Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
GatoMisil09
Merlin
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,211 Elo+
Solo
Chronos
Chronos
TheDevilsCabbage
Chronos
Level 60
God Stats
2W - 1L
1,774 SR
Queue Stats
21W - 42L
1,369 Elo+
Party 2
The Morrigan
The Morrigan
gabrieleop95
The Morrigan
Level 29
God Stats
1W - 3L
1,735 SR
Queue Stats
49W - 83L
1,431 Elo+
Party 1
Charybdis
Charybdis
kurrplunkk
Charybdis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 42L
1,362 Elo+
Party 2
Team Averages
Level 51
1,602 SR
1,375 Elo+

VS

Team Averages
Level 90
1,443 SR
1,504 Elo+
King Arthur
King Arthur
 
King Arthur
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tyr
Tyr
AVBGaming
Tyr
Level 128
God Stats
3W - 1L
1,399 SR
Queue Stats
37W - 27L
1,585 Elo+
Party 3
Baba Yaga
Baba Yaga
AVBgayming
Baba Yaga
Level 61
God Stats
2W - 1L
1,262 SR
Queue Stats
21W - 23L
1,537 Elo+
Party 3
Khepri
Khepri
DorsaIFin
Khepri
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,424 Elo+
Party 3
Sol
Sol
THeMIKeSIDe
Sol
Level 118
God Stats
12W - 7L
1,552 SR
Queue Stats
324W - 339L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
15
1 / 5 / 6
8,499
654
5,718
11,313
4,866
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
13
2 / 9 / 1
8,316
640
6,284
10,430
3,883
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
9 / 6 / 5
12,030
925
16,001
18,525
7,705
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

The Morrigan
gabrieleop95
The Morrigan
13
0 / 7 / 5
8,203
631
4,876
7,799
2,733
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
kurrplunkk
Charybdis
14
3 / 9 / 5
8,867
682
9,155
12,260
4,576
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
19
11 / 4 / 19
11,527
887
15,505
21,078
15,454
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
7 / 5 / 22
11,457
881
13,824
16,209
12,606
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baba Yaga
AVBgayming
Baba Yaga
19
8 / 2 / 20
11,383
876
10,623
9,827
5,593
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
DorsaIFin
Khepri
17
1 / 2 / 21
10,314
793
3,932
10,318
12,984
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

17
9 / 4 / 11
11,444
880
13,034
10,144
4,590
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
129
15
Kills
36
36
Deaths
17
22
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
5
6
0.8
W
King Arthur
 
King Arthur
11
4
19
5.13
W
7
5
22
3.6
W
Baba Yaga
AVBgayming
Baba Yaga
8
2
20
9
W
Khepri
DorsaIFin
Khepri
1
2
21
5.75
L
Merlin
2
9
1
0.28
W
9
4
11
3.63
L
9
6
5
1.92
L
The Morrigan
gabrieleop95
The Morrigan
0
7
5
0.36
L
Charybdis
kurrplunkk
Charybdis
3
9
5
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,034
Damage
56,918
60,327
Taken
67,576
23,763
Mitigated
51,227
9,099
Healing
26,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
5,718
3,617
936
2,311
11,313
4,866
496
3,592
7,721
0
12,272
W
King Arthur
 
King Arthur
15,505
869
3,174
8,419
21,078
15,454
386
10,179
10,899
0
28,466
W
13,824
1,462
114
4,405
16,209
12,606
188
3,653
12,556
0
21,656
W
Baba Yaga
AVBgayming
Baba Yaga
10,623
247
1,607
4,238
9,827
5,593
2,437
3,073
6,754
32,143
0
W
Khepri
DorsaIFin
Khepri
3,932
17
294
1,372
10,318
12,984
136
4,921
5,397
9,704
0
L
Merlin
6,284
140
291
196
10,430
3,883
116
4,597
5,833
11,776
0
W
13,034
5,497
241
2,416
10,144
4,590
1,290
5,335
4,809
38,065
0
L
16,001
6,646
599
4,165
18,525
7,705
832
10,403
8,122
36,469
0
L
The Morrigan
gabrieleop95
The Morrigan
4,876
601
194
407
7,799
2,733
0
2,566
5,233
12,660
0
L
Charybdis
kurrplunkk
Charybdis
9,155
2,343
0
0
12,260
4,576
534
6,431
5,829
0
14,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,915
Gold Earned
56,125
102
Minions Killed
148
0
Camps Cleared
0
878,498
Distance Traveled
1,205,567
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,499
654
22
2
0
250,649
0
W
King Arthur
11,527
887
22
2
0
245,245
2
W
Tyr
11,457
881
20
2
0
265,547
2
W
Baba Yaga
11,383
876
52
4
0
243,179
0
W
Khepri
10,314
793
4
0
0
250,492
0
L
Merlin
8,316
640
15
1
0
141,853
0
W
Sol
11,444
880
50
4
0
201,104
0
L
Chronos
12,030
925
47
4
0
190,785
0
L
The Morrigan
8,203
631
10
1
0
124,219
0
L
Charybdis
8,867
682
8
1
0
170,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role