Player Matchup

Tiamat
Tiamat
McJagarooo
Tiamat
Level 106
God Stats
1W - 1L
1,312 SR
Queue Stats
375W - 434L
1,548 Elo+
Solo
Gilgamesh
Gilgamesh
MichelAsceKun04
Gilgamesh
Level 75
God Stats
20W - 19L
1,574 SR
Queue Stats
332W - 353L
1,491 Elo+
Party 2
Ullr
Ullr
QUILL3
Ullr
Level 137
God Stats
36W - 26L
1,596 SR
Queue Stats
244W - 243L
1,521 Elo+
Party 2
Ymir
Ymir
TheMooselIlIlIlI
Ymir
Level 109
God Stats
16W - 7L
1,596 SR
Queue Stats
306W - 283L
1,513 Elo+
Solo
Da Ji
Da Ji
ffsEileenn
Da Ji
Level 124
God Stats
24W - 26L
1,478 SR
Queue Stats
240W - 259L
1,490 Elo+
Party 2
Team Averages
Level 110
1,511 SR
1,513 Elo+

VS

Team Averages
Level 108
1,525 SR
1,495 Elo+
Sylvanus
Sylvanus
A God Hypnos
Sylvanus
Level 84
God Stats
3W - 3L
1,543 SR
Queue Stats
8W - 18L
1,416 Elo+
Party 1
Cthulhu
Cthulhu
AresGOAT
Cthulhu
Level 105
God Stats
0W - 1L
1,679 SR
Queue Stats
68W - 63L
1,515 Elo+
Party 1
Susano
Susano
Fries224
Susano
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 82L
1,484 Elo+
Party 1
Charybdis
Charybdis
R2kronos
Charybdis
Level 104
God Stats
20W - 25L
1,404 SR
Queue Stats
249W - 253L
1,514 Elo+
Party 1
Thor
Thor
WaveySenju
Thor
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
288W - 269L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
McJagarooo
Tiamat
15
1 / 5 / 5
9,911
496
6,311
11,306
6,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
MichelAsceKun04
Gilgamesh
19
3 / 1 / 1
12,486
624
5,859
12,922
13,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ullr
QUILL3
Ullr
20
9 / 1 / 3
12,513
626
13,307
10,955
4,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
5 / 3 / 8
11,245
562
11,827
13,771
15,528
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
19
8 / 2 / 11
12,031
602
13,929
13,023
6,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
A God Hypnos
Sylvanus
12
0 / 6 / 7
7,352
368
3,322
16,939
12,857
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cthulhu
AresGOAT
Cthulhu
15
4 / 7 / 4
9,404
470
9,583
15,940
6,826
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Susano
Fries224
Susano
19
2 / 3 / 1
11,019
551
10,291
15,539
14,220
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charybdis
R2kronos
Charybdis
15
2 / 5 / 1
9,164
458
6,907
11,893
2,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
4 / 5 / 5
9,667
483
7,796
15,133
5,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
30
26
Kills
12
12
Deaths
26
28
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
A God Hypnos
Sylvanus
0
6
7
0.58
L
Cthulhu
AresGOAT
Cthulhu
4
7
4
0.86
L
Susano
Fries224
Susano
2
3
1
0.83
W
Tiamat
McJagarooo
Tiamat
1
5
5
0.7
W
Gilgamesh
MichelAsceKun04
Gilgamesh
3
1
1
3.5
W
Ullr
QUILL3
Ullr
9
1
3
10.5
L
Charybdis
R2kronos
Charybdis
2
5
1
0.5
W
5
3
8
3
L
4
5
5
1.3
W
Da Ji
8
2
11
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,233
Damage
37,899
61,977
Taken
75,444
46,320
Mitigated
41,391
16,892
Healing
10,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
A God Hypnos
Sylvanus
3,322
940
1,325
3,642
16,939
12,857
0
6,014
10,911
21,008
0
L
Cthulhu
AresGOAT
Cthulhu
9,583
674
593
2,135
15,940
6,826
0
8,056
7,357
62,253
0
L
Susano
Fries224
Susano
10,291
1,634
0
641
15,539
14,220
0
708
14,831
0
76,382
W
Tiamat
McJagarooo
Tiamat
6,311
228
0
2,638
11,306
6,557
156
5,735
5,571
49,791
0
W
Gilgamesh
MichelAsceKun04
Gilgamesh
5,859
1,334
0
3,866
12,922
13,035
820
397
12,525
2,663
78,655
W
Ullr
QUILL3
Ullr
13,307
6,472
0
5,615
10,955
4,421
5,682
856
10,099
0
103,509
L
Charybdis
R2kronos
Charybdis
6,907
4,152
0
2,219
11,893
2,488
527
1,167
10,726
0
54,751
W
11,827
2,953
311
1,579
13,771
15,528
220
4,209
9,562
51,921
0
L
7,796
2,198
0
442
15,133
5,000
0
2,555
12,530
0
64,164
W
Da Ji
13,929
4,381
0
2,883
13,023
6,779
1,919
1,776
11,247
0
76,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,186
Gold Earned
46,606
633
Minions Killed
522
0
Camps Cleared
0
1,930,924
Distance Traveled
1,739,269
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,352
368
38
2
0
335,829
4
L
Cthulhu
9,404
470
102
5
0
330,876
0
L
Susano
11,019
551
169
8
0
368,376
8
W
Tiamat
9,911
496
94
5
0
361,709
1
W
Gilgamesh
12,486
624
175
9
0
391,933
3
W
Ullr
12,513
626
167
8
0
396,313
2
L
Charybdis
9,164
458
109
5
0
313,733
6
W
Ymir
11,245
562
80
4
0
373,122
2
L
Thor
9,667
483
104
5
0
390,455
1
W
Da Ji
12,031
602
117
6
0
407,847
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role