Player Matchup

Ravana
Ravana
 
Ravana
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
Ashbore
Olorun
Level 83
God Stats
2W - 0L
1,587 SR
Queue Stats
190W - 112L
1,690 Elo+
Party 2
Artemis
Artemis
notNestie
Artemis
Level 105
God Stats
4W - 1L
1,686 SR
Queue Stats
236W - 108L
1,803 Elo+
Party 2
Athena
Athena
Ångeℓ
Athena
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 9L
1,728 Elo+
Party 2
Team Averages
Level 93
1,555 SR
1,644 Elo+

VS

Team Averages
Level 98
1,675 SR
1,674 Elo+
Thanatos
Thanatos
 
Thanatos
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
BillMurrayGarfi8
Charybdis
Level 109
God Stats
11W - 3L
1,797 SR
Queue Stats
168W - 131L
1,699 Elo+
Party 1
Yemoja
Yemoja
BokChewy
Yemoja
Level 102
God Stats
3W - 5L
1,677 SR
Queue Stats
125W - 87L
1,703 Elo+
Party 1
Bakasura
Bakasura
Neovigil
Bakasura
Level 109
God Stats
14W - 12L
1,669 SR
Queue Stats
163W - 141L
1,681 Elo+
Party 1
Discordia
Discordia
darkweiner69
Discordia
Level 141
God Stats
4W - 3L
1,733 SR
Queue Stats
9W - 7L
1,786 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
16
10 / 1 / 6
9,997
714
9,600
7,675
3,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
 
Kuzenbo
14
5 / 2 / 7
8,500
607
8,820
12,323
12,184
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Olorun
Ashbore
Olorun
15
12 / 3 / 5
9,437
674
11,091
8,730
3,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
notNestie
Artemis
15
6 / 0 / 8
9,243
660
11,478
9,075
3,953
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Athena
Ångeℓ
Athena
14
4 / 0 / 16
8,618
616
4,370
10,018
10,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
3 / 9 / 1
7,553
540
4,973
12,773
3,382
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
10
1 / 8 / 1
6,453
461
4,863
11,414
2,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
BokChewy
Yemoja
9
0 / 5 / 2
5,866
419
3,935
11,447
7,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
Neovigil
Bakasura
12
0 / 7 / 1
6,999
500
5,442
10,549
6,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
darkweiner69
Discordia
11
1 / 8 / 4
6,954
497
7,679
9,014
2,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
14
37
Kills
5
6
Deaths
37
42
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
10
1
6
13
W
Kuzenbo
 
Kuzenbo
5
2
7
4.25
L
Thanatos
 
Thanatos
3
9
1
0.39
W
Olorun
Ashbore
Olorun
12
3
5
4.83
L
Charybdis
1
8
1
0.19
L
Yemoja
BokChewy
Yemoja
0
5
2
0.2
L
Bakasura
Neovigil
Bakasura
0
7
1
0.07
L
Discordia
darkweiner69
Discordia
1
8
4
0.38
W
Artemis
notNestie
Artemis
6
0
8
10
W
Athena
Ångeℓ
Athena
4
0
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,359
Damage
26,892
47,821
Taken
55,197
33,709
Mitigated
22,502
19,208
Healing
10,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
9,600
2,734
0
3,360
7,675
3,833
0
1,261
5,995
0
72,765
W
Kuzenbo
 
Kuzenbo
8,820
2,208
0
5,184
12,323
12,184
431
1,474
9,983
47,771
0
L
Thanatos
 
Thanatos
4,973
593
0
5,000
12,773
3,382
0
5,042
7,731
0
27,273
W
Olorun
Ashbore
Olorun
11,091
5,017
84
3,642
8,730
3,715
2,282
3,342
5,088
52,083
5,288
L
Charybdis
4,863
3,068
0
959
11,414
2,982
0
3,281
8,133
0
35,283
L
Yemoja
BokChewy
Yemoja
3,935
702
467
1,104
11,447
7,687
0
4,499
6,948
14,263
0
L
Bakasura
Neovigil
Bakasura
5,442
3,292
0
2,470
10,549
6,205
0
5,861
4,688
0
33,442
L
Discordia
darkweiner69
Discordia
7,679
555
0
760
9,014
2,246
0
4,666
4,348
31,608
0
W
Artemis
notNestie
Artemis
11,478
5,013
0
4,552
9,075
3,953
3,042
2,081
6,886
0
65,994
W
Athena
Ångeℓ
Athena
4,370
1,045
0
2,386
10,018
10,024
58
2,756
7,146
15,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,795
Gold Earned
33,825
482
Minions Killed
302
0
Camps Cleared
0
1,493,157
Distance Traveled
1,285,737
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,997
714
127
9
0
322,387
3
W
Kuzenbo
8,500
607
88
6
0
319,299
0
L
Thanatos
7,553
540
53
4
0
254,612
0
W
Olorun
9,437
674
120
9
0
269,350
1
L
Charybdis
6,453
461
72
5
0
216,687
4
L
Yemoja
5,866
419
24
2
0
263,190
2
L
Bakasura
6,999
500
107
8
0
287,396
3
L
Discordia
6,954
497
46
3
0
263,852
1
W
Artemis
9,243
660
121
9
0
258,157
4
W
Athena
8,618
616
26
2
0
323,964
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role