Player Matchup

Tiamat
Tiamat
MetalNemesis
Tiamat
Level 24
God Stats
7W - 5L
1,556 SR
Queue Stats
49W - 38L
1,593 Elo+
Party 1
Athena
Athena
Potato10000
Athena
Level 25
God Stats
10W - 9L
1,624 SR
Queue Stats
55W - 43L
1,594 Elo+
Party 1
Skadi
Skadi
R3dDrag0n1
Skadi
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,480 Elo+
Party 1
Thor
Thor
ShaDowKiller2003
Thor
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
ShadowPlasma2
Sun Wukong
Level 25
God Stats
4W - 4L
1,569 SR
Queue Stats
55W - 43L
1,594 Elo+
Party 1
Team Averages
Level 19
1,550 SR
1,552 Elo+

VS

Team Averages
Level 18
1,558 SR
1,507 Elo+
Loki
Loki
GamingZealot
Loki
Level 29
God Stats
6W - 4L
1,557 SR
Queue Stats
62W - 74L
1,487 Elo+
Solo
Ares
Ares
Kasutogore
Ares
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
LilBoom
Tsukuyomi
Level 9
God Stats
4W - 6L
1,494 SR
Queue Stats
16W - 21L
1,343 Elo+
Party 2
Hel
Hel
blumoe
Hel
Level 25
God Stats
5W - 2L
1,739 SR
Queue Stats
51W - 39L
1,559 Elo+
Solo
Izanami
Izanami
mdoney10
Izanami
Level 19
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 3L
1,643 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
2 / 4 / 2
7,965
498
7,582
10,448
6,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
9
1 / 6 / 3
6,638
415
3,621
15,627
12,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Skadi
11
1 / 5 / 2
6,643
415
5,442
8,974
2,821
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
2 / 5 / 2
7,802
488
2,340
9,851
4,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
ShadowPlasma2
Sun Wukong
13
3 / 5 / 4
8,455
528
9,544
13,518
7,334
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 3
8,855
553
4,790
8,730
3,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 3 / 11
7,907
494
5,629
13,151
10,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tsukuyomi
LilBoom
Tsukuyomi
15
7 / 1 / 8
9,376
586
10,256
9,844
3,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hel
blumoe
Hel
17
9 / 1 / 4
10,293
643
13,829
11,384
4,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Izanami
mdoney10
Izanami
13
5 / 2 / 3
8,408
526
5,678
7,377
2,224
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
53
9
Kills
24
25
Deaths
10
13
Assists
29
Player
Kills
Deaths
Assists
KDA
W
2
3
3
1.17
W
1
3
11
2.17
W
Tsukuyomi
LilBoom
Tsukuyomi
7
1
8
11
L
Tiamat
2
4
2
0.75
L
Athena
1
6
3
0.42
L
Skadi
1
5
2
0.4
L
2
5
2
0.6
L
Sun Wukong
ShadowPlasma2
Sun Wukong
3
5
4
1
W
Hel
blumoe
Hel
9
1
4
11
W
Izanami
mdoney10
Izanami
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,529
Damage
40,182
58,418
Taken
50,486
33,104
Mitigated
24,049
8,236
Healing
15,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,790
1,346
0
925
8,730
3,726
2,870
953
7,633
0
56,832
W
5,629
255
0
3,116
13,151
10,183
71
3,432
9,533
17,465
0
W
Tsukuyomi
LilBoom
Tsukuyomi
10,256
2,393
0
2,118
9,844
3,554
0
2,119
7,667
0
49,165
L
Tiamat
7,582
1,144
0
1,726
10,448
6,359
522
4,264
5,944
54,027
0
L
Athena
3,621
1,348
0
1,923
15,627
12,200
0
5,744
9,773
13,475
0
L
Skadi
5,442
2,194
0
1,360
8,974
2,821
0
2,902
6,020
0
28,484
L
2,340
659
0
1,115
9,851
4,390
0
1,410
8,413
0
43,792
L
Sun Wukong
ShadowPlasma2
Sun Wukong
9,544
1,560
0
2,112
13,518
7,334
149
4,548
8,810
0
46,131
W
Hel
blumoe
Hel
13,829
1,255
2,080
5,805
11,384
4,362
722
3,464
7,778
75,393
0
W
Izanami
mdoney10
Izanami
5,678
3,995
0
1,097
7,377
2,224
1,798
705
6,672
0
55,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,503
Gold Earned
44,839
342
Minions Killed
467
0
Camps Cleared
0
1,450,262
Distance Traveled
1,568,369
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,855
553
108
7
0
302,836
0
W
Ares
7,907
494
26
2
0
319,849
2
W
Tsukuyomi
9,376
586
95
6
0
340,230
2
L
Tiamat
7,965
498
106
7
0
281,096
2
L
Athena
6,638
415
15
1
0
267,625
1
L
Skadi
6,643
415
51
3
0
290,527
3
L
Thor
7,802
488
84
5
0
274,195
0
L
Sun Wukong
8,455
528
86
5
0
336,819
5
W
Hel
10,293
643
139
9
0
293,907
0
W
Izanami
8,408
526
99
6
0
311,547
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role