Player Matchup

Zeus
Zeus
Gurnkle
Zeus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 17L
1,601 Elo+
Party 2
Danzaburou
Danzaburou
McSpankTown
Danzaburou
Level 126
God Stats
2W - 1L
1,422 SR
Queue Stats
136W - 148L
1,409 Elo+
Party 2
Mercury
Mercury
When Ur Too Dry
Mercury
Level 118
God Stats
8W - 12L
1,401 SR
Queue Stats
185W - 267L
1,279 Elo+
Party 2
Team Averages
Level 87
1,441 SR
1,430 Elo+

VS

Team Averages
Level 33
1,517 SR
1,335 Elo+
Sol
Sol
DischargeSlurper
Sol
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 66L
1,351 Elo+
Party 1
Neith
Neith
SunzieBunzie
Neith
Level 26
God Stats
11W - 18L
1,550 SR
Queue Stats
30W - 52L
1,267 Elo+
Party 1
Sun Wukong
Sun Wukong
WonkyMonker
Sun Wukong
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 106L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Gurnkle
Zeus
17
21 / 1 / 7
12,647
903
29,172
8,388
3,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
McSpankTown
Danzaburou
12
5 / 1 / 10
10,150
725
8,744
12,472
4,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 0 / 18
10,405
743
7,264
10,648
4,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 12 / 0
7,402
529
7,391
16,225
5,456
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 8 / 0
8,994
642
7,011
15,675
5,069
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
WonkyMonker
Sun Wukong
11
0 / 8 / 2
8,311
594
6,716
17,754
12,414
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
4
28
Kills
2
2
Deaths
28
35
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
12
0
0
W
Zeus
Gurnkle
Zeus
21
1
7
24.5
W
Danzaburou
McSpankTown
Danzaburou
5
1
10
10
L
2
8
0
0.25
W
2
0
18
11
L
Sun Wukong
WonkyMonker
Sun Wukong
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,180
Damage
21,118
31,508
Taken
49,654
12,372
Mitigated
22,939
4,702
Healing
3,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,391
1,539
0
1,272
16,225
5,456
347
9,208
6,587
19,804
0
W
Zeus
Gurnkle
Zeus
29,172
2,884
0
954
8,388
3,305
902
2,041
6,347
63,055
0
W
Danzaburou
McSpankTown
Danzaburou
8,744
4,480
0
1,615
12,472
4,412
422
3,062
9,410
0
38,601
L
7,011
3,321
0
1,235
15,675
5,069
357
9,905
5,364
0
20,836
W
7,264
4,005
514
1,619
10,648
4,655
451
2,734
7,914
0
35,777
L
Sun Wukong
WonkyMonker
Sun Wukong
6,716
2,061
0
732
17,754
12,414
0
9,073
8,307
0
17,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,202
Gold Earned
24,707
187
Minions Killed
95
11
Camps Cleared
2
823,206
Distance Traveled
668,231
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,402
529
33
2
0
204,664
0
W
Zeus
12,647
903
82
6
3
241,608
1
W
Danzaburou
10,150
725
50
4
1
243,196
0
L
Neith
8,994
642
41
3
0
207,531
1
W
Mercury
10,405
743
55
4
7
338,402
3
L
Sun Wukong
8,311
594
21
2
2
256,036
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role