Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Crimson232
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,454 Elo+
Solo
Janus
Janus
Dragonvalor9682
Janus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,495 Elo+
Party 2
Jing Wei
Jing Wei
Jesse Moon1315
Jing Wei
Level 29
God Stats
1W - 2L
1,556 SR
Queue Stats
40W - 57L
1,319 Elo+
Party 1
Osiris
Osiris
kvng_jay9815
Osiris
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,701 Elo+
Party 1
Team Averages
Level 34
1,511 SR
1,494 Elo+

VS

Team Averages
Level 24
1,624 SR
1,485 Elo+
Fenrir
Fenrir
ElementThunder09
Fenrir
Level 17
God Stats
15W - 14L
1,467 SR
Queue Stats
54W - 70L
1,338 Elo+
Solo
Anubis
Anubis
ILGLFy
Anubis
Level 23
God Stats
5W - 0L
1,828 SR
Queue Stats
98W - 78L
1,568 Elo+
Party 3
Ares
Ares
chocheritas25
Ares
Level 29
God Stats
15W - 13L
1,728 SR
Queue Stats
128W - 130L
1,551 Elo+
Party 3
Charybdis
Charybdis
flippinfreshkid
Charybdis
Level 25
God Stats
4W - 2L
1,558 SR
Queue Stats
35W - 41L
1,386 Elo+
Solo
Baron Samedi
Baron Samedi
whobaldy
Baron Samedi
Level 25
God Stats
5W - 3L
1,540 SR
Queue Stats
12W - 7L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
10
0 / 2 / 1
5,463
497
5,763
6,127
1,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
Crimson232
Yemoja
6
0 / 6 / 0
4,416
401
1,529
8,181
3,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
0 / 2 / 1
5,036
458
1,430
3,520
706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
7
0 / 7 / 1
4,683
426
3,215
8,873
1,921
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Osiris
10
2 / 0 / 0
5,964
542
1,778
5,896
4,137
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,685
517
1,476
4,352
1,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
ILGLFy
Anubis
12
5 / 0 / 0
6,789
617
5,479
4,432
1,993
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 1 / 10
6,737
612
2,947
7,678
4,227
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charybdis
flippinfreshkid
Charybdis
10
8 / 0 / 5
6,666
606
7,896
5,426
1,562
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Baron Samedi
whobaldy
Baron Samedi
11
0 / 0 / 0
6,331
576
2,643
3,929
1,769
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
2
Kills
17
17
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
0
2
1
0.25
L
Yemoja
Crimson232
Yemoja
0
6
0
0
L
0
2
1
0.25
W
1
1
0
1
W
Anubis
ILGLFy
Anubis
5
0
0
5
L
Jing Wei
0
7
1
0.07
W
3
1
10
8
W
Charybdis
flippinfreshkid
Charybdis
8
0
5
10.5
L
Osiris
2
0
0
2
W
Baron Samedi
whobaldy
Baron Samedi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,715
Damage
20,441
32,597
Taken
25,817
11,581
Mitigated
10,808
6,929
Healing
12,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
5,763
928
0
2,494
6,127
1,633
0
1,310
4,817
0
32,939
L
Yemoja
Crimson232
Yemoja
1,529
554
115
347
8,181
3,184
0
2,624
5,557
9,819
0
L
1,430
0
0
740
3,520
706
0
2,316
1,204
21,925
0
W
1,476
166
0
1,781
4,352
1,257
440
123
4,187
0
22,780
W
Anubis
ILGLFy
Anubis
5,479
132
0
3,222
4,432
1,993
16
1,291
3,009
39,457
0
L
Jing Wei
3,215
2,412
0
2,233
8,873
1,921
270
2,455
6,418
0
17,343
W
2,947
235
1,449
2,581
7,678
4,227
532
804
6,832
11,745
0
W
Charybdis
flippinfreshkid
Charybdis
7,896
4,436
0
1,481
5,426
1,562
2,019
745
4,681
0
33,483
L
Osiris
1,778
492
0
1,000
5,896
4,137
0
2,364
3,532
0
27,681
W
Baron Samedi
whobaldy
Baron Samedi
2,643
291
0
2,016
3,929
1,769
246
0
3,929
36,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,562
Gold Earned
32,208
218
Minions Killed
297
0
Camps Cleared
0
1,013,150
Distance Traveled
1,011,915
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
5,463
497
66
6
0
229,906
2
L
Yemoja
4,416
401
14
1
0
167,008
1
L
Janus
5,036
458
39
4
0
210,408
1
W
Fenrir
5,685
517
57
5
0
240,776
0
W
Anubis
6,789
617
82
7
0
185,455
7
L
Jing Wei
4,683
426
40
4
0
213,146
1
W
Ares
6,737
612
19
2
0
216,543
3
W
Charybdis
6,666
606
57
5
0
188,483
0
L
Osiris
5,964
542
59
5
0
192,682
5
W
Baron Samedi
6,331
576
82
7
0
180,658
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role