Player Matchup

Cabrakan
Cabrakan
DARK_KILLER_PR_1
Cabrakan
Level 27
God Stats
2W - 0L
1,729 SR
Queue Stats
5W - 0L
1,724 Elo+
Party 2
Ao Kuang
Ao Kuang
FishingLover317
Ao Kuang
Level 99
God Stats
40W - 16L
1,696 SR
Queue Stats
222W - 207L
1,529 Elo+
Solo
Vulcan
Vulcan
Unavailable_Joy
Vulcan
Level 145
God Stats
6W - 2L
1,805 SR
Queue Stats
242W - 190L
1,565 Elo+
Party 2
Chaac
Chaac
kevin9137
Chaac
Level 136
God Stats
2W - 0L
1,595 SR
Queue Stats
155W - 128L
1,565 Elo+
Party 2
Chiron
Chiron
xDooMsDayPRx
Chiron
Level 88
God Stats
11W - 5L
1,534 SR
Queue Stats
131W - 95L
1,580 Elo+
Party 2
Team Averages
Level 99
1,672 SR
1,593 Elo+

VS

Team Averages
Level 55
1,516 SR
1,460 Elo+
Cthulhu
Cthulhu
CouchEaterBoris
Cthulhu
Level 28
God Stats
3W - 7L
1,536 SR
Queue Stats
119W - 146L
1,320 Elo+
Party 1
Nox
Nox
DanEugeneButts
Nox
Level 29
God Stats
0W - 1L
1,744 SR
Queue Stats
10W - 11L
1,606 Elo+
Party 1
Osiris
Osiris
Dr3amKill3r-PR69
Osiris
Level 26
God Stats
4W - 6L
1,494 SR
Queue Stats
91W - 87L
1,452 Elo+
Party 3
Mercury
Mercury
TONY-STARK-01-PR
Mercury
Level 141
God Stats
12W - 11L
1,523 SR
Queue Stats
298W - 300L
1,503 Elo+
Party 3
Izanami
Izanami
solairesunking
Izanami
Level 53
God Stats
1W - 2L
1,284 SR
Queue Stats
91W - 103L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 6
5,066
461
1,269
4,215
3,074
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
11
6 / 0 / 1
6,862
624
6,002
5,599
2,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
7 / 0 / 2
8,134
739
4,553
2,575
956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
kevin9137
Chaac
11
1 / 1 / 3
6,488
590
3,693
8,543
6,091
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chiron
11
2 / 0 / 2
6,404
582
4,158
3,679
982
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 0
4,907
446
1,793
7,832
3,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 4 / 0
4,750
432
175
4,179
1,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 4 / 0
5,526
502
4,407
7,444
5,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 3 / 1
5,388
490
2,071
7,608
2,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 2 / 1
5,190
472
1,740
4,500
1,080
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
16
Kills
2
2
Deaths
16
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
0
1
6
3
L
0
4
0
0
L
1
4
0
0.25
W
Ao Kuang
6
0
1
6.5
L
0
3
1
0.17
W
7
0
2
8
W
Chaac
kevin9137
Chaac
1
1
3
2.5
L
0
2
1
0.25
W
Chiron
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,675
Damage
10,186
24,611
Taken
31,563
13,273
Mitigated
13,489
9,678
Healing
6,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,793
150
135
586
7,832
3,799
234
2,438
5,382
13,181
0
W
1,269
192
0
500
4,215
3,074
125
1,018
3,197
9,134
0
L
175
55
0
0
4,179
1,291
0
1,915
2,116
18,337
0
L
4,407
1,472
0
651
7,444
5,002
0
3,810
3,634
0
23,723
W
Ao Kuang
6,002
2,080
0
1,981
5,599
2,170
0
342
5,257
28,437
6,634
L
2,071
1,107
0
3,250
7,608
2,317
0
2,561
4,995
0
24,951
W
4,553
334
0
779
2,575
956
0
175
2,400
51,527
0
W
Chaac
kevin9137
Chaac
3,693
376
0
4,253
8,543
6,091
618
0
8,543
6,239
28,414
L
1,740
1,244
0
1,410
4,500
1,080
0
1,548
2,910
0
32,318
W
Chiron
4,158
860
527
1,638
3,679
982
911
716
2,963
0
39,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,954
Gold Earned
25,761
355
Minions Killed
250
0
Camps Cleared
0
1,061,408
Distance Traveled
989,106
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,907
446
21
2
0
214,929
6
W
Cabrakan
5,066
461
19
2
0
198,741
5
L
Nox
4,750
432
36
3
0
188,678
1
L
Osiris
5,526
502
51
5
0
172,309
2
W
Ao Kuang
6,862
624
65
6
0
222,681
1
L
Mercury
5,388
490
69
6
0
221,505
2
W
Vulcan
8,134
739
117
11
0
227,065
4
W
Chaac
6,488
590
77
7
0
203,349
2
L
Izanami
5,190
472
73
7
0
191,685
3
W
Chiron
6,404
582
77
7
0
209,572
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role