Player Matchup

Set
Set
BassPants908134
Set
Level 115
God Stats
1W - 4L
1,267 SR
Queue Stats
551W - 522L
1,544 Elo+
Solo
Cerberus
Cerberus
CroamOnnatio
Cerberus
Level 145
God Stats
6W - 4L
1,750 SR
Queue Stats
154W - 159L
1,456 Elo+
Solo
Agni
Agni
Gcentinal
Agni
Level 89
God Stats
0W - 2L
1,352 SR
Queue Stats
24W - 40L
1,337 Elo+
Solo
Zhong Kui
Zhong Kui
ZNKgame
Zhong Kui
Level 125
God Stats
5W - 7L
1,437 SR
Queue Stats
495W - 563L
1,497 Elo+
Solo
Medusa
Medusa
iMrNewLetra
Medusa
Level 129
God Stats
3W - 1L
1,928 SR
Queue Stats
81W - 78L
1,559 Elo+
Solo
Team Averages
Level 121
1,547 SR
1,479 Elo+

VS

Team Averages
Level 109
1,546 SR
1,479 Elo+
Da Ji
Da Ji
 
Da Ji
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
 
Chiron
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
BKGonax
Chaac
Level 96
God Stats
43W - 48L
1,505 SR
Queue Stats
79W - 93L
1,415 Elo+
Solo
Ares
Ares
ea5killua
Ares
Level 114
God Stats
12W - 6L
1,725 SR
Queue Stats
535W - 579L
1,537 Elo+
Party 1
Raijin
Raijin
xRhec
Raijin
Level 62
God Stats
2W - 1L
1,500 SR
Queue Stats
193W - 257L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 1
5,116
568
3,162
7,458
2,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
CroamOnnatio
Cerberus
6
0 / 1 / 0
4,281
476
1,707
6,146
2,129
Agni
7
0 / 2 / 2
4,343
483
1,447
4,943
891
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Zhong Kui
ZNKgame
Zhong Kui
10
2 / 3 / 0
5,397
600
3,912
5,729
3,169
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
9
2 / 0 / 1
4,983
554
2,952
2,557
662
Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
4 / 2 / 0
5,316
591
3,688
6,090
1,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chiron
 
Chiron
9
0 / 2 / 3
5,049
561
2,879
5,722
1,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
BKGonax
Chaac
10
1 / 0 / 1
5,494
610
5,479
6,026
3,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ares
8
2 / 1 / 1
4,954
550
2,271
5,698
3,269
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
xRhec
Raijin
8
1 / 3 / 1
5,124
569
1,377
4,779
1,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
14
6
Kills
8
9
Deaths
8
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
4
2
0
2
W
Chiron
 
Chiron
0
2
3
0.75
W
Chaac
BKGonax
Chaac
1
0
1
1.5
L
2
3
1
0.83
L
Cerberus
CroamOnnatio
Cerberus
0
1
0
0
L
Agni
0
2
2
0.5
L
Zhong Kui
ZNKgame
Zhong Kui
2
3
0
0.67
W
Ares
2
1
1
2.5
L
Medusa
2
0
1
2.5
W
Raijin
xRhec
Raijin
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,180
Damage
15,694
26,833
Taken
28,315
9,093
Mitigated
11,346
6,991
Healing
10,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
3,688
965
0
2,085
6,090
1,809
0
1,407
4,683
0
23,289
W
Chiron
 
Chiron
2,879
1,208
557
2,945
5,722
1,361
203
393
5,329
0
34,128
W
Chaac
BKGonax
Chaac
5,479
609
0
2,876
6,026
3,469
0
1,707
4,319
0
28,409
L
3,162
1,783
0
264
7,458
2,242
0
145
7,034
0
26,353
L
Cerberus
CroamOnnatio
Cerberus
1,707
140
0
1,639
6,146
2,129
0
0
5,691
16,819
0
L
Agni
1,447
169
0
2,394
4,943
891
174
1,504
3,439
14,195
0
L
Zhong Kui
ZNKgame
Zhong Kui
3,912
667
0
1,922
5,729
3,169
0
1,161
4,352
27,013
0
W
Ares
2,271
0
77
790
5,698
3,269
25
1,038
4,660
14,729
0
L
Medusa
2,952
1,562
0
772
2,557
662
0
622
1,935
0
24,553
W
Raijin
xRhec
Raijin
1,377
99
0
963
4,779
1,438
0
2,521
2,258
21,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,120
Gold Earned
25,937
234
Minions Killed
247
0
Camps Cleared
0
829,106
Distance Traveled
878,682
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,316
591
45
5
0
187,646
0
W
Chiron
5,049
561
69
8
0
159,800
5
W
Chaac
5,494
610
57
6
0
173,869
2
L
Set
5,116
568
44
5
0
205,837
2
L
Cerberus
4,281
476
50
6
0
130,645
2
L
Agni
4,343
483
32
4
0
154,505
4
L
Zhong Kui
5,397
600
61
7
0
173,874
4
W
Ares
4,954
550
23
3
0
186,998
5
L
Medusa
4,983
554
47
5
0
164,245
1
W
Raijin
5,124
569
53
6
0
170,369
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role