Player Matchup

Danzaburou
Danzaburou
CB024375
Danzaburou
Level 11
God Stats
8W - 7L
1,381 SR
Queue Stats
80W - 86L
1,245 Elo+
Party 1
Cthulhu
Cthulhu
I Am Zen God
Cthulhu
Level 124
God Stats
4W - 3L
1,485 SR
Queue Stats
18W - 15L
1,468 Elo+
Party 1
Eset
Eset
Snow Life7449
Eset
Level 123
God Stats
1W - 3L
1,156 SR
Queue Stats
278W - 267L
1,477 Elo+
Party 1
Team Averages
Level 86
1,340 SR
1,396 Elo+

VS

Team Averages
Level 28
1,386 SR
1,193 Elo+
Sobek
Sobek
Smeech
Sobek
Level 16
God Stats
0W - 5L
1,619 SR
Queue Stats
5W - 25L
1,121 Elo+
Party 2
Ra
Ra
harrycaring
Ra
Level 26
God Stats
6W - 12L
1,357 SR
Queue Stats
62W - 95L
1,233 Elo+
Party 2
Nemesis
Nemesis
mrnarwhall
Nemesis
Level 43
God Stats
0W - 2L
1,182 SR
Queue Stats
86W - 128L
1,225 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CB024375
Danzaburou
14
5 / 0 / 10
10,863
639
11,382
9,195
3,638
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
I Am Zen God
Cthulhu
15
5 / 1 / 10
11,177
657
13,448
14,134
18,843
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
6 / 0 / 10
11,122
654
11,103
7,689
2,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Smeech
Sobek
12
0 / 5 / 0
8,436
496
2,795
17,868
19,269
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
1 / 7 / 0
9,005
530
11,479
12,362
4,581
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
mrnarwhall
Nemesis
12
0 / 4 / 1
8,617
507
6,562
13,257
4,735
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
2
16
Kills
1
1
Deaths
16
30
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CB024375
Danzaburou
5
0
10
10
W
Cthulhu
I Am Zen God
Cthulhu
5
1
10
10
L
Sobek
Smeech
Sobek
0
5
0
0
W
6
0
10
11
L
1
7
0
0.14
L
Nemesis
mrnarwhall
Nemesis
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,933
Damage
20,836
31,018
Taken
43,487
25,281
Mitigated
28,585
8,608
Healing
8,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CB024375
Danzaburou
11,382
6,625
0
903
9,195
3,638
643
4,790
4,405
0
28,496
W
Cthulhu
I Am Zen God
Cthulhu
13,448
2,332
693
2,871
14,134
18,843
0
5,993
8,141
54,592
0
L
Sobek
Smeech
Sobek
2,795
132
0
3,557
17,868
19,269
0
6,847
10,653
9,359
0
W
11,103
846
1,463
2,678
7,689
2,800
103
4,611
3,078
31,066
0
L
11,479
1,057
1,494
1,596
12,362
4,581
0
9,266
2,915
39,960
0
L
Nemesis
mrnarwhall
Nemesis
6,562
1,559
0
1,391
13,257
4,735
0
8,246
4,653
0
27,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,162
Gold Earned
26,058
161
Minions Killed
118
7
Camps Cleared
6
871,343
Distance Traveled
877,553
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,863
639
38
2
0
287,519
0
W
Cthulhu
11,177
657
79
5
4
313,215
3
L
Sobek
8,436
496
14
1
1
267,027
0
W
Eset
11,122
654
44
3
3
270,609
1
L
Ra
9,005
530
68
4
1
252,068
0
L
Nemesis
8,617
507
36
2
4
358,458
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role