Player Matchup

Geb
Geb
ElmerHomerus
Geb
Level 24
God Stats
5W - 4L
1,643 SR
Queue Stats
16W - 14L
1,465 Elo+
Party 2
Zeus
Zeus
Pepinja
Zeus
Level 18
God Stats
4W - 2L
1,549 SR
Queue Stats
8W - 7L
1,459 Elo+
Party 2
Neith
Neith
mexicanburrito8
Neith
Level 63
God Stats
5W - 5L
1,485 SR
Queue Stats
24W - 29L
1,385 Elo+
Party 2
Team Averages
Level 35
1,559 SR
1,436 Elo+

VS

Team Averages
Level 40
1,554 SR
1,407 Elo+
Cthulhu
Cthulhu
Abbracci
Cthulhu
Level 6
God Stats
0W - 2L
1,419 SR
Queue Stats
4W - 7L
1,393 Elo+
Party 1
Nemesis
Nemesis
Slaytonxd
Nemesis
Level 6
God Stats
0W - 1L
1,696 SR
Queue Stats
2W - 6L
1,393 Elo+
Party 1
Hera
Hera
Unjustifiable
Hera
Level 109
God Stats
14W - 14L
1,548 SR
Queue Stats
73W - 75L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 18
11,444
673
9,946
15,430
16,963
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Zeus
Pepinja
Zeus
17
14 / 5 / 4
13,469
792
21,735
10,012
4,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 2 / 15
11,795
694
12,338
11,542
4,639
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Abbracci
Cthulhu
14
2 / 7 / 5
11,686
687
7,890
22,032
24,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nemesis
Slaytonxd
Nemesis
14
1 / 8 / 5
10,483
617
4,134
16,344
9,707
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
5 / 6 / 2
11,220
660
14,149
11,040
5,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
20
21
Kills
8
8
Deaths
21
37
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Abbracci
Cthulhu
2
7
5
0.64
W
3
1
18
12
W
Zeus
Pepinja
Zeus
14
5
4
3.2
L
Nemesis
Slaytonxd
Nemesis
1
8
5
0.44
L
5
6
2
1
W
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,019
Damage
26,173
36,984
Taken
49,416
25,817
Mitigated
39,653
7,159
Healing
3,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Abbracci
Cthulhu
7,890
636
0
1,424
22,032
24,721
208
14,960
7,072
22,199
0
W
9,946
941
507
1,493
15,430
16,963
286
7,588
7,478
20,189
0
W
Zeus
Pepinja
Zeus
21,735
3,241
128
1,468
10,012
4,215
1,147
6,484
3,282
58,797
0
L
Nemesis
Slaytonxd
Nemesis
4,134
2,256
0
1,013
16,344
9,707
0
10,730
5,614
0
14,431
L
14,149
4,463
0
1,075
11,040
5,225
761
6,399
4,641
59,873
0
W
12,338
7,183
0
3,563
11,542
4,639
1,564
7,631
3,731
0
44,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,708
Gold Earned
33,389
138
Minions Killed
173
5
Camps Cleared
5
900,229
Distance Traveled
816,351
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,686
687
31
2
1
246,440
1
W
Geb
11,444
673
16
1
1
346,943
3
W
Zeus
13,469
792
74
4
1
279,119
1
L
Nemesis
10,483
617
22
1
0
289,279
2
L
Hera
11,220
660
120
7
4
280,632
1
W
Neith
11,795
694
48
3
3
274,167
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role