Player Matchup

Jing Wei
Jing Wei
Azagоn
Jing Wei
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 22L
1,760 Elo+
Solo
Izanami
Izanami
Boblet_OF_fire
Izanami
Level 40
God Stats
86W - 67L
1,571 SR
Queue Stats
205W - 166L
1,544 Elo+
Party 2
Ymir
Ymir
Brendo11
Ymir
Level 13
God Stats
55W - 36L
1,544 SR
Queue Stats
65W - 48L
1,495 Elo+
Party 2
Chang'e
Chang'e
ItsKrUnchYY
Chang'e
Level 28
God Stats
20W - 16L
1,709 SR
Queue Stats
89W - 75L
1,471 Elo+
Solo
Thor
Thor
Milo117
Thor
Level 25
God Stats
3W - 1L
1,421 SR
Queue Stats
78W - 108L
1,412 Elo+
Solo
Team Averages
Level 26
1,549 SR
1,536 Elo+

VS

Team Averages
Level 26
1,618 SR
1,480 Elo+
Osiris
Osiris
AT0X16B0Y
Osiris
Level 29
God Stats
1W - 2L
1,524 SR
Queue Stats
89W - 85L
1,495 Elo+
Solo
Fenrir
Fenrir
ITMQUEEN
Fenrir
Level 10
God Stats
6W - 5L
1,779 SR
Queue Stats
56W - 54L
1,428 Elo+
Solo
Jing Wei
Jing Wei
PRB_Harry
Jing Wei
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,572 Elo+
Party 1
Bacchus
Bacchus
WSrZero0
Bacchus
Level 68
God Stats
2W - 3L
1,469 SR
Queue Stats
3W - 14L
1,284 Elo+
Party 1
Gilgamesh
Gilgamesh
damagedkidney
Gilgamesh
Level 15
God Stats
8W - 2L
1,818 SR
Queue Stats
36W - 16L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Azagоn
Jing Wei
20
13 / 7 / 14
15,420
1,186
37,409
20,976
9,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
6 / 1 / 17
13,627
1,048
24,000
14,380
9,334
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
20
2 / 6 / 19
13,075
1,006
8,814
25,619
29,109
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
ItsKrUnchYY
Chang'e
20
6 / 2 / 17
13,867
1,067
23,602
16,997
6,262
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
Milo117
Thor
20
6 / 5 / 15
13,661
1,051
16,268
18,311
8,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Team 1 Tickets

148

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
AT0X16B0Y
Osiris
19
8 / 8 / 8
13,793
1,061
17,757
31,090
28,635
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
ITMQUEEN
Fenrir
19
4 / 5 / 10
13,037
1,003
18,644
23,913
24,943
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
PRB_Harry
Jing Wei
19
1 / 11 / 10
11,644
896
10,877
18,015
6,899
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
WSrZero0
Bacchus
18
3 / 4 / 7
12,418
955
18,062
16,175
8,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
damagedkidney
Gilgamesh
19
5 / 5 / 12
13,646
1,050
24,857
28,956
22,981
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
68
33
Kills
21
21
Deaths
33
82
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Osiris
AT0X16B0Y
Osiris
8
8
8
1.5
W
Jing Wei
Azagоn
Jing Wei
13
7
14
2.86
W
6
1
17
14.5
W
Ymir
2
6
19
1.92
L
Fenrir
ITMQUEEN
Fenrir
4
5
10
1.8
W
Chang'e
ItsKrUnchYY
Chang'e
6
2
17
7.25
W
Thor
Milo117
Thor
6
5
15
2.7
L
Jing Wei
PRB_Harry
Jing Wei
1
11
10
0.55
L
Bacchus
WSrZero0
Bacchus
3
4
7
1.63
L
Gilgamesh
damagedkidney
Gilgamesh
5
5
12
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,093
Damage
90,197
96,283
Taken
118,149
62,276
Mitigated
92,025
23,795
Healing
4,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
AT0X16B0Y
Osiris
17,757
6,608
0
8
31,090
28,635
0
8,633
22,457
0
45,208
W
Jing Wei
Azagоn
Jing Wei
37,409
33,156
0
5,746
20,976
9,149
0
5,357
15,453
0
70,648
W
24,000
19,362
0
0
14,380
9,334
0
3,185
11,063
0
56,284
W
Ymir
8,814
66
2,072
1,510
25,619
29,109
0
6,121
18,952
21,651
0
L
Fenrir
ITMQUEEN
Fenrir
18,644
3,348
0
679
23,913
24,943
0
7,138
16,775
0
33,450
W
Chang'e
ItsKrUnchYY
Chang'e
23,602
2,009
6,858
7,409
16,997
6,262
0
4,586
12,000
50,912
0
W
Thor
Milo117
Thor
16,268
3,311
0
200
18,311
8,422
0
2,375
15,766
0
25,557
L
Jing Wei
PRB_Harry
Jing Wei
10,877
5,358
0
168
18,015
6,899
0
5,928
12,087
0
23,531
L
Bacchus
WSrZero0
Bacchus
18,062
586
135
901
16,175
8,567
0
3,953
12,222
36,949
0
L
Gilgamesh
damagedkidney
Gilgamesh
24,857
3,845
0
2,520
28,956
22,981
0
6,764
22,192
10,207
44,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,650
Gold Earned
64,538
255
Minions Killed
224
11
Camps Cleared
6
1,238,698
Distance Traveled
1,265,649
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
13,793
1,061
44
3
1
279,679
0
W
Jing Wei
15,420
1,186
66
5
6
248,202
1
W
Izanami
13,627
1,048
56
4
2
248,623
0
W
Ymir
13,075
1,006
32
2
0
235,031
0
L
Fenrir
13,037
1,003
38
3
2
289,218
0
W
Chang'e
13,867
1,067
69
5
1
282,571
0
W
Thor
13,661
1,051
32
2
2
224,271
0
L
Jing Wei
11,644
896
28
2
0
183,082
0
L
Bacchus
12,418
955
67
5
0
238,751
0
L
Gilgamesh
13,646
1,050
47
4
3
274,919
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role