Player Matchup

Baron Samedi
Baron Samedi
Arod8805
Baron Samedi
Level 87
God Stats
1W - 0L
1,324 SR
Queue Stats
39W - 19L
1,703 Elo+
Party 3
Bellona
Bellona
Dmakasaur
Bellona
Level 26
God Stats
25W - 22L
1,591 SR
Queue Stats
178W - 182L
1,447 Elo+
Party 4
Hachiman
Hachiman
Goonified
Hachiman
Level 10
God Stats
6W - 5L
1,517 SR
Queue Stats
19W - 24L
1,147 Elo+
Party 4
Charybdis
Charybdis
Unpoggers
Charybdis
Level 2
God Stats
3W - 2L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3
Merlin
Merlin
oofmoi
Merlin
Level 24
God Stats
16W - 12L
1,438 SR
Queue Stats
75W - 69L
1,500 Elo+
Solo
Team Averages
Level 30
1,474 SR
1,459 Elo+

VS

Team Averages
Level 25
1,473 SR
1,454 Elo+
Bacchus
Bacchus
Applesauce13
Bacchus
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
149W - 187L
1,400 Elo+
Solo
Ra
Ra
Elppanz
Ra
Level 18
God Stats
1W - 1L
1,561 SR
Queue Stats
40W - 36L
1,573 Elo+
Party 1
Tyr
Tyr
Lukerange
Tyr
Level 27
God Stats
1W - 2L
1,551 SR
Queue Stats
42W - 50L
1,425 Elo+
Party 2
Skadi
Skadi
Smokah
Skadi
Level 38
God Stats
109W - 79L
1,576 SR
Queue Stats
229W - 194L
1,564 Elo+
Party 1
Thanatos
Thanatos
funkydolajr
Thanatos
Level 13
God Stats
0W - 7L
1,177 SR
Queue Stats
6W - 15L
1,310 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Arod8805
Baron Samedi
12
0 / 3 / 5
7,838
523
5,144
9,108
3,454
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
Dmakasaur
Bellona
13
1 / 3 / 3
7,522
501
8,317
9,286
8,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
Goonified
Hachiman
8
0 / 6 / 3
5,765
384
1,850
6,614
1,215
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
Unpoggers
Charybdis
18
13 / 0 / 0
10,601
707
14,900
11,856
4,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
oofmoi
Merlin
14
1 / 3 / 1
8,184
546
4,013
7,534
2,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Applesauce13
Bacchus
13
7 / 2 / 2
8,353
557
6,172
8,722
9,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
3 / 3 / 1
7,543
503
3,855
8,245
2,966
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
0 / 2 / 2
7,594
506
5,454
14,003
11,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
Smokah
Skadi
13
2 / 3 / 6
7,995
533
8,382
8,557
3,514
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
funkydolajr
Thanatos
11
3 / 5 / 1
7,068
471
4,600
11,734
3,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
27
15
Kills
15
15
Deaths
15
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Applesauce13
Bacchus
7
2
2
4
W
Baron Samedi
Arod8805
Baron Samedi
0
3
5
0.83
W
Bellona
Dmakasaur
Bellona
1
3
3
0.83
L
3
3
1
1.17
W
Hachiman
Goonified
Hachiman
0
6
3
0.25
L
0
2
2
0.5
L
Skadi
Smokah
Skadi
2
3
6
1.67
W
Charybdis
Unpoggers
Charybdis
13
0
0
13
L
Thanatos
funkydolajr
Thanatos
3
5
1
0.7
W
Merlin
oofmoi
Merlin
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,224
Damage
28,463
44,398
Taken
51,261
19,540
Mitigated
30,212
15,488
Healing
16,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Applesauce13
Bacchus
6,172
701
0
1,189
8,722
9,022
120
2,977
5,693
19,190
0
W
Baron Samedi
Arod8805
Baron Samedi
5,144
489
1,166
2,844
9,108
3,454
504
3,160
5,944
36,420
0
W
Bellona
Dmakasaur
Bellona
8,317
1,978
0
2,828
9,286
8,046
39
298
8,948
5,651
30,982
L
3,855
534
370
2,249
8,245
2,966
80
1,845
6,184
41,215
0
W
Hachiman
Goonified
Hachiman
1,850
1,364
0
243
6,614
1,215
338
1,675
4,899
0
11,030
L
5,454
894
0
3,349
14,003
11,025
25
1,557
12,446
0
35,734
L
Skadi
Smokah
Skadi
8,382
4,354
0
2,486
8,557
3,514
938
2,126
6,431
0
55,078
W
Charybdis
Unpoggers
Charybdis
14,900
7,857
0
6,209
11,856
4,299
777
1,890
9,898
0
82,760
L
Thanatos
funkydolajr
Thanatos
4,600
1,875
0
7,261
11,734
3,685
0
1,914
9,710
0
36,125
W
Merlin
oofmoi
Merlin
4,013
783
0
2,198
7,534
2,526
652
2,748
4,682
49,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,910
Gold Earned
38,553
418
Minions Killed
348
0
Camps Cleared
0
1,306,331
Distance Traveled
1,304,608
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,353
557
31
2
0
247,705
6
W
Baron Samedi
7,838
523
65
4
0
271,009
1
W
Bellona
7,522
501
62
4
0
268,681
2
L
Ra
7,543
503
83
6
0
279,573
5
W
Hachiman
5,765
384
25
2
0
229,882
0
L
Tyr
7,594
506
71
5
0
279,753
0
L
Skadi
7,995
533
92
6
0
236,984
3
W
Charybdis
10,601
707
152
10
0
302,329
2
L
Thanatos
7,068
471
71
5
0
260,593
2
W
Merlin
8,184
546
114
8
0
234,430
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role