Player Matchup

Izanami
Izanami
BlackRangr
Izanami
Level 63
God Stats
10W - 4L
1,314 SR
Queue Stats
111W - 101L
1,343 Elo+
Party 1
Scylla
Scylla
MadDarkness4
Scylla
Level 20
God Stats
14W - 12L
1,512 SR
Queue Stats
57W - 71L
1,306 Elo+
Party 1
Geb
Geb
Red Ranger707
Geb
Level 46
God Stats
7W - 13L
1,480 SR
Queue Stats
97W - 104L
1,277 Elo+
Party 1
Team Averages
Level 43
1,435 SR
1,309 Elo+

VS

Team Averages
Level 82
1,460 SR
1,296 Elo+
Chaac
Chaac
BaldSwampDawg
Chaac
Level 104
God Stats
6W - 13L
1,322 SR
Queue Stats
108W - 135L
1,382 Elo+
Solo
Chronos
Chronos
GutturalSlam710
Chronos
Level 86
God Stats
6W - 9L
1,500 SR
Queue Stats
75W - 71L
1,423 Elo+
Solo
Skadi
Skadi
KimberlyNicole
Skadi
Level 57
God Stats
1W - 2L
1,557 SR
Queue Stats
13W - 48L
1,084 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BlackRangr
Izanami
13
8 / 1 / 8
9,011
901
14,861
6,751
2,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Scylla
13
8 / 1 / 4
8,294
829
7,206
4,951
1,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 2 / 11
7,730
773
4,574
8,532
7,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 2
7,004
700
6,365
13,215
8,685
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 5 / 2
7,249
725
7,150
12,265
4,297
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

7
0 / 6 / 3
5,908
591
3,249
7,312
2,408
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
16
Kills
4
4
Deaths
16
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
Izanami
BlackRangr
Izanami
8
1
8
12
L
2
5
2
0.6
L
0
6
3
0.25
W
Scylla
8
1
4
10
W
0
2
11
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,641
Damage
16,764
20,234
Taken
32,792
12,103
Mitigated
15,390
4,258
Healing
8,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,365
1,184
971
3,407
13,215
8,685
0
4,200
8,817
0
25,136
W
Izanami
BlackRangr
Izanami
14,861
7,653
0
468
6,751
2,828
0
1,989
4,762
0
38,127
L
7,150
2,612
0
2,636
12,265
4,297
0
4,703
7,254
20,189
0
L
3,249
1,193
964
425
7,312
2,408
0
2,915
4,327
0
7,153
W
Scylla
7,206
86
0
1,386
4,951
1,655
951
1,843
3,108
15,520
0
W
4,574
174
686
1,718
8,532
7,620
425
3,445
5,087
10,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,035
Gold Earned
20,161
101
Minions Killed
93
4
Camps Cleared
3
559,398
Distance Traveled
456,182
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,004
700
53
5
3
172,965
5
W
Izanami
9,011
901
55
6
2
190,015
3
L
Chronos
7,249
725
29
3
0
169,781
2
L
Skadi
5,908
591
11
1
0
113,436
0
W
Scylla
8,294
829
36
4
1
185,824
2
W
Geb
7,730
773
10
1
1
183,559
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role