Player Matchup

Izanami
Izanami
HeartlessReap76
Izanami
Level 29
God Stats
2W - 11L
1,366 SR
Queue Stats
44W - 105L
1,173 Elo+
Party 1
Janus
Janus
JT_Miojin-Chan00
Janus
Level 103
God Stats
6W - 11L
1,340 SR
Queue Stats
326W - 515L
1,353 Elo+
Party 1
Neith
Neith
Phoenix_Wingzz
Neith
Level 47
God Stats
0W - 1L
1,799 SR
Queue Stats
1W - 8L
1,213 Elo+
Party 2
Hera
Hera
TRAIN2WIN666
Hera
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,251 Elo+
Party 2
Nemesis
Nemesis
lady--space
Nemesis
Level 88
God Stats
4W - 12L
1,449 SR
Queue Stats
251W - 399L
1,361 Elo+
Party 1
Team Averages
Level 58
1,491 SR
1,270 Elo+

VS

Team Averages
Level 78
1,496 SR
1,380 Elo+
King Arthur
King Arthur
Johnny_yorkkml14
King Arthur
Level 66
God Stats
61W - 64L
1,480 SR
Queue Stats
260W - 303L
1,356 Elo+
Solo
Chang'e
Chang'e
PapiChulo07
Chang'e
Level 103
God Stats
71W - 61L
1,486 SR
Queue Stats
120W - 119L
1,386 Elo+
Solo
Thanatos
Thanatos
StigMa-Instinct
Thanatos
Level 117
God Stats
31W - 32L
1,466 SR
Queue Stats
207W - 211L
1,397 Elo+
Solo
Khepri
Khepri
Yoko-Arika115
Khepri
Level 46
God Stats
20W - 11L
1,682 SR
Queue Stats
277W - 304L
1,362 Elo+
Solo
Jing Wei
Jing Wei
only_1wayoutflex
Jing Wei
Level 58
God Stats
3W - 0L
1,364 SR
Queue Stats
51W - 53L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
5,997
461
3,318
5,087
1,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 5 / 0
6,906
531
5,945
10,636
3,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 4 / 1
5,153
396
4,849
6,916
1,712
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
1 / 5 / 0
5,156
397
2,688
5,198
1,101
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
lady--space
Nemesis
9
0 / 1 / 2
5,894
453
3,369
8,342
2,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Johnny_yorkkml14
King Arthur
10
3 / 1 / 2
5,939
457
3,969
6,936
4,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
PapiChulo07
Chang'e
14
6 / 1 / 2
7,920
609
8,440
7,823
2,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
12
4 / 2 / 2
7,067
544
6,707
9,332
3,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
3 / 0 / 8
7,050
542
4,957
8,624
9,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 2 / 0
6,966
536
698
6,839
1,961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
6
Kills
17
17
Deaths
6
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
4
5
0
0.8
W
King Arthur
Johnny_yorkkml14
King Arthur
3
1
2
4
W
Chang'e
PapiChulo07
Chang'e
6
1
2
7
L
0
4
1
0.13
W
Thanatos
4
2
2
2.5
L
1
5
0
0.2
W
3
0
8
7
L
Nemesis
lady--space
Nemesis
0
1
2
1
W
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,169
Damage
24,771
36,179
Taken
39,554
10,742
Mitigated
21,557
9,203
Healing
15,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,318
1,526
0
995
5,087
1,784
0
1,084
3,943
0
31,695
L
5,945
435
52
2,329
10,636
3,357
216
5,367
4,911
36,329
4,208
W
King Arthur
Johnny_yorkkml14
King Arthur
3,969
0
0
1,227
6,936
4,353
50
1,025
5,911
0
24,419
W
Chang'e
PapiChulo07
Chang'e
8,440
716
779
2,844
7,823
2,634
441
3,225
4,598
50,145
0
L
4,849
2,126
366
1,536
6,916
1,712
301
2,112
4,239
0
19,582
W
Thanatos
6,707
1,093
0
7,002
9,332
3,549
1,027
1,679
7,653
0
39,872
L
2,688
752
127
124
5,198
1,101
210
1,295
3,698
14,153
0
W
4,957
589
0
2,365
8,624
9,060
0
2,209
6,415
17,624
0
L
Nemesis
lady--space
Nemesis
3,369
1,486
563
3,111
8,342
2,788
354
3,037
5,132
0
27,747
W
698
169
0
960
6,839
1,961
1,548
309
6,530
0
33,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,106
Gold Earned
34,942
265
Minions Killed
315
0
Camps Cleared
0
1,041,480
Distance Traveled
1,218,579
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,997
461
57
4
0
214,758
0
L
Janus
6,906
531
79
6
0
212,966
1
W
King Arthur
5,939
457
41
3
0
220,747
5
W
Chang'e
7,920
609
103
8
0
241,283
3
L
Neith
5,153
396
53
4
0
178,945
3
W
Thanatos
7,067
544
69
5
0
269,016
4
L
Hera
5,156
397
14
1
0
207,061
0
W
Khepri
7,050
542
26
2
0
242,212
2
L
Nemesis
5,894
453
62
5
0
227,750
2
W
Jing Wei
6,966
536
76
6
0
245,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role