Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Boonay
King Arthur
Level 123
God Stats
190W - 182L
1,543 SR
Queue Stats
407W - 413L
1,515 Elo+
Party 3
Baron Samedi
Baron Samedi
DEKU DxD
Baron Samedi
Level 140
God Stats
5W - 1L
1,843 SR
Queue Stats
202W - 208L
1,509 Elo+
Party 3
Hou Yi
Hou Yi
Grizzzly OG
Hou Yi
Level 125
God Stats
3W - 6L
1,383 SR
Queue Stats
123W - 104L
1,605 Elo+
Party 1
Mercury
Mercury
Nojh
Mercury
Level 111
God Stats
6W - 5L
1,608 SR
Queue Stats
247W - 234L
1,573 Elo+
Solo
Team Averages
Level 128
1,575 SR
1,540 Elo+

VS

Team Averages
Level 142
1,425 SR
1,535 Elo+
Hera
Hera
 
Hera
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Bickuriboox
Neith
Level 160
God Stats
0W - 3L
1,157 SR
Queue Stats
217W - 221L
1,539 Elo+
Party 2
Athena
Athena
DolceAndGabbanna
Athena
Level 106
God Stats
4W - 4L
1,626 SR
Queue Stats
46W - 50L
1,545 Elo+
Solo
Osiris
Osiris
Rumplin
Osiris
Level 146
God Stats
5W - 6L
1,571 SR
Queue Stats
346W - 293L
1,572 Elo+
Party 4
Bakasura
Bakasura
youngleaf17
Bakasura
Level 141
God Stats
1W - 6L
1,271 SR
Queue Stats
267W - 253L
1,520 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
2 / 0 / 5
5,897
590
4,905
10,439
9,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
Boonay
King Arthur
10
1 / 2 / 2
5,715
572
3,387
5,546
3,184
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
DEKU DxD
Baron Samedi
11
3 / 0 / 4
6,340
634
4,774
5,127
1,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
10
3 / 0 / 1
5,733
573
4,094
6,864
1,873
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
Nojh
Mercury
12
5 / 1 / 3
7,158
716
3,605
6,041
1,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
1 / 5 / 0
6,178
618
2,957
6,043
1,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 2 / 0
4,913
491
5,028
5,813
1,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 2 / 1
5,022
502
3,568
10,049
5,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
Rumplin
Osiris
10
2 / 2 / 0
5,749
575
4,502
8,157
6,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bakasura
youngleaf17
Bakasura
8
0 / 3 / 2
5,181
518
1,954
6,956
2,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
14
Kills
3
3
Deaths
14
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
5
4.5
L
Hera
 
Hera
1
5
0
0.2
L
0
2
0
0
W
King Arthur
Boonay
King Arthur
1
2
2
1
W
Baron Samedi
DEKU DxD
Baron Samedi
3
0
4
5
L
0
2
1
0.25
W
Hou Yi
3
0
1
3.5
W
Mercury
Nojh
Mercury
5
1
3
6.5
L
Osiris
Rumplin
Osiris
2
2
0
1
L
Bakasura
youngleaf17
Bakasura
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,765
Damage
18,009
34,017
Taken
37,018
18,964
Mitigated
18,677
12,618
Healing
13,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,905
1,007
404
3,539
10,439
9,990
147
2,270
8,119
15,363
0
L
Hera
 
Hera
2,957
841
0
869
6,043
1,997
0
1,942
3,981
41,275
0
L
5,028
2,146
0
1,910
5,813
1,676
200
2,071
3,710
0
28,711
W
King Arthur
Boonay
King Arthur
3,387
771
0
1,730
5,546
3,184
35
0
5,536
0
27,332
W
Baron Samedi
DEKU DxD
Baron Samedi
4,774
566
723
2,412
5,127
1,987
474
1,510
3,581
35,894
0
L
3,568
1,104
0
3,163
10,049
5,986
0
3,053
6,927
18,737
0
W
Hou Yi
4,094
1,718
0
2,854
6,864
1,873
0
2,122
4,742
0
30,856
W
Mercury
Nojh
Mercury
3,605
1,272
0
956
6,041
1,930
46
623
5,148
0
44,819
L
Osiris
Rumplin
Osiris
4,502
1,587
0
4,340
8,157
6,267
0
1,065
7,008
0
30,373
L
Bakasura
youngleaf17
Bakasura
1,954
1,293
0
3,014
6,956
2,751
0
1,181
5,713
0
26,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,843
Gold Earned
27,043
301
Minions Killed
295
0
Camps Cleared
0
1,115,252
Distance Traveled
1,022,657
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,897
590
18
2
0
208,843
1
L
Hera
6,178
618
89
9
0
199,922
1
L
Neith
4,913
491
58
6
0
190,216
1
W
King Arthur
5,715
572
66
7
0
219,821
0
W
Baron Samedi
6,340
634
66
7
0
208,356
5
L
Athena
5,022
502
22
2
0
212,567
5
W
Hou Yi
5,733
573
63
6
0
215,406
2
W
Mercury
7,158
716
88
9
0
262,826
2
L
Osiris
5,749
575
64
6
0
206,195
2
L
Bakasura
5,181
518
62
6
0
213,757
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role