Player Matchup

Thor
Thor
Ascen5ion
Thor
Level 4
God Stats
0W - 3L
1,179 SR
Queue Stats
3W - 8L
1,233 Elo+
Solo
Sun Wukong
Sun Wukong
Ckiller1
Sun Wukong
Level 17
God Stats
3W - 9L
1,358 SR
Queue Stats
3W - 9L
1,276 Elo+
Solo
Awilix
Awilix
ImNotSharp
Awilix
Level 26
God Stats
1W - 1L
1,783 SR
Queue Stats
40W - 34L
1,490 Elo+
Solo
He Bo
He Bo
IndyKush
He Bo
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
53W - 63L
1,404 Elo+
Solo
Merlin
Merlin
KnownCautions
Merlin
Level 26
God Stats
11W - 9L
1,429 SR
Queue Stats
30W - 43L
1,424 Elo+
Solo
Team Averages
Level 20
1,450 SR
1,365 Elo+

VS

Team Averages
Level 16
1,589 SR
1,445 Elo+
Cthulhu
Cthulhu
Agr0n666
Cthulhu
Level 18
God Stats
26W - 21L
1,943 SR
Queue Stats
102W - 112L
1,440 Elo+
Party 1
Jing Wei
Jing Wei
Jamrock503
Jing Wei
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 9L
1,477 Elo+
Solo
Chaac
Chaac
RubenUwU
Chaac
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 84L
1,475 Elo+
Solo
Persephone
Persephone
Setheer584
Persephone
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 118L
1,333 Elo+
Party 1
Ra
Ra
XanXanaX
Ra
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
20
5 / 10 / 20
13,739
981
15,863
24,599
10,808
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sun Wukong
Ckiller1
Sun Wukong
20
7 / 8 / 25
14,370
1,026
12,196
27,037
35,053
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Awilix
ImNotSharp
Awilix
20
12 / 2 / 23
15,476
1,105
19,164
20,667
13,502
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

He Bo
IndyKush
He Bo
20
9 / 7 / 22
16,030
1,145
30,113
23,194
9,781
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
11 / 7 / 20
14,590
1,042
27,828
21,545
9,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

0

VS

Team 2 Tickets

9

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Agr0n666
Cthulhu
20
0 / 5 / 18
13,951
997
17,972
20,538
26,658
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jing Wei
Jamrock503
Jing Wei
20
7 / 8 / 16
15,054
1,075
21,548
16,596
5,769
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
RubenUwU
Chaac
20
25 / 7 / 7
19,976
1,427
46,320
31,935
50,358
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Persephone
Setheer584
Persephone
20
0 / 12 / 18
13,147
939
12,504
23,193
8,073
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
1 / 12 / 12
12,169
869
9,746
17,942
6,109
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

154
Kill Participation
104
44
Kills
33
34
Deaths
44
110
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Agr0n666
Cthulhu
0
5
18
1.8
L
Thor
5
10
20
1.5
L
Sun Wukong
Ckiller1
Sun Wukong
7
8
25
2.44
L
Awilix
ImNotSharp
Awilix
12
2
23
11.75
L
He Bo
IndyKush
He Bo
9
7
22
2.86
W
Jing Wei
Jamrock503
Jing Wei
7
8
16
1.88
L
11
7
20
3
W
Chaac
RubenUwU
Chaac
25
7
7
4.07
W
Persephone
Setheer584
Persephone
0
12
18
0.75
W
1
12
12
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,164
Damage
108,090
117,042
Taken
110,204
79,032
Mitigated
96,967
7,008
Healing
14,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Agr0n666
Cthulhu
17,972
244
2,249
0
20,538
26,658
0
8,717
11,821
59,010
0
L
Thor
15,863
4,524
0
0
24,599
10,808
0
8,146
16,453
0
42,829
L
Sun Wukong
Ckiller1
Sun Wukong
12,196
2,369
0
610
27,037
35,053
0
9,257
17,780
0
21,670
L
Awilix
ImNotSharp
Awilix
19,164
6,849
0
2,434
20,667
13,502
0
8,117
12,550
0
25,872
L
He Bo
IndyKush
He Bo
30,113
4,313
0
1,829
23,194
9,781
0
7,412
15,782
65,105
0
W
Jing Wei
Jamrock503
Jing Wei
21,548
12,726
0
490
16,596
5,769
0
11,886
4,710
0
49,711
L
27,828
2,181
216
1,919
21,545
9,888
0
7,290
14,255
60,073
0
W
Chaac
RubenUwU
Chaac
46,320
10,530
0
8,752
31,935
50,358
0
13,315
18,620
0
77,353
W
Persephone
Setheer584
Persephone
12,504
2,144
0
1,250
23,193
8,073
0
13,725
9,456
28,183
0
W
9,746
1,489
1,444
729
17,942
6,109
0
10,292
7,650
21,466
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,205
Gold Earned
74,297
241
Minions Killed
271
9
Camps Cleared
7
1,348,357
Distance Traveled
1,239,852
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,951
997
96
7
1
282,771
0
L
Thor
13,739
981
55
4
0
253,632
3
L
Sun Wukong
14,370
1,026
15
1
0
280,216
0
L
Awilix
15,476
1,105
14
1
3
309,794
0
L
He Bo
16,030
1,145
71
5
5
260,909
3
W
Jing Wei
15,054
1,075
45
3
0
232,231
0
L
Merlin
14,590
1,042
86
6
1
243,806
0
W
Chaac
19,976
1,427
64
5
6
279,435
1
W
Persephone
13,147
939
32
2
0
258,922
0
W
Ra
12,169
869
34
2
0
186,493
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role