8
10,121
482
6,321
25,474
29,802
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
5 / 3 / 6
11,460
546
11,593
14,513
5,744
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
6 / 0 / 6
11,021
525
13,362
10,999
4,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
Iceyskillz
Nemesis
19
4 / 1 / 11
12,082
575
17,711
16,417
8,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Achilles
17
4 / 3 / 4
11,127
530
14,281
22,470
23,940
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
GebOdinSetGilgameshArtio

VS

Bans
TiamatKhepriAthenaPersephoneMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Ergo_Tokyo
Camazotz
17
3 / 1 / 2
10,419
496
13,168
22,708
8,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
1 / 2 / 2
9,772
465
7,482
9,944
3,222
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Apollo
SoIoLvLing
Apollo
16
4 / 3 / 0
10,754
512
9,983
13,661
5,530
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 6 / 2
8,726
416
8,598
24,251
26,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
itzauko
Baron Samedi
14
0 / 8 / 1
8,851
421
11,241
15,540
5,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
16
20
Kills
9
9
Deaths
20
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cerberus
1
2
8
2.5
L
Camazotz
Ergo_Tokyo
Camazotz
3
1
2
4
W
5
3
6
2.67
W
6
0
6
9
W
Nemesis
Iceyskillz
Nemesis
4
1
11
9.5
W
Achilles
4
3
4
2
L
1
2
2
1
L
Apollo
SoIoLvLing
Apollo
4
3
0
1.33
L
1
6
2
0.33
L
Baron Samedi
itzauko
Baron Samedi
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,268
Damage
50,472
89,873
Taken
86,104
71,979
Mitigated
49,490
39,472
Healing
30,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
6,321
345
2,337
7,702
25,474
29,802
325
7,755
17,719
31,737
0
L
Camazotz
Ergo_Tokyo
Camazotz
13,168
2,330
0
11,626
22,708
8,844
0
3,581
18,963
0
84,871
W
11,593
9,586
0
5,947
14,513
5,744
7,354
5,078
9,435
0
90,669
W
13,362
674
96
5,092
10,999
4,387
1,370
5,228
5,771
72,878
0
W
Nemesis
Iceyskillz
Nemesis
17,711
7,583
0
8,240
16,417
8,106
863
2,668
13,749
0
94,620
W
Achilles
14,281
3,554
353
9,705
22,470
23,940
1,242
1,648
20,822
2,204
56,494
L
7,482
3,001
0
3,424
9,944
3,222
3,227
2,138
7,734
0
66,173
L
Apollo
SoIoLvLing
Apollo
9,983
5,856
0
3,869
13,661
5,530
1,313
1,420
12,165
0
65,187
L
8,598
321
302
4,825
24,251
26,388
0
6,442
17,402
32,859
0
L
Baron Samedi
itzauko
Baron Samedi
11,241
513
2,375
3,977
15,540
5,506
112
5,710
9,569
55,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,811
Gold Earned
48,522
587
Minions Killed
520
0
Camps Cleared
0
2,128,620
Distance Traveled
1,872,546
26
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,121
482
61
3
0
411,561
6
L
Camazotz
10,419
496
130
6
0
447,768
1
W
Rama
11,460
546
145
7
0
359,428
6
W
Agni
11,021
525
134
6
0
410,998
11
W
Nemesis
12,082
575
150
7
0
513,526
3
W
Achilles
11,127
530
97
5
0
433,107
0
L
Artemis
9,772
465
122
6
0
368,964
5
L
Apollo
10,754
512
123
6
0
298,153
1
L
Bacchus
8,726
416
39
2
0
406,261
3
L
Baron Samedi
8,851
421
106
5
0
351,400
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role