Player Matchup

Gilgamesh
Gilgamesh
BabyGarcDooDoo
Gilgamesh
Level 74
God Stats
33W - 19L
1,614 SR
Queue Stats
355W - 337L
1,508 Elo+
Party 3
Terra
Terra
Canttouch4
Terra
Level 146
God Stats
5W - 1L
1,491 SR
Queue Stats
62W - 42L
1,594 Elo+
Party 4
Eset
Eset
LALOELMALO17
Eset
Level 117
God Stats
2W - 5L
1,593 SR
Queue Stats
89W - 99L
1,434 Elo+
Party 3
Achilles
Achilles
ThezeLumpz
Achilles
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 120L
1,441 Elo+
Party 4
Ullr
Ullr
TriLeggedBaller
Ullr
Level 108
God Stats
2W - 2L
1,772 SR
Queue Stats
49W - 52L
1,525 Elo+
Party 4
Team Averages
Level 110
1,594 SR
1,500 Elo+

VS

Team Averages
Level 87
1,516 SR
1,492 Elo+
Sylvanus
Sylvanus
Circian
Sylvanus
Level 70
God Stats
2W - 3L
1,522 SR
Queue Stats
17W - 18L
1,494 Elo+
Party 2
Jing Wei
Jing Wei
Generalize
Jing Wei
Level 66
God Stats
1W - 3L
1,421 SR
Queue Stats
24W - 18L
1,515 Elo+
Party 2
Hades
Hades
Hi im SamTerry
Hades
Level 85
God Stats
11W - 5L
1,641 SR
Queue Stats
63W - 66L
1,429 Elo+
Party 2
Bellona
Bellona
axtracer
Bellona
Level 126
God Stats
41W - 31L
1,616 SR
Queue Stats
101W - 105L
1,552 Elo+
Party 1
Fenrir
Fenrir
fightram
Fenrir
Level 88
God Stats
0W - 3L
1,382 SR
Queue Stats
111W - 103L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BabyGarcDooDoo
Gilgamesh
17
8 / 3 / 7
11,193
622
16,076
16,024
8,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Terra
15
2 / 4 / 7
9,278
515
6,388
16,672
16,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
8 / 5 / 3
10,271
571
14,054
15,176
6,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
ThezeLumpz
Achilles
14
0 / 2 / 3
8,792
488
3,935
11,344
9,135
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
6 / 3 / 8
10,163
565
12,352
12,908
4,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Circian
Sylvanus
13
3 / 5 / 6
8,370
465
10,435
15,081
20,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jing Wei
Generalize
Jing Wei
15
5 / 5 / 3
9,447
525
10,247
13,326
3,677
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
2 / 7 / 2
8,373
465
9,085
14,232
7,039
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
axtracer
Bellona
16
2 / 3 / 1
10,014
556
8,356
12,276
13,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
fightram
Fenrir
16
5 / 4 / 3
9,794
544
8,709
14,068
5,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
32
24
Kills
17
17
Deaths
24
28
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BabyGarcDooDoo
Gilgamesh
8
3
7
3.83
W
Terra
2
4
7
1.38
L
Sylvanus
Circian
Sylvanus
3
5
6
1.2
L
Jing Wei
Generalize
Jing Wei
5
5
3
1.3
L
2
7
2
0.43
W
8
5
3
1.9
W
Achilles
ThezeLumpz
Achilles
0
2
3
0.75
W
6
3
8
3.33
L
Bellona
axtracer
Bellona
2
3
1
0.83
L
Fenrir
fightram
Fenrir
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,805
Damage
46,832
72,124
Taken
68,983
44,984
Mitigated
51,161
21,663
Healing
18,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BabyGarcDooDoo
Gilgamesh
16,076
5,749
0
3,426
16,024
8,552
0
3,153
12,871
0
91,170
W
Terra
6,388
1,765
1,361
3,332
16,672
16,404
0
5,812
10,860
27,681
0
L
Sylvanus
Circian
Sylvanus
10,435
3,485
1,390
4,871
15,081
20,913
0
3,937
11,063
25,457
5,797
L
Jing Wei
Generalize
Jing Wei
10,247
7,738
0
1,632
13,326
3,677
0
3,194
10,070
0
46,214
L
9,085
1,039
231
3,502
14,232
7,039
280
8,309
5,487
40,112
0
W
14,054
1,456
807
6,029
15,176
6,506
351
5,880
9,296
69,689
0
W
Achilles
ThezeLumpz
Achilles
3,935
1,252
0
3,249
11,344
9,135
0
1,854
9,490
0
49,056
W
12,352
5,486
0
3,459
12,908
4,387
615
3,779
9,129
0
61,188
L
Bellona
axtracer
Bellona
8,356
2,098
0
1,937
12,276
13,573
0
1,694
10,460
11,693
59,586
L
Fenrir
fightram
Fenrir
8,709
2,584
0
5,398
14,068
5,959
0
2,496
11,414
0
61,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,697
Gold Earned
45,998
495
Minions Killed
490
0
Camps Cleared
0
1,730,679
Distance Traveled
1,668,366
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,193
622
126
7
0
367,107
4
W
Terra
9,278
515
49
3
0
365,895
5
L
Sylvanus
8,370
465
46
3
0
311,523
6
L
Jing Wei
9,447
525
85
5
0
310,208
5
L
Hades
8,373
465
83
5
0
301,888
5
W
Eset
10,271
571
123
7
0
309,964
8
W
Achilles
8,792
488
97
5
0
336,784
4
W
Ullr
10,163
565
100
6
0
350,929
2
L
Bellona
10,014
556
161
9
0
361,284
2
L
Fenrir
9,794
544
115
6
0
383,463
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role