Player Matchup

Hercules
Hercules
DeanGullberrie
Hercules
Level 29
God Stats
4W - 2L
1,538 SR
Queue Stats
192W - 115L
1,655 Elo+
Party 1
Baron Samedi
Baron Samedi
FratyDaddy
Baron Samedi
Level 108
God Stats
2W - 0L
1,845 SR
Queue Stats
107W - 77L
1,566 Elo+
Party 1
Ravana
Ravana
NotSlimNotShady
Ravana
Level 89
God Stats
3W - 1L
1,835 SR
Queue Stats
211W - 154L
1,571 Elo+
Party 1
Team Averages
Level 75
1,739 SR
1,598 Elo+

VS

Team Averages
Level 72
1,377 SR
1,580 Elo+
Thanatos
Thanatos
BaseballKilla05
Thanatos
Level 83
God Stats
0W - 2L
1,240 SR
Queue Stats
11W - 7L
1,585 Elo+
Party 2
Zeus
Zeus
Bigbops2152
Zeus
Level 123
God Stats
1W - 2L
1,231 SR
Queue Stats
21W - 13L
1,601 Elo+
Party 2
Bellona
Bellona
Gonzhoe
Bellona
Level 9
God Stats
7W - 3L
1,660 SR
Queue Stats
9W - 7L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
6 / 2 / 12
10,646
760
10,877
19,655
13,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
FratyDaddy
Baron Samedi
16
8 / 3 / 10
10,859
776
12,319
10,718
4,515
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 5 / 8
10,723
766
7,445
11,779
7,153
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
13
5 / 7 / 3
10,084
720
8,914
13,298
5,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 7 / 5
9,256
661
15,157
8,719
2,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Gonzhoe
Bellona
13
2 / 6 / 7
9,551
682
9,128
15,870
14,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
25
20
Kills
10
10
Deaths
20
30
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Thanatos
5
7
3
0.93
L
3
7
5
0.79
W
Hercules
6
2
12
6
W
Baron Samedi
FratyDaddy
Baron Samedi
8
3
10
4.33
L
Bellona
Gonzhoe
Bellona
2
6
7
0.92
W
6
5
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,641
Damage
33,199
42,152
Taken
37,887
24,875
Mitigated
22,612
18,498
Healing
8,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
8,914
1,831
0
6,045
13,298
5,437
131
3,780
9,157
0
22,801
L
15,157
1,647
0
440
8,719
2,387
210
4,169
4,333
45,430
0
W
Hercules
10,877
1,993
0
7,831
19,655
13,207
216
8,242
10,806
5,607
27,078
W
Baron Samedi
FratyDaddy
Baron Samedi
12,319
1,399
2,542
4,394
10,718
4,515
951
5,061
5,412
45,092
0
L
Bellona
Gonzhoe
Bellona
9,128
719
208
1,993
15,870
14,788
64
6,816
8,588
5,026
11,713
W
7,445
1,607
596
3,135
11,779
7,153
1,171
4,431
7,077
0
30,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,228
Gold Earned
28,891
160
Minions Killed
111
10
Camps Cleared
3
769,669
Distance Traveled
637,110
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,084
720
37
3
0
217,844
2
L
Zeus
9,256
661
52
4
3
213,520
1
W
Hercules
10,646
760
44
3
2
285,004
0
W
Baron Samedi
10,859
776
73
5
4
225,889
4
L
Bellona
9,551
682
22
2
0
205,746
4
W
Ravana
10,723
766
43
3
4
258,776
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role