Player Matchup

Cerberus
Cerberus
EruCauzën
Cerberus
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 21L
1,283 Elo+
Solo
Amaterasu
Amaterasu
Eversunn
Amaterasu
Level 15
God Stats
2W - 3L
1,455 SR
Queue Stats
21W - 26L
1,425 Elo+
Party 2
Skadi
Skadi
QveenNokia
Skadi
Level 17
God Stats
2W - 7L
1,172 SR
Queue Stats
2W - 8L
1,167 Elo+
Party 2
Chang'e
Chang'e
Ujomi
Chang'e
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 26L
1,433 Elo+
Party 2
Bellona
Bellona
aneuryms
Bellona
Level 16
God Stats
67W - 74L
1,436 SR
Queue Stats
108W - 121L
1,359 Elo+
Solo
Team Averages
Level 15
1,413 SR
1,333 Elo+

VS

Team Averages
Level 24
1,521 SR
1,405 Elo+
Tiamat
Tiamat
Avicennna
Tiamat
Level 15
God Stats
12W - 22L
1,310 SR
Queue Stats
58W - 64L
1,284 Elo+
Solo
Ra
Ra
Evenmoney
Ra
Level 20
God Stats
3W - 9L
1,260 SR
Queue Stats
61W - 64L
1,403 Elo+
Party 1
Amaterasu
Amaterasu
ISRACC
Amaterasu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,342 Elo+
Solo
Thanatos
Thanatos
Killeroctopus
Thanatos
Level 29
God Stats
2W - 2L
1,860 SR
Queue Stats
82W - 69L
1,586 Elo+
Solo
Da Ji
Da Ji
VIP3_void22
Da Ji
Level 29
God Stats
2W - 2L
1,677 SR
Queue Stats
48W - 49L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
EruCauzën
Cerberus
16
2 / 2 / 13
9,794
979
7,989
13,573
12,767
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Amaterasu
Eversunn
Amaterasu
17
4 / 0 / 8
10,033
1,003
4,114
10,529
5,660
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Skadi
16
4 / 1 / 9
9,922
992
9,535
5,548
2,174
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
Ujomi
Chang'e
18
6 / 2 / 10
11,084
1,108
9,697
7,819
2,792
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bellona
aneuryms
Bellona
17
7 / 7 / 8
11,140
1,114
19,150
18,702
16,607
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

241

VS

Team 2 Tickets

171

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Avicennna
Tiamat
16
1 / 4 / 9
9,340
934
11,475
8,570
6,288
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

16
2 / 6 / 7
9,824
982
16,485
13,329
4,925
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
ISRACC
Amaterasu
16
5 / 1 / 3
10,307
1,031
7,152
10,019
6,549
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Killeroctopus
Thanatos
15
3 / 5 / 6
9,434
943
6,768
12,957
4,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
1 / 7 / 9
9,127
913
8,504
14,379
6,267
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
46
23
Kills
12
12
Deaths
23
48
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Avicennna
Tiamat
1
4
9
1.38
W
Cerberus
EruCauzën
Cerberus
2
2
13
4.25
L
2
6
7
0.92
W
Amaterasu
Eversunn
Amaterasu
4
0
8
8
L
Amaterasu
ISRACC
Amaterasu
5
1
3
6.5
L
Thanatos
Killeroctopus
Thanatos
3
5
6
1.2
W
Skadi
4
1
9
8.5
W
Chang'e
Ujomi
Chang'e
6
2
10
5.5
L
1
7
9
0.79
W
Bellona
aneuryms
Bellona
7
7
8
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,485
Damage
50,384
56,171
Taken
59,254
40,000
Mitigated
28,775
10,375
Healing
11,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Avicennna
Tiamat
11,475
1,189
71
1,667
8,570
6,288
0
3,046
5,524
22,794
0
W
Cerberus
EruCauzën
Cerberus
7,989
1,180
0
2,425
13,573
12,767
0
5,664
7,909
24,073
0
L
16,485
1,199
1,893
2,463
13,329
4,925
0
3,851
9,478
51,288
0
W
Amaterasu
Eversunn
Amaterasu
4,114
1,456
97
1,298
10,529
5,660
0
5,795
4,734
0
18,948
L
Amaterasu
ISRACC
Amaterasu
7,152
3,479
0
2,271
10,019
6,549
0
2,549
7,470
0
24,902
L
Thanatos
Killeroctopus
Thanatos
6,768
1,783
0
2,908
12,957
4,746
0
4,237
8,720
0
18,456
W
Skadi
9,535
5,024
0
213
5,548
2,174
0
4,912
636
0
19,058
W
Chang'e
Ujomi
Chang'e
9,697
329
2,248
2,569
7,819
2,792
0
3,874
3,945
43,035
0
L
8,504
1,610
0
327
14,379
6,267
0
4,003
10,376
216
20,516
W
Bellona
aneuryms
Bellona
19,150
10,012
823
702
18,702
16,607
0
7,931
10,771
0
29,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,973
Gold Earned
48,032
198
Minions Killed
182
7
Camps Cleared
8
955,082
Distance Traveled
932,417
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,340
934
25
3
0
169,218
1
W
Cerberus
9,794
979
44
4
3
200,900
3
L
Ra
9,824
982
87
9
2
185,962
2
W
Amaterasu
10,033
1,003
33
3
1
180,928
0
L
Amaterasu
10,307
1,031
27
3
5
204,157
0
L
Thanatos
9,434
943
13
1
1
196,111
1
W
Skadi
9,922
992
21
2
0
195,130
0
W
Chang'e
11,084
1,108
72
7
1
192,565
0
L
Da Ji
9,127
913
30
3
0
176,969
0
W
Bellona
11,140
1,114
28
3
2
185,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role